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<blockquote data-quote="DrunkonDuty" data-source="post: 7642198" data-attributes="member: 54364"><p>LOL. Yeah this is a constant debating point on the HERO forums. So many old grognards saying "the way it has always been is good enough!" Including, alas, the publishers.</p><p></p><p>I'm thoroughly in the "make it simple up front, stop spending a coupla hundred pages going into the nitty-gritty of character design" camp. </p><p></p><p>So in an an effort to put money where my mouth is I put together a simplified house rules version for a fantasy game. I've popped a PDF onto the HERO site in their downloads section. It's a free download (it isn't good enough to charge for!)</p><p></p><p>If you're curious, here's a link: <a href="https://www.herogames.com/files/file/479-fantasy-hero-basic/" target="_blank">https://www.herogames.com/files/file/479-fantasy-hero-basic/</a></p><p></p><p>Some caveats: </p><p>It's my house rules. By necessity I've had to interpret stuff to make it simpler. And frankly, HERO system is bit too much system in some places, it needs some pruning. So I did some pruning. What I have pruned may not be what yo would prune.</p><p></p><p>For character design I've tried to split the difference between the typical HERO style free for all and a class based system. What I have gone with is simple templates like "Tough" and "Smart" that give a few bonuses in the appropriate stats, that can be mixed and matched with some typical profession and race templates (an idea I lifted from ... I want to say D20 Modern.) The idea being flexibility but also a solid starting point for new players.</p><p></p><p>It's meant to be playable "as-is." It includes a simple, generic magic system and equipment charts. Also a couple of chapters on running combat complete with a simple but detailed fight, action by action. It doesn't include, but could do with, some sample characters and a starting adventure.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 7642198, member: 54364"] LOL. Yeah this is a constant debating point on the HERO forums. So many old grognards saying "the way it has always been is good enough!" Including, alas, the publishers. I'm thoroughly in the "make it simple up front, stop spending a coupla hundred pages going into the nitty-gritty of character design" camp. So in an an effort to put money where my mouth is I put together a simplified house rules version for a fantasy game. I've popped a PDF onto the HERO site in their downloads section. It's a free download (it isn't good enough to charge for!) If you're curious, here's a link: [url]https://www.herogames.com/files/file/479-fantasy-hero-basic/[/url] Some caveats: It's my house rules. By necessity I've had to interpret stuff to make it simpler. And frankly, HERO system is bit too much system in some places, it needs some pruning. So I did some pruning. What I have pruned may not be what yo would prune. For character design I've tried to split the difference between the typical HERO style free for all and a class based system. What I have gone with is simple templates like "Tough" and "Smart" that give a few bonuses in the appropriate stats, that can be mixed and matched with some typical profession and race templates (an idea I lifted from ... I want to say D20 Modern.) The idea being flexibility but also a solid starting point for new players. It's meant to be playable "as-is." It includes a simple, generic magic system and equipment charts. Also a couple of chapters on running combat complete with a simple but detailed fight, action by action. It doesn't include, but could do with, some sample characters and a starting adventure. [/QUOTE]
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