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Systems You'd Never Play after Reading Them
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<blockquote data-quote="ccs" data-source="post: 7618941" data-attributes="member: 6803664"><p>Twilight 2000.</p><p>When I got it way back in 198whatever I simply didn't have the RL xp & knowledge to run/play near future modern military in Europe well. And the mechanics weren't any fun either.</p><p>I've re-read it a few times in the decades since & I could run it nowdays. But the mechanics are still un-fun, so why bother?</p><p></p><p>R.Talsorians Cyberpunk.</p><p>Again with the mechanics. It had all this cool equipment, especially weapons/ways to bring the destruction. But if you thought MechWarrior was bad for PC survivability don't start shooting in this game....</p><p>Wich put a real damper on anyones willingness to play it in my circles of the time.</p><p></p><p></p><p>MechWarrior.</p><p>I love the BT minis game (especially pre-clans) There's certainly enough there story wise to support an RPG. But.... </p><p><strong>1e: </strong>My God, what a mess rules wise. I knew I'd never run it.</p><p>That said, I did <em>play</em> in a MW1e campaign. Wich only re-enforced my opinion of its rules.</p><p><strong>2e: </strong>Rules wise = blech. And being set after the Clans had arrived sapped the rest of the interest.</p><p></p><p>Most of the World of Darkness titles.</p><p>I can do V:TM - as long as we <em>aren't</em> doing "Super-Friends with Fangs".</p><p>Interest is low, but I <em>might</em> be able to do Hunter.</p><p>But Werewolf, Changeling, Wraith, & Mage? No. I've zero interest in even reading them, let alone playing them. </p><p> </p><p>4e</p><p>I wish I'd dropped this upon reading it. Unfortunately I spent almost two years giving it its fair shot as both DM & player.</p></blockquote><p></p>
[QUOTE="ccs, post: 7618941, member: 6803664"] Twilight 2000. When I got it way back in 198whatever I simply didn't have the RL xp & knowledge to run/play near future modern military in Europe well. And the mechanics weren't any fun either. I've re-read it a few times in the decades since & I could run it nowdays. But the mechanics are still un-fun, so why bother? R.Talsorians Cyberpunk. Again with the mechanics. It had all this cool equipment, especially weapons/ways to bring the destruction. But if you thought MechWarrior was bad for PC survivability don't start shooting in this game.... Wich put a real damper on anyones willingness to play it in my circles of the time. MechWarrior. I love the BT minis game (especially pre-clans) There's certainly enough there story wise to support an RPG. But.... [B]1e: [/B]My God, what a mess rules wise. I knew I'd never run it. That said, I did [I]play[/I] in a MW1e campaign. Wich only re-enforced my opinion of its rules. [B]2e: [/B]Rules wise = blech. And being set after the Clans had arrived sapped the rest of the interest. Most of the World of Darkness titles. I can do V:TM - as long as we [I]aren't[/I] doing "Super-Friends with Fangs". Interest is low, but I [I]might[/I] be able to do Hunter. But Werewolf, Changeling, Wraith, & Mage? No. I've zero interest in even reading them, let alone playing them. 4e I wish I'd dropped this upon reading it. Unfortunately I spent almost two years giving it its fair shot as both DM & player. [/QUOTE]
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