Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
T1: A Visit to Spelding Square [Completed]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Trouvere" data-source="post: 5580292" data-attributes="member: 37250"><p>[sblock=Midias, Ngikhnit, Peladus]Gillin moves to the doors beside the ladder, seizes the rough handle and gives them a shake. They do not open.</p><p></p><p><strong>"Locked,"</strong> he says, then adds with a sniff, <strong>"...just about."</strong>[/sblock][sblock=Pendrake]Quozen gathers himself and drops down through the hole in the roof. Well, nothing ventured, nothing gained. Pendrake lets himself drop too a fraction later.</p><p></p><p>Instead of a numbing collision with the floor two dozen feet below, he drops only a few feet before his fall is gently broken. He finds himself cradled in a net as though it were a hammock. Or wrapped up in it might be more precise. Entangled, even.</p><p></p><p>Crud.</p><p></p><p>Ten feet or more beneath him, the light from Quozen's sunrod reveals the interior of a building about as cluttered with junk as the yard is. The roof is - was? - held up by a central pole supporting beams. Next to the pole, clinging clammily to the underside of the roof, is the creature, a thick rubbery blob of darkness with two waving tentacles, whose edges blur uneadily. It is out of reach, for now.</p><p></p><p><span style="font-size: 9px">OOG: Pendrake is caught up in a hanging fishing net... he is now both prone and entangled: that is, -4 Dex penalty (so Dex 10, no use of Dodge feat), AC 10 vs melee attacks, -6 penalty on melee attack rolls, no ranged attacks. Usual methods to escape: full round action DC 20 Escape Artist or DC 25 Str checks; or cut it up with a slashing weapon.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">May want to see what happens to Quozen after his fall resolves.</span>[/sblock][sblock=Quozen]Quozen gathers himself and drops nimbly through the gap into a space about as cluttered with junk as the yard was. The ground rushes up to meet him.</p><p></p><p><span style="font-size: 9px">OOG: an easy DC 15 Tumble check or DC 15 Jump check to avoid <a href="http://invisiblecastle.com/roller/view/3054052/" target="_blank">1d6=5</a> nonlethal damage (if the Jump check exceeds 20, Quozen also lands on his feet). Vital rolls, though, since Quozen currently has 1 HP remaining, so please make them yourself!</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Trouvere, post: 5580292, member: 37250"] [sblock=Midias, Ngikhnit, Peladus]Gillin moves to the doors beside the ladder, seizes the rough handle and gives them a shake. They do not open. [B]"Locked,"[/B] he says, then adds with a sniff, [B]"...just about."[/B][/sblock][sblock=Pendrake]Quozen gathers himself and drops down through the hole in the roof. Well, nothing ventured, nothing gained. Pendrake lets himself drop too a fraction later. Instead of a numbing collision with the floor two dozen feet below, he drops only a few feet before his fall is gently broken. He finds himself cradled in a net as though it were a hammock. Or wrapped up in it might be more precise. Entangled, even. Crud. Ten feet or more beneath him, the light from Quozen's sunrod reveals the interior of a building about as cluttered with junk as the yard is. The roof is - was? - held up by a central pole supporting beams. Next to the pole, clinging clammily to the underside of the roof, is the creature, a thick rubbery blob of darkness with two waving tentacles, whose edges blur uneadily. It is out of reach, for now. [SIZE="1"]OOG: Pendrake is caught up in a hanging fishing net... he is now both prone and entangled: that is, -4 Dex penalty (so Dex 10, no use of Dodge feat), AC 10 vs melee attacks, -6 penalty on melee attack rolls, no ranged attacks. Usual methods to escape: full round action DC 20 Escape Artist or DC 25 Str checks; or cut it up with a slashing weapon. May want to see what happens to Quozen after his fall resolves.[/SIZE][/sblock][sblock=Quozen]Quozen gathers himself and drops nimbly through the gap into a space about as cluttered with junk as the yard was. The ground rushes up to meet him. [SIZE="1"]OOG: an easy DC 15 Tumble check or DC 15 Jump check to avoid [URL="http://invisiblecastle.com/roller/view/3054052/"]1d6=5[/URL] nonlethal damage (if the Jump check exceeds 20, Quozen also lands on his feet). Vital rolls, though, since Quozen currently has 1 HP remaining, so please make them yourself![/SIZE][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
T1: A Visit to Spelding Square [Completed]
Top