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<blockquote data-quote="Trouvere" data-source="post: 5601038" data-attributes="member: 37250"><p>[sblock=Scott]<span style="font-size: 9px">OOG: Pendrake pole-dancing is a <s>disturbing</s> cool enough image to allow it.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Since part of the post is in his square, I figure he can try to grip it with his legs as a free action as part of his full-round Str check to burst the net (now only DC 10, since the net is badly damaged). If he bursts the net, he'll need to succeed on a Climb check to maintain hold on the post (DC 18, that's base 15 for the post +5 penalty for trying to use just legs -2 circumstance bonus for net remnants).</span></p><p><span style="font-size: 9px">If that Climb check fails, he falls immediately, and - since he's sort of doing all this on purpose - a DC 15 Jump check will convert 1d6 lethal to 1d6 nonlethal damage.</span></p><p><span style="font-size: 9px">If he succeeds on the Climb check, then he swings gently upside down against the post as a free action, thereby moving himself one square lower, and can drop to the ground safely, ending prone in the same square as Quozen.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">So... Str check, Climb check and possible Jump check, please.</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Trouvere, post: 5601038, member: 37250"] [sblock=Scott][SIZE="1"]OOG: Pendrake pole-dancing is a [s]disturbing[/s] cool enough image to allow it. Since part of the post is in his square, I figure he can try to grip it with his legs as a free action as part of his full-round Str check to burst the net (now only DC 10, since the net is badly damaged). If he bursts the net, he'll need to succeed on a Climb check to maintain hold on the post (DC 18, that's base 15 for the post +5 penalty for trying to use just legs -2 circumstance bonus for net remnants). If that Climb check fails, he falls immediately, and - since he's sort of doing all this on purpose - a DC 15 Jump check will convert 1d6 lethal to 1d6 nonlethal damage. If he succeeds on the Climb check, then he swings gently upside down against the post as a free action, thereby moving himself one square lower, and can drop to the ground safely, ending prone in the same square as Quozen. So... Str check, Climb check and possible Jump check, please.[/SIZE][/sblock] [/QUOTE]
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