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<blockquote data-quote="CapnZapp" data-source="post: 7611556" data-attributes="member: 12731"><p>We tried for maybe a dozen sessions. The game part of combat was fun but the role-playing part suffered.</p><p></p><p>We like to play optimally, and not just wing it. 4E is hell on players with a tendency for analysis paralysis. Plus, the combat experience felt entirely disassociated from playing a character.</p><p></p><p>And perhaps most importantly, we want challenge. Setting up a battleboard and spending three quarters of an hour on a battle that is definitely won even before we begin feels like a waste. So our battles were exciting, difficult and rewarding.</p><p></p><p>But they took three or four hours.</p><p></p><p>A session felt like a few minutes of story, four hours of boardgaming, and then a few minutes of story at the end.</p><p></p><p>So we just had to stop, exhausted. Session after session, the storyline just crawled forward.</p><p></p><p>End conclusion: 4E is ultimately broken in that you need to make combats easy enough to be short enough, but that makes the activity pointless.</p><p></p><p>3E and 5E doesn't have this issue to nearly the same extent and works MUCH better for us.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7611556, member: 12731"] We tried for maybe a dozen sessions. The game part of combat was fun but the role-playing part suffered. We like to play optimally, and not just wing it. 4E is hell on players with a tendency for analysis paralysis. Plus, the combat experience felt entirely disassociated from playing a character. And perhaps most importantly, we want challenge. Setting up a battleboard and spending three quarters of an hour on a battle that is definitely won even before we begin feels like a waste. So our battles were exciting, difficult and rewarding. But they took three or four hours. A session felt like a few minutes of story, four hours of boardgaming, and then a few minutes of story at the end. So we just had to stop, exhausted. Session after session, the storyline just crawled forward. End conclusion: 4E is ultimately broken in that you need to make combats easy enough to be short enough, but that makes the activity pointless. 3E and 5E doesn't have this issue to nearly the same extent and works MUCH better for us. [/QUOTE]
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