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T1: A Visit to Spelding Square [Completed]
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<blockquote data-quote="Trouvere" data-source="post: 5280368" data-attributes="member: 37250"><p>The group move out from the confines of the market stalls, and everyone's view opens up a little. Just a little to your left, there is a shattered lantern lying on the ground.</p><p></p><p>The humans become aware for the first time of three smaller structures west of the stalls, little wooden shelters. Beyond the shelters, the cobblestones reflect back tiny specks of light as you move.[sblock=Ngiknhnit, Quozen]The Square ends fifty feet past the shelters with what must be a sharp drop into the sea. In the north-west corner, a wooden jetty heads out over the water, sloping down steeply. To your north, there is yet another alley, and spread out over the ground beside it is a fishing net. You can see much of the Square now, but there is still no sign of any strange creature.[/sblock]At almost the same time, everyone becomes aware of an odour beneath that of the ever-present fishiness - a foul rotting smell, with an acrid note.[sblock=Maps][sblock=Midias,Peladus,Pendrake]<img src="http://a.imageshack.us/img820/4731/humanview8.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Ngikhnit,Quozen]<img src="http://a.imageshack.us/img820/9544/lowlightview8.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]OOG: I don't think it's giving much away to say that from now on, you might want to state precisely to which square your PC moves, and probably by what route. Unfortunately, the mapping program refuses to overlay a sensible coordinate system on the map (Square "-D,12" is not far away), so it'll have to be as "W-W-NW-NW-W" if you want to be precise.[/sblock]</p></blockquote><p></p>
[QUOTE="Trouvere, post: 5280368, member: 37250"] The group move out from the confines of the market stalls, and everyone's view opens up a little. Just a little to your left, there is a shattered lantern lying on the ground. The humans become aware for the first time of three smaller structures west of the stalls, little wooden shelters. Beyond the shelters, the cobblestones reflect back tiny specks of light as you move.[sblock=Ngiknhnit, Quozen]The Square ends fifty feet past the shelters with what must be a sharp drop into the sea. In the north-west corner, a wooden jetty heads out over the water, sloping down steeply. To your north, there is yet another alley, and spread out over the ground beside it is a fishing net. You can see much of the Square now, but there is still no sign of any strange creature.[/sblock]At almost the same time, everyone becomes aware of an odour beneath that of the ever-present fishiness - a foul rotting smell, with an acrid note.[sblock=Maps][sblock=Midias,Peladus,Pendrake][IMG]http://a.imageshack.us/img820/4731/humanview8.png[/IMG][/sblock][sblock=Ngikhnit,Quozen][IMG]http://a.imageshack.us/img820/9544/lowlightview8.png[/IMG][/sblock]OOG: I don't think it's giving much away to say that from now on, you might want to state precisely to which square your PC moves, and probably by what route. Unfortunately, the mapping program refuses to overlay a sensible coordinate system on the map (Square "-D,12" is not far away), so it'll have to be as "W-W-NW-NW-W" if you want to be precise.[/sblock] [/QUOTE]
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