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<blockquote data-quote="aramis erak" data-source="post: 7638299" data-attributes="member: 6779310"><p>I've run a few campaigns of BW. It works. Fight and Duel of Wits are, functionally, options, but I've had no problems using them other than session length.</p><p></p><p></p><p></p><p>2e fails on many levels - the most obvious of which is the dice handling time. John desperately needs a translator - his more recent writings need to be migrated to intelligible english. He also used a hard to read font. </p><p></p><p>Spending successes, especially as few as you get, across a scene doesn't appeal to me.</p><p></p><p>1E fails on a different set. The mechanics are essentially the same as L5R, but getting rid of 4 of the 9 attributes. The character gen is poorly worded, and the setting has one huge issue that made for a less than fun bit of explanations to my friends... "No St. Paul. The Gnostics won at Nicea." This results in the improbable hierarchical Gnostic Christian church... </p><p></p><p>For my agnostic and athiest friends, too religious a game.</p><p>For my religious friends, an offensive religion.</p><p>Most of my pagan friends found it to historical in tone.</p><p>Many of all three categories found it too ahistorical.</p><p></p><p>In other words, setting wise</p><p></p><p></p><p></p><p></p><p>I found it immanently playable. 1 weapon of each type skilled in. one reasonable item. Make or find the rest in play. Same as with most BRP games. It lead be to the comics, not the comics to it.</p><p></p><p></p><p></p><p>I found all three editions playable. Now, 2013? total dog. </p><p></p><p>Plenty of material in both the 1.0 and 2.0 cores to run. 2.2 was, except for the task mechanic, the same game.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7638299, member: 6779310"] I've run a few campaigns of BW. It works. Fight and Duel of Wits are, functionally, options, but I've had no problems using them other than session length. 2e fails on many levels - the most obvious of which is the dice handling time. John desperately needs a translator - his more recent writings need to be migrated to intelligible english. He also used a hard to read font. Spending successes, especially as few as you get, across a scene doesn't appeal to me. 1E fails on a different set. The mechanics are essentially the same as L5R, but getting rid of 4 of the 9 attributes. The character gen is poorly worded, and the setting has one huge issue that made for a less than fun bit of explanations to my friends... "No St. Paul. The Gnostics won at Nicea." This results in the improbable hierarchical Gnostic Christian church... For my agnostic and athiest friends, too religious a game. For my religious friends, an offensive religion. Most of my pagan friends found it to historical in tone. Many of all three categories found it too ahistorical. In other words, setting wise I found it immanently playable. 1 weapon of each type skilled in. one reasonable item. Make or find the rest in play. Same as with most BRP games. It lead be to the comics, not the comics to it. I found all three editions playable. Now, 2013? total dog. Plenty of material in both the 1.0 and 2.0 cores to run. 2.2 was, except for the task mechanic, the same game. [/QUOTE]
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