Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Systems You Left after One Bad Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7610175" data-attributes="member: 996"><p>It's not unusual to not stick with a game that doesn't work - unless the game that doesn't work is D&D, then you don't just stick with it, you defend it zealously and re-define what a game is even supposed to be so that the way it doesn't work is exactly the way everything /should/ work, and it's all other games that have problems!</p><p></p><p></p><p> Well, I've played exactly none of those, and only heard of two.</p><p></p><p>I've rarely just tried a game and given up on it immediately. Games have their own feel, their own purpose and design goals, and are trying to model often quite different stories, so if one doesn't seem to work right away, it might just be that it's operating on a different level than what you're used to. Many games that I have abandoned haven't been because they were bad in any sense, but just because they didn't set themselves apart enough to really hold interest (games I like would probably fall in the same category for others - taste has a lot to do with it).</p><p></p><p>That said:</p><p></p><p>Space Opera: I really tried, but ultimately it seemed unplayable as written. Never could actually get a group through character generation & start playing.</p><p></p><p>GURPS: Actually played it quite a while, but it was ultimately just /some/ of the positives offered by Hero, with a lot of extra negatives thrown in, in the name of some sort of realism.</p><p></p><p>Rolemaster: OMG. I routinely embrace overly-complex games, but, just no. Of course, I tried it early on when it was the separate "_____ Law" boxed sets, it could've improved, I suppose.</p><p></p><p>Aftermath!: Like d20 Modern Gamma World crossed with Rolemaster - overly complex & depressing, gave up in chargen.</p><p></p><p>…hm … now that I think of it, I've not felt the need to outright-reject any of the more modern game's I've tried, the really appalling stuff seems to have been in the 80s. Maybe I was just too judgmental as a kid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7610175, member: 996"] It's not unusual to not stick with a game that doesn't work - unless the game that doesn't work is D&D, then you don't just stick with it, you defend it zealously and re-define what a game is even supposed to be so that the way it doesn't work is exactly the way everything /should/ work, and it's all other games that have problems! Well, I've played exactly none of those, and only heard of two. I've rarely just tried a game and given up on it immediately. Games have their own feel, their own purpose and design goals, and are trying to model often quite different stories, so if one doesn't seem to work right away, it might just be that it's operating on a different level than what you're used to. Many games that I have abandoned haven't been because they were bad in any sense, but just because they didn't set themselves apart enough to really hold interest (games I like would probably fall in the same category for others - taste has a lot to do with it). That said: Space Opera: I really tried, but ultimately it seemed unplayable as written. Never could actually get a group through character generation & start playing. GURPS: Actually played it quite a while, but it was ultimately just /some/ of the positives offered by Hero, with a lot of extra negatives thrown in, in the name of some sort of realism. Rolemaster: OMG. I routinely embrace overly-complex games, but, just no. Of course, I tried it early on when it was the separate "_____ Law" boxed sets, it could've improved, I suppose. Aftermath!: Like d20 Modern Gamma World crossed with Rolemaster - overly complex & depressing, gave up in chargen. …hm … now that I think of it, I've not felt the need to outright-reject any of the more modern game's I've tried, the really appalling stuff seems to have been in the 80s. Maybe I was just too judgmental as a kid. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Systems You Left after One Bad Experience
Top