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T&T: The Game I Want To Like
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<blockquote data-quote="Korgoth" data-source="post: 5515065" data-attributes="member: 49613"><p>I want to like Tunnels and Trolls. It has a lot going for it: it's old as the hills, it hasn't changed much (I'm told) over time, it's grounded in the dungeoneering and exploration milieu that guys like me love so much. It's Old School. It has a really neat Save mechanic that manages to combine Saving Throws and Attributes-As-Skill-Bundle very elegantly. And monsters have ONE stat. What is not to dig?</p><p></p><p>And yet... there are some things that I have never been able to wrap my brain around. The combat is very either-or. Death spiral starts up almost right away and persists. Worse still, the equipment list is a major PITA: you've got a billion different weirdo weapons, all with tiny shades of difference in STR and DEX requirements and damage. I much prefer OD&D where all weapons do the same damage! Worst of all, the magic system is encumbered by GOOFY spell names, and the lack of some very basic and flavorful effects like a persistent necromantic spell ala Animate Dead.</p><p></p><p>I dunno. It bothers me that I don't really like it that much. It seems like I *should* like it. Like either I'm missing some hermeneutical key which will unlock its awesomeness, or the lipstick just has that pig all tarted up nice. *shrug*</p></blockquote><p></p>
[QUOTE="Korgoth, post: 5515065, member: 49613"] I want to like Tunnels and Trolls. It has a lot going for it: it's old as the hills, it hasn't changed much (I'm told) over time, it's grounded in the dungeoneering and exploration milieu that guys like me love so much. It's Old School. It has a really neat Save mechanic that manages to combine Saving Throws and Attributes-As-Skill-Bundle very elegantly. And monsters have ONE stat. What is not to dig? And yet... there are some things that I have never been able to wrap my brain around. The combat is very either-or. Death spiral starts up almost right away and persists. Worse still, the equipment list is a major PITA: you've got a billion different weirdo weapons, all with tiny shades of difference in STR and DEX requirements and damage. I much prefer OD&D where all weapons do the same damage! Worst of all, the magic system is encumbered by GOOFY spell names, and the lack of some very basic and flavorful effects like a persistent necromantic spell ala Animate Dead. I dunno. It bothers me that I don't really like it that much. It seems like I *should* like it. Like either I'm missing some hermeneutical key which will unlock its awesomeness, or the lipstick just has that pig all tarted up nice. *shrug* [/QUOTE]
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