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<blockquote data-quote="Argyle King" data-source="post: 8389626" data-attributes="member: 58416"><p>See my previous post for comparison to other editions of D&D.</p><p></p><p>I mentioned 4E in my previous post.</p><p></p><p>3rd Edition was slow at high levels but for different reasons. </p><p></p><p>In my previous post, I mention time as well as how time is spent. </p><p></p><p>4E was slow because of growing HP. But I've found that "fixing" 4E encounter design and monster math -without screwing with other parts of the game- was easier. Also, as already said... there was usually a better illusion of something happening, even if I was just chipping away at HP.</p><p></p><p>For similar reasons, I find that FFG Star Wars combat feels smoother. In D&D, we're counting encounters. In Edge of the Empire (a version of FFG Star Wars,) the group I usually game with has had session-long "encounters" which were fun to play through because they were always evolving and moving forward in some way. Rather than X-encounters per day, slogging through HP, and so forth; an encounter could (and has) encompass a chase, a tie-fighter battle, a blaster shoot out, and a rush to jump to hyperspace before being tractored into an empire ship. Playing through all of that as one huge evolving encounter still worked and transitions from one scene to the next almost always feels as though you're moving toward something. It rarely feels like I'm chipping away at a largely unchanged situation.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8389626, member: 58416"] See my previous post for comparison to other editions of D&D. I mentioned 4E in my previous post. 3rd Edition was slow at high levels but for different reasons. In my previous post, I mention time as well as how time is spent. 4E was slow because of growing HP. But I've found that "fixing" 4E encounter design and monster math -without screwing with other parts of the game- was easier. Also, as already said... there was usually a better illusion of something happening, even if I was just chipping away at HP. For similar reasons, I find that FFG Star Wars combat feels smoother. In D&D, we're counting encounters. In Edge of the Empire (a version of FFG Star Wars,) the group I usually game with has had session-long "encounters" which were fun to play through because they were always evolving and moving forward in some way. Rather than X-encounters per day, slogging through HP, and so forth; an encounter could (and has) encompass a chase, a tie-fighter battle, a blaster shoot out, and a rush to jump to hyperspace before being tractored into an empire ship. Playing through all of that as one huge evolving encounter still worked and transitions from one scene to the next almost always feels as though you're moving toward something. It rarely feels like I'm chipping away at a largely unchanged situation. [/QUOTE]
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