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Systems You'd Never Play after Reading Them
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<blockquote data-quote="Retreater" data-source="post: 7627994" data-attributes="member: 42040"><p>FATE</p><p>The narrative end of the game, the attempt to codify when a GM can introduce plots and complications, it's just not my thing.</p><p></p><p>DCC and MCC</p><p>Get those weird dice, nonsensical charts, and character funnels out of here. Checks all the boxes for what I'd never want to play.</p><p></p><p>Valiant and Shadowrun Anarchy</p><p>They're Catalyst, so you know they're bad. Passing GM duties from scene-to-scene is a gimmick I don't see working in any group I've ever played with.</p><p></p><p>Dragon Age</p><p>Hate the setting. I picked up Fantasy Age and realized I don't like the rules either.</p><p></p><p>Mutants & Masterminds</p><p>I don't know which edition I picked up, but the charts for comparing size to distance to height to weight to power of a laser blast befuddled me. Also, the GURPS-like selection of powers and hindrances weren't appealing.</p><p></p><p>Shadow of the Demon Lord</p><p>Was gonna play it, but I got Warhammer Fantasy 4e before I had the chance. So why?</p><p></p><p>Starfinder</p><p>Let's add more complications of technology and confusing starship combat on top one of the most obtuse current game engines (not including Shadowrun). Hard pass.</p><p></p><p>Swords & Wizardry, Labyrinth Lord, et al OSR Games</p><p>I played them back when they were D&D. We've moved on. Thanks.</p><p></p><p>Palladium Fantasy, After the Bomb, Ninjas & Superspies, Beyond the Supernatural, Rifts, et al</p><p>They're Palladium. They're bad, poorly organized games that confuse me mostly in how they still have a following despite 1987 production values, old school design, and some of the worst game mechanics.</p></blockquote><p></p>
[QUOTE="Retreater, post: 7627994, member: 42040"] FATE The narrative end of the game, the attempt to codify when a GM can introduce plots and complications, it's just not my thing. DCC and MCC Get those weird dice, nonsensical charts, and character funnels out of here. Checks all the boxes for what I'd never want to play. Valiant and Shadowrun Anarchy They're Catalyst, so you know they're bad. Passing GM duties from scene-to-scene is a gimmick I don't see working in any group I've ever played with. Dragon Age Hate the setting. I picked up Fantasy Age and realized I don't like the rules either. Mutants & Masterminds I don't know which edition I picked up, but the charts for comparing size to distance to height to weight to power of a laser blast befuddled me. Also, the GURPS-like selection of powers and hindrances weren't appealing. Shadow of the Demon Lord Was gonna play it, but I got Warhammer Fantasy 4e before I had the chance. So why? Starfinder Let's add more complications of technology and confusing starship combat on top one of the most obtuse current game engines (not including Shadowrun). Hard pass. Swords & Wizardry, Labyrinth Lord, et al OSR Games I played them back when they were D&D. We've moved on. Thanks. Palladium Fantasy, After the Bomb, Ninjas & Superspies, Beyond the Supernatural, Rifts, et al They're Palladium. They're bad, poorly organized games that confuse me mostly in how they still have a following despite 1987 production values, old school design, and some of the worst game mechanics. [/QUOTE]
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