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T1-4, ToEE - What the crap?!
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<blockquote data-quote="MerricB" data-source="post: 1758058" data-attributes="member: 3586"><p>ToEE has a very troubled history. It was first introduced to the world through the classic module of T1: The Village of Hommlet in 1979. </p><p></p><p>Hommlet was unusual: it was one of the very first campaign setting modules. Actual adventure hooks as such were mainly left up to the DM, but there were a wealth of sinister characters lurking in the pages of T1, enough to give the creative DM plenty to work with.</p><p></p><p>Unfortunately, like several other projects of Gary Gygax, he never got around to finishing it. (Q1 is the other big offender).</p><p></p><p>The "original" temple - of Gygax's Greyhawk campaign - was partly constructed by Random Dungeon techniques, and such had to be rewritten extensively for publication. As the eighties continued, Gygax's time was taken up with the running of TSR, the entertainment division (responsible for the D&D Cartoon), and fighting with the Blumes, rather than actually finishing the adventure module T2, which everyone had been waiting for.</p><p></p><p>Finally, Gygax was forced out of the company, but not before (I assume with Gygax's blessing), Michael Mentzer was assigned to finish the project with Gygax's notes. The Temple of Elemental Evil had a wealth of history associated with it from Gygax's campaign and his writing about it in Dragon... so it had to be great, didn't it?</p><p></p><p>Opinion is divided on the subject. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On the one hand, it's a dungeon crawl, and dungeon crawls have been a staple of D&D since the beginning. On the other, it's a dungeon crawl, and they've been around from the beginning. Isn't it time for something new?</p><p></p><p>There is also the fact that this is "old school" D&D, where adventure hooks were something that the DM was expected to provide...</p><p></p><p>I have played through T1-4, as part of a campaign, long ago. We didn't exactly use it as you might expect: our sole objective was to rescue someone held captive in it. The fact that we destroyed the place was simply a side-effect. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1758058, member: 3586"] ToEE has a very troubled history. It was first introduced to the world through the classic module of T1: The Village of Hommlet in 1979. Hommlet was unusual: it was one of the very first campaign setting modules. Actual adventure hooks as such were mainly left up to the DM, but there were a wealth of sinister characters lurking in the pages of T1, enough to give the creative DM plenty to work with. Unfortunately, like several other projects of Gary Gygax, he never got around to finishing it. (Q1 is the other big offender). The "original" temple - of Gygax's Greyhawk campaign - was partly constructed by Random Dungeon techniques, and such had to be rewritten extensively for publication. As the eighties continued, Gygax's time was taken up with the running of TSR, the entertainment division (responsible for the D&D Cartoon), and fighting with the Blumes, rather than actually finishing the adventure module T2, which everyone had been waiting for. Finally, Gygax was forced out of the company, but not before (I assume with Gygax's blessing), Michael Mentzer was assigned to finish the project with Gygax's notes. The Temple of Elemental Evil had a wealth of history associated with it from Gygax's campaign and his writing about it in Dragon... so it had to be great, didn't it? Opinion is divided on the subject. :) On the one hand, it's a dungeon crawl, and dungeon crawls have been a staple of D&D since the beginning. On the other, it's a dungeon crawl, and they've been around from the beginning. Isn't it time for something new? There is also the fact that this is "old school" D&D, where adventure hooks were something that the DM was expected to provide... I have played through T1-4, as part of a campaign, long ago. We didn't exactly use it as you might expect: our sole objective was to rescue someone held captive in it. The fact that we destroyed the place was simply a side-effect. :) Cheers! [/QUOTE]
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