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Systems You Left after One Bad Experience
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<blockquote data-quote="Retreater" data-source="post: 7609660" data-attributes="member: 42040"><p>I wonder if I'm unique in that I don't stick with games that don't work. I suppose this is because I have many other games to try. </p><p></p><p>I thought it would be fun to compare and contrast different game systems we've tried and left. It could be something you played once and decided it wasn't right for you. Or maybe you played a few games and one really bad experience made you put up the books for good.</p><p></p><p>Star Wars: Imperial Assault </p><p>We were excited to play the "new Descent" with Star Wars flavor. I bought the expensive starter set, learned the rules, and called up my group to play. We started the first mission, which was a slaughter in the favor of the Imperial player. The group, realizing how poorly designed the opening mission was refused to play the game again. I reboxed it while it was still fresh, and luckily got a good price at resale for it. </p><p></p><p>Kill Team</p><p>Assembled, painted and read up on the rules. Finally found a guy willing to play with me, and it ended up being a completely one-sided rout, showing how badly written the rules are. </p><p></p><p>Age of Sigmar</p><p>It's on me. My fiancee and I played using the quick play rules available in the starter set. Because point values weren't given, the two armies were completely lop-sided. One side destroyed another without losing a single figure.</p><p></p><p>Numenera</p><p>A nano with literally one usable power and one skill? Damage mechanics that unfairly punish other classes? No wonder this lasted one session.</p><p></p><p>Hollow Earth Expedition</p><p>Once players learned you could one-shot anything with a called shot to the head with minimal penalties, this game got tiring quickly.</p><p></p><p>Warhammer FRP 3e</p><p>Made two random characters. One was a ratcatcher who couldn't beat a goblin in combat. The other was a slayer dwarf who could kill a dragon single-handedly. Follow the mantra. Box it up, resell it quickly.</p></blockquote><p></p>
[QUOTE="Retreater, post: 7609660, member: 42040"] I wonder if I'm unique in that I don't stick with games that don't work. I suppose this is because I have many other games to try. I thought it would be fun to compare and contrast different game systems we've tried and left. It could be something you played once and decided it wasn't right for you. Or maybe you played a few games and one really bad experience made you put up the books for good. Star Wars: Imperial Assault We were excited to play the "new Descent" with Star Wars flavor. I bought the expensive starter set, learned the rules, and called up my group to play. We started the first mission, which was a slaughter in the favor of the Imperial player. The group, realizing how poorly designed the opening mission was refused to play the game again. I reboxed it while it was still fresh, and luckily got a good price at resale for it. Kill Team Assembled, painted and read up on the rules. Finally found a guy willing to play with me, and it ended up being a completely one-sided rout, showing how badly written the rules are. Age of Sigmar It's on me. My fiancee and I played using the quick play rules available in the starter set. Because point values weren't given, the two armies were completely lop-sided. One side destroyed another without losing a single figure. Numenera A nano with literally one usable power and one skill? Damage mechanics that unfairly punish other classes? No wonder this lasted one session. Hollow Earth Expedition Once players learned you could one-shot anything with a called shot to the head with minimal penalties, this game got tiring quickly. Warhammer FRP 3e Made two random characters. One was a ratcatcher who couldn't beat a goblin in combat. The other was a slayer dwarf who could kill a dragon single-handedly. Follow the mantra. Box it up, resell it quickly. [/QUOTE]
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