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General Tabletop Discussion
*TTRPGs General
systems with Armor as DR: thoughts on Defense penalty?
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<blockquote data-quote="GlassJaw" data-source="post: 3778973" data-attributes="member: 22103"><p>I've been working on adapting the Dodge/Parry rules from Conan to Grim Tales. Here's how I think I'll handle armor:</p><p></p><p>[CODE]Armor DR Max Dex ACP</p><p>Light armor </p><p>Padded 1 8 0</p><p>Leather 1d3 6 0</p><p>Studded leather 1d4 5 -1</p><p>Chain shirt 1d4+1 4 -2</p><p>Medium armor </p><p>Hide 1d4 4 -3</p><p>Scale mail 1d4+1 3 -4</p><p>Chainmail 1d4+2 2 -5</p><p>Breastplate 1d4+2 3 -4</p><p>Heavy armor </p><p>Splint mail 1d4+3 0 -7</p><p>Banded mail 1d4+3 1 -6</p><p>Half-plate 1d4+4 0 -7</p><p>Full plate 1d4+5 1 -6</p><p>[/CODE]</p><p></p><p>The Armor Check Penalty will apply to Dodge defense. Dodge defense is Dex-based. It can be used for melee but is required to defense against ranged attacks. The Fast Hero is the only class with "good" Dodge defense.</p><p></p><p>Parry defense is Strength-based and can only be used for melee defense. The Strong Hero is the only class with good Parry defense. </p><p></p><p>I think this system will encourage lighter armor in general but won't penalize those players that want a "tank" build (Strong Hero with low Dex).</p><p></p><p>Also, heavy armor will generally be extremely rare and expensive in the "world" so that will definitely be a controller as well.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 3778973, member: 22103"] I've been working on adapting the Dodge/Parry rules from Conan to Grim Tales. Here's how I think I'll handle armor: [CODE]Armor DR Max Dex ACP Light armor Padded 1 8 0 Leather 1d3 6 0 Studded leather 1d4 5 -1 Chain shirt 1d4+1 4 -2 Medium armor Hide 1d4 4 -3 Scale mail 1d4+1 3 -4 Chainmail 1d4+2 2 -5 Breastplate 1d4+2 3 -4 Heavy armor Splint mail 1d4+3 0 -7 Banded mail 1d4+3 1 -6 Half-plate 1d4+4 0 -7 Full plate 1d4+5 1 -6 [/CODE] The Armor Check Penalty will apply to Dodge defense. Dodge defense is Dex-based. It can be used for melee but is required to defense against ranged attacks. The Fast Hero is the only class with "good" Dodge defense. Parry defense is Strength-based and can only be used for melee defense. The Strong Hero is the only class with good Parry defense. I think this system will encourage lighter armor in general but won't penalize those players that want a "tank" build (Strong Hero with low Dex). Also, heavy armor will generally be extremely rare and expensive in the "world" so that will definitely be a controller as well. [/QUOTE]
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systems with Armor as DR: thoughts on Defense penalty?
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