Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
systems with Armor as DR: thoughts on Defense penalty?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris" data-source="post: 3775633" data-attributes="member: 2820"><p>Yeah, you have to balance armor against Defense. Both working together are too much. Now you are talking about a straight armor = DR system? You'll have very tough heroes, even applying the ACP. </p><p></p><p>Lets assume a standard campaign. Say 5th level. You could have a Fast Hero 5 with a defense of +5, lets say 16 dex for an AC of 18. Add a MW Chain shirt and you hero takes a paltry -1 to AC to pick up DR 4? I don't think you will lessen reliance on armor GJ, you'll increase it. </p><p></p><p>I think a better was is to cap the defense you can use to the max dex. Especially with armor as straight DR, this might work out better. Your fast hero will still wear armor until the mid levels, but the lightest he can get. Your stronger/slower heroes will have less Defense to sacrifice to wear heavier armor. A Tough Hero 5 with a Defense of 3, can use his enitre Defense using a breastplate, or only loses 1 with MW Banded Mail and gains DR6. </p><p></p><p>The fast hero will always shed his armor first, but all the heroes will shed armor as they gain levels, although I would expect some to hang on to a small Defense penalty to gain such great DR.</p><p></p><p>Have you considered Old One's armor provides half AC DR with the max dex limit? Makes for harder choices earlier on. But while it does keep ACs up, it keeps DR down. Thats the "look" hit more often for smaller damage in your system, or hit fewer times for more once you get hit.</p><p></p><p>I just don't see your design goal being met with the options you present. A low level strong, will get tagged every time, AC of what 12 a best, but if he has 8 DR, what low level threat will get through?</p></blockquote><p></p>
[QUOTE="Fenris, post: 3775633, member: 2820"] Yeah, you have to balance armor against Defense. Both working together are too much. Now you are talking about a straight armor = DR system? You'll have very tough heroes, even applying the ACP. Lets assume a standard campaign. Say 5th level. You could have a Fast Hero 5 with a defense of +5, lets say 16 dex for an AC of 18. Add a MW Chain shirt and you hero takes a paltry -1 to AC to pick up DR 4? I don't think you will lessen reliance on armor GJ, you'll increase it. I think a better was is to cap the defense you can use to the max dex. Especially with armor as straight DR, this might work out better. Your fast hero will still wear armor until the mid levels, but the lightest he can get. Your stronger/slower heroes will have less Defense to sacrifice to wear heavier armor. A Tough Hero 5 with a Defense of 3, can use his enitre Defense using a breastplate, or only loses 1 with MW Banded Mail and gains DR6. The fast hero will always shed his armor first, but all the heroes will shed armor as they gain levels, although I would expect some to hang on to a small Defense penalty to gain such great DR. Have you considered Old One's armor provides half AC DR with the max dex limit? Makes for harder choices earlier on. But while it does keep ACs up, it keeps DR down. Thats the "look" hit more often for smaller damage in your system, or hit fewer times for more once you get hit. I just don't see your design goal being met with the options you present. A low level strong, will get tagged every time, AC of what 12 a best, but if he has 8 DR, what low level threat will get through? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
systems with Armor as DR: thoughts on Defense penalty?
Top