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Systems Where You Dread Running Combat
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<blockquote data-quote="Jay Murphy1" data-source="post: 8393128" data-attributes="member: 6994549"><p>Are you playing combat out on a map or battle map with dioramas and tracking movement rates in detail? I run DnD strictly theater of the mind and distances and range are approximated. Combat in B/X is ten seconds. It easy to get agreement on what a person can do in that time frame. If I remember correctly AD&D is a 60 second combat round? To me this really <span style="color: rgb(243, 121, 52)">flargins</span> everything up. A combat round 6x longer than it should be creates too many concurrent actions to be adjudicated fairly and increases the amount of debate at the table. I turn to Richtofen's War from Avalon Hill as a good example of this. The turn is ten seconds and creates a broken game. You cut a turn down to 5 seconds and use that as the yardstick to figure out what that means with every other factor in the game and it plays better. Not awesome, but not nearly as ridiculous as the defined turn lenght.</p><p></p><p><span style="color: rgb(243, 121, 52)">Language, please.</span></p></blockquote><p></p>
[QUOTE="Jay Murphy1, post: 8393128, member: 6994549"] Are you playing combat out on a map or battle map with dioramas and tracking movement rates in detail? I run DnD strictly theater of the mind and distances and range are approximated. Combat in B/X is ten seconds. It easy to get agreement on what a person can do in that time frame. If I remember correctly AD&D is a 60 second combat round? To me this really [COLOR=rgb(243, 121, 52)]flargins[/COLOR] everything up. A combat round 6x longer than it should be creates too many concurrent actions to be adjudicated fairly and increases the amount of debate at the table. I turn to Richtofen's War from Avalon Hill as a good example of this. The turn is ten seconds and creates a broken game. You cut a turn down to 5 seconds and use that as the yardstick to figure out what that means with every other factor in the game and it plays better. Not awesome, but not nearly as ridiculous as the defined turn lenght. [COLOR=rgb(243, 121, 52)]Language, please.[/COLOR] [/QUOTE]
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