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T&B: Persistent Spell
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<blockquote data-quote="Pax" data-source="post: 861070" data-attributes="member: 6875"><p>I <strong>still</strong> don't understand the errata for Persistent Spell. The T&B wording is entirely, completely clear IMO.</p><p></p><p>A nonvariable range spell, a personal spell,a nd any spell which is not dischrged (which actually would eliminate spells like Protection from Arrows).</p><p></p><p>Other than touch and personal, there's spit-all that IS a "fixed-range" spell, now, is there?</p><p></p><p>Okay, so, low-level Cleric spells.</p><p></p><p>Let's see; 1st-level cleric spells (all take 5th level slots):</p><ul> <li data-xf-list-type="ul"> Bless ... big deal on the benefits ... really.</li> <li data-xf-list-type="ul"> Shield of Faith ... truly, not a HUGE boost (at top caster levels, comparable to a <i>sheild</b> spell).</li> <li data-xf-list-type="ul"> Cause Feat ... okay, so you want some wimpy thing to soil it's pants for 24 straight hours. Big deal.</li> </ul><p></p><p>2d level (all take 6th level slots; minimum caster level 11):</p><ul> <li data-xf-list-type="ul"> various buff spells ... by the time you can cast even ONE of these as a Persistent buff, they woudl last 11 hours already. So ... the problem is what, again ...?</li> <li data-xf-list-type="ul"> Resist Elements ... so what? one resistance (12) for the day, per 6th level slot. Big whoop.</li> <li data-xf-list-type="ul"> Aid ... see bless.</li> <li data-xf-list-type="ul"> Find Traps ... wow, soooooooo overpowered.</li> </ul><p></p><p>3d level (all take 7th level slots; minimum caster level 13):</p><ul> <li data-xf-list-type="ul"> Magic Vestment ... so what? 24 hours from a 7th level slot, or 13+ hours from a 3d level slot?</li> </ul><p></p><p>Maybe you could point me to all the horrible, overpowered low-level spells the cleric could cast (at mid to high level), which would gain a broken amount of power from the application of Persistant Spell ... ?? Because I'm just <strong>not</strong> seeing them.</p></blockquote><p></p>
[QUOTE="Pax, post: 861070, member: 6875"] I [b]still[/b] don't understand the errata for Persistent Spell. The T&B wording is entirely, completely clear IMO. A nonvariable range spell, a personal spell,a nd any spell which is not dischrged (which actually would eliminate spells like Protection from Arrows). Other than touch and personal, there's spit-all that IS a "fixed-range" spell, now, is there? Okay, so, low-level Cleric spells. Let's see; 1st-level cleric spells (all take 5th level slots): [list] [*] Bless ... big deal on the benefits ... really. [*] Shield of Faith ... truly, not a HUGE boost (at top caster levels, comparable to a <i>sheild</b> spell). [*] Cause Feat ... okay, so you want some wimpy thing to soil it's pants for 24 straight hours. Big deal. [/list] 2d level (all take 6th level slots; minimum caster level 11): [list] [*] various buff spells ... by the time you can cast even ONE of these as a Persistent buff, they woudl last 11 hours already. So ... the problem is what, again ...? [*] Resist Elements ... so what? one resistance (12) for the day, per 6th level slot. Big whoop. [*] Aid ... see bless. [*] Find Traps ... wow, soooooooo overpowered. [/list] 3d level (all take 7th level slots; minimum caster level 13): [list] [*] Magic Vestment ... so what? 24 hours from a 7th level slot, or 13+ hours from a 3d level slot? [/list] Maybe you could point me to all the horrible, overpowered low-level spells the cleric could cast (at mid to high level), which would gain a broken amount of power from the application of Persistant Spell ... ?? Because I'm just [b]not[/b] seeing them. [/QUOTE]
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T&B: Persistent Spell
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