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T&B: Persistent Spell
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<blockquote data-quote="LokiDR" data-source="post: 862939" data-attributes="member: 6239"><p>Honestly, did we really need this feat in the first place?</p><p></p><p>A persistant spell takes a slot 4 levels higher and sets the duration at 24 hours. A 4 times extended spell takes a slot 4 levels higher and multiplies the duration by 5.</p><p></p><p>10 minutes per level becomes 50 minutes per level. At decent levels, that is as good as all day. 1 minute per level becomes 5 min/level, which makes more sense. If you don't like that, define the stacking of extend to be exponential, so 4x empowered is 16 times duration. You can still cast the minute base spells way before a number of battles, but round based spells don't last all day.</p><p></p><p>This only prevents concentration spells from being mucked with. Well, why shouldn't extend work on those as well? 4x extended detect magic works for 5 (or 16) times level in rounds after you cease concentrating.</p><p></p><p>Persistant is like permancy without exp. costs that can be used by clerics and druids. Since when are meta-magiced spells supposed to be better than the higher level spells the coexsist with? I would certainly say that is the case for persistant shield, divine power, and improved invis.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 862939, member: 6239"] Honestly, did we really need this feat in the first place? A persistant spell takes a slot 4 levels higher and sets the duration at 24 hours. A 4 times extended spell takes a slot 4 levels higher and multiplies the duration by 5. 10 minutes per level becomes 50 minutes per level. At decent levels, that is as good as all day. 1 minute per level becomes 5 min/level, which makes more sense. If you don't like that, define the stacking of extend to be exponential, so 4x empowered is 16 times duration. You can still cast the minute base spells way before a number of battles, but round based spells don't last all day. This only prevents concentration spells from being mucked with. Well, why shouldn't extend work on those as well? 4x extended detect magic works for 5 (or 16) times level in rounds after you cease concentrating. Persistant is like permancy without exp. costs that can be used by clerics and druids. Since when are meta-magiced spells supposed to be better than the higher level spells the coexsist with? I would certainly say that is the case for persistant shield, divine power, and improved invis. [/QUOTE]
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T&B: Persistent Spell
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