PatEllis15
First Post
Hey all:
I am about to try and build the Moathouse from T1 Village of Hommlet for my game group! I have been building terrain for about a year now with Plaster Blocks made from Castle Molds (www.hirstarts.com).
I'm pretty excited about making the castle. I hope to bring it to conventions and such and run Old style 1E adventures and such, as well as use it for my game group's run into the Return to the Temple of Elemental Evil.
I've been looking at the maps for a while, picturing in my head what I needed to do to create this small castle in 3d. That said, I'm a bit stumped, and would love some input from all you.
For reference, take a look at the top down map of the Castle Level 1 (Ruins of the Moathouse) the map for the "Dungeon level", and the illustration of the Moathouse on page 12.
Help me visualize what we see!
The first problem I have is that it appears that the dungeon level should (rooms 1-7 in the dungeon level map) should fit neatly underneath rooms 6-17 of the Top level.
The wings on the top are symetrical, both are 40 feet wide, by 50 feet long, yet in the dungeon section, one of them is 50 feet wide! Also the space beneath room 7 is 40 foot square, 10 feet longer in each direction! Also, if the dungeon is right below the upper level, should the stairs leading to room 6 upstairs, take up space in 1 in the dungeon?
Further: As I look at the picture on page 12, I can clearly see the the inner building is set INSIDE the curtain wall. i.e. the outwall of room 17 is not the curtain wall. But I can see in the picture the arrow slits that should be near room 17! Yet those arrow slits are illustrated for Room 17, NOT room 2 and 3 in the dungeon. This leads me to suspect that there is a 10 foot tunnel that runs AROUND the inner building! Yet, when we look at the illustration at the bottom the "Moathouse Ruins" Map, it shows that the Parapet is atop the wall, and access to those Arrow Loops is set back 10 feet. Also, if there is a 10 foot tunnel, that would reveal the secret passageway from room 17 to the dungeon. As you stare at that picture, it also drives home the point that those arrow loops are LOW in the wall, not higher up.
Silly details I know... But I'd appreciate thoughts and comments on how to make this 3d creation true to the original, while, obviously, having to make some changes.
Col_Pladoh, if your reading, please feel free to comment!
Thanks all!
Pat E
I am about to try and build the Moathouse from T1 Village of Hommlet for my game group! I have been building terrain for about a year now with Plaster Blocks made from Castle Molds (www.hirstarts.com).
I'm pretty excited about making the castle. I hope to bring it to conventions and such and run Old style 1E adventures and such, as well as use it for my game group's run into the Return to the Temple of Elemental Evil.
I've been looking at the maps for a while, picturing in my head what I needed to do to create this small castle in 3d. That said, I'm a bit stumped, and would love some input from all you.
For reference, take a look at the top down map of the Castle Level 1 (Ruins of the Moathouse) the map for the "Dungeon level", and the illustration of the Moathouse on page 12.
Help me visualize what we see!
The first problem I have is that it appears that the dungeon level should (rooms 1-7 in the dungeon level map) should fit neatly underneath rooms 6-17 of the Top level.
The wings on the top are symetrical, both are 40 feet wide, by 50 feet long, yet in the dungeon section, one of them is 50 feet wide! Also the space beneath room 7 is 40 foot square, 10 feet longer in each direction! Also, if the dungeon is right below the upper level, should the stairs leading to room 6 upstairs, take up space in 1 in the dungeon?
Further: As I look at the picture on page 12, I can clearly see the the inner building is set INSIDE the curtain wall. i.e. the outwall of room 17 is not the curtain wall. But I can see in the picture the arrow slits that should be near room 17! Yet those arrow slits are illustrated for Room 17, NOT room 2 and 3 in the dungeon. This leads me to suspect that there is a 10 foot tunnel that runs AROUND the inner building! Yet, when we look at the illustration at the bottom the "Moathouse Ruins" Map, it shows that the Parapet is atop the wall, and access to those Arrow Loops is set back 10 feet. Also, if there is a 10 foot tunnel, that would reveal the secret passageway from room 17 to the dungeon. As you stare at that picture, it also drives home the point that those arrow loops are LOW in the wall, not higher up.
Silly details I know... But I'd appreciate thoughts and comments on how to make this 3d creation true to the original, while, obviously, having to make some changes.
Col_Pladoh, if your reading, please feel free to comment!

Thanks all!
Pat E