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<blockquote data-quote="Psion" data-source="post: 2177129" data-attributes="member: 172"><p>And after all these years, it still remains so.</p><p></p><p>The thing to keep in mind is that there is an element of "script immunity" built in to the mechanics. There were a few goes at one-hit-kill criticals and similar mechanics, but many people found them unsatisfactory because they tended to, over the course of a campaign, kill hard-won experienced characters with a single random roll.</p><p></p><p>Yeah, you could (as some games do) give the characters some sort of "salvation" points that grant the script immunity while providing a little better detail. But really, that would be another complication to the game that some say has gotten too complex as it is, and the escalating hit point rule seems to do the job in a <em>mostly*</em> tidy fashion.</p><p></p><p>* - I say mostly, because there are some incongruities that bug me as well, but I'll accept those in lieu of adding a few more layers of complexity to acheive the same thing.</p></blockquote><p></p>
[QUOTE="Psion, post: 2177129, member: 172"] And after all these years, it still remains so. The thing to keep in mind is that there is an element of "script immunity" built in to the mechanics. There were a few goes at one-hit-kill criticals and similar mechanics, but many people found them unsatisfactory because they tended to, over the course of a campaign, kill hard-won experienced characters with a single random roll. Yeah, you could (as some games do) give the characters some sort of "salvation" points that grant the script immunity while providing a little better detail. But really, that would be another complication to the game that some say has gotten too complex as it is, and the escalating hit point rule seems to do the job in a [i]mostly*[/i] tidy fashion. * - I say mostly, because there are some incongruities that bug me as well, but I'll accept those in lieu of adding a few more layers of complexity to acheive the same thing. [/QUOTE]
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