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T1: A Visit to Spelding Square [Completed]
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<blockquote data-quote="Trouvere" data-source="post: 5254646" data-attributes="member: 37250"><p>Spelding Row is in better repair than the street you have just come up. The buildings are stone, with slate roofs. If they look like fishing village cottages that once lay outside Orussus that have since been swallowed up by the spreading slums, that's because they probably are. Architectural and historical town planning matters aren't of the greatest importance right now.</p><p></p><p>Down at the far end of the street, moving away slowly, are two figures - a tall thin man, and a dwarf woman, carrying tiny tiny children, one apiece, legs dangling.</p><p></p><p>"<span style="color: #B3003C">I half expected the Ironforge-Millers to come back as soon as I left. Good people, took in two gnomish orphans, but stubborn,</span>" says Rollfar. "<span style="color: #B3003C">They're rather loitering, don't you think? I should go along this way, and make sure they don't get any foolish ideas. I'll tuck them into inn beds myself if I have to.</span>"</p><p></p><p>She points. "<span style="color: #B3003C">It's through here. Oh, do be careful.</span>" She hurries after her tenants, leaving you alone.</p><p></p><p>The indicated entrance to Spelding Square is a broad alley that splits the Row into halves. It is wide enough for two carts to pass abreast. The near end of the alley is lit by two more oil lamps on high brackets, but where their light is blocked, the Square is utterly, utterly dark.</p><p>[sblock=Maps]P=Peladus and Pn=Pendrake, of course. You came up the street that's in the lower left. The sea lies to the west. Spelding Square is directly north. Those things sticking out of the wall are lamp brackets, with the lamps not in easy reach.[sblock=Midias,Peladus,Pendrake]<img src="http://img7.imageshack.us/img7/2214/humanview.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Ngikhnit,Quozen]<img src="http://img18.imageshack.us/img18/4738/lowlightview.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Notes]I intend to make full use of illuminating only those portions of the map that each PC can see, with his appropriate vision type. If individual PCs can see substantially different things, I'll provide personal maps. It'll be a lot more fun if you don't peek at maps labelled for other characters. It's only 30 seconds' effort to update a map, so don't worry about spreading out to cover more ground (muhaha!).</p><p></p><p>Let's stick close to the rules for keeping track of who has what in hand – if you're using a weapon in two hands, you can't simultanously carry a lantern, for instance. But you have a lot of options for light sources, so that should be fine.</p><p></p><p>A practical difficulty is that nearly everyone is likely to have a move, and certainly a double move, greater than the radius of a light source, so that they may wish to move into a part of the Square that's not initially visible on the map. This may not turn out to matter much, and don't worry, I won’t have you unexpectedly walk into a wall or anything. If something of interest comes into view part way through a move (like Rollfar's <s>gang of heavy crossbow-wielding halfling thieves</s> creature, for instance), I'll do a quick map update, and you can restate your PC's subsequent actions from that point, if you wish.</p><p></p><p>For example: "Peladus keeps walking north." (one quick map update later) "After moving 30 feet, Peladus spots the shadowy edge of a stone wall ahead of him, marking the north-east corner of the Square." "Peladus turns west as soon as he sees the wall."</p><p></p><p>Hopefully this won't come up too often and won't slow us down too much. It likely won't matter after a certain point anyway.</p><p></p><p>Oh - I meant to also add a pointer to the rules on <a href="http://www.d20srd.org/srd/skills/listen.htm" target="_blank">Listen</a> and <a href="http://www.d20srd.org/srd/skills/spot.htm" target="_blank">Spot</a>, particularly noting that to try to spot or hear something you previously failed to notice is a move action.</p><p></p><p>That said, I'll be going away on holiday on Saturday morning, and won't have any internet access. I'll be back on the 31st. Let's see whether we can reach a cliffhanger before then.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="Trouvere, post: 5254646, member: 37250"] Spelding Row is in better repair than the street you have just come up. The buildings are stone, with slate roofs. If they look like fishing village cottages that once lay outside Orussus that have since been swallowed up by the spreading slums, that's because they probably are. Architectural and historical town planning matters aren't of the greatest importance right now. Down at the far end of the street, moving away slowly, are two figures - a tall thin man, and a dwarf woman, carrying tiny tiny children, one apiece, legs dangling. "[color=#B3003C]I half expected the Ironforge-Millers to come back as soon as I left. Good people, took in two gnomish orphans, but stubborn,[/color]" says Rollfar. "[color=#B3003C]They're rather loitering, don't you think? I should go along this way, and make sure they don't get any foolish ideas. I'll tuck them into inn beds myself if I have to.[/color]" She points. "[color=#B3003C]It's through here. Oh, do be careful.[/color]" She hurries after her tenants, leaving you alone. The indicated entrance to Spelding Square is a broad alley that splits the Row into halves. It is wide enough for two carts to pass abreast. The near end of the alley is lit by two more oil lamps on high brackets, but where their light is blocked, the Square is utterly, utterly dark. [sblock=Maps]P=Peladus and Pn=Pendrake, of course. You came up the street that's in the lower left. The sea lies to the west. Spelding Square is directly north. Those things sticking out of the wall are lamp brackets, with the lamps not in easy reach.[sblock=Midias,Peladus,Pendrake][IMG]http://img7.imageshack.us/img7/2214/humanview.png[/IMG][/sblock][sblock=Ngikhnit,Quozen][IMG]http://img18.imageshack.us/img18/4738/lowlightview.png[/IMG][/sblock][sblock=Notes]I intend to make full use of illuminating only those portions of the map that each PC can see, with his appropriate vision type. If individual PCs can see substantially different things, I'll provide personal maps. It'll be a lot more fun if you don't peek at maps labelled for other characters. It's only 30 seconds' effort to update a map, so don't worry about spreading out to cover more ground (muhaha!). Let's stick close to the rules for keeping track of who has what in hand – if you're using a weapon in two hands, you can't simultanously carry a lantern, for instance. But you have a lot of options for light sources, so that should be fine. A practical difficulty is that nearly everyone is likely to have a move, and certainly a double move, greater than the radius of a light source, so that they may wish to move into a part of the Square that's not initially visible on the map. This may not turn out to matter much, and don't worry, I won’t have you unexpectedly walk into a wall or anything. If something of interest comes into view part way through a move (like Rollfar's [s]gang of heavy crossbow-wielding halfling thieves[/s] creature, for instance), I'll do a quick map update, and you can restate your PC's subsequent actions from that point, if you wish. For example: "Peladus keeps walking north." (one quick map update later) "After moving 30 feet, Peladus spots the shadowy edge of a stone wall ahead of him, marking the north-east corner of the Square." "Peladus turns west as soon as he sees the wall." Hopefully this won't come up too often and won't slow us down too much. It likely won't matter after a certain point anyway. Oh - I meant to also add a pointer to the rules on [url=http://www.d20srd.org/srd/skills/listen.htm]Listen[/url] and [url=http://www.d20srd.org/srd/skills/spot.htm]Spot[/url], particularly noting that to try to spot or hear something you previously failed to notice is a move action. That said, I'll be going away on holiday on Saturday morning, and won't have any internet access. I'll be back on the 31st. Let's see whether we can reach a cliffhanger before then.[/sblock][/sblock] [/QUOTE]
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