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T1: The Village of Hommlet - Rogues Gallery
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<blockquote data-quote="Shayuri" data-source="post: 6509158" data-attributes="member: 4936"><p>Kestrel, human urchin monk.</p><p></p><p>[sblock]The Kestrel</p><p>Neutral Human Monk 1</p><p>Background: Urchin (City secrets)</p><p></p><p>Str 10 2</p><p>Dex 16 9</p><p>Con 12 4</p><p>Int 10 2</p><p>Wis 16 9</p><p>Cha 09 1</p><p></p><p>HP 9/</p><p>AC 16 (10 +3 dex + 3 Wis)</p><p>Prof Bonus +2</p><p>Init +3</p><p>Exp: 0</p><p></p><p>Race</p><p>-------</p><p>Human</p><p>- +1 to 2 attributes</p><p>- Bonus Skill Proficiency</p><p>- Bonus feat</p><p></p><p>Class</p><p>-------</p><p>Monk</p><p>- Unarmored Defense: Use Dex and Wis to modify base AC</p><p>- Martial Arts: Use Dex with unarmed or monk weapons, unarmed or monk can do 1d4 damage, bonus unarmed atk</p><p></p><p>Proficiencies</p><p>--------------</p><p>Weapons: Simple, Shortsword</p><p>Armor: None</p><p>Tools: Thief tools, Disguise kit, Flute</p><p>Saves: Strength, Dexterity</p><p></p><p>Feats</p><p>------</p><p>Defensive Duellist (use reaction to add prof bonus to AC vs triggering atk)</p><p></p><p>Skills</p><p>-------</p><p>Acrobatics +5</p><p>Athletics +2</p><p>Insight +5</p><p>Perception +5</p><p>Sleight of Hand +5</p><p>Stealth +5</p><p></p><p>Languages</p><p>----------</p><p>Common</p><p></p><p>Equipment</p><p>-------------</p><p>Cash: 5sp</p><p></p><p>Weapons</p><p>--------</p><p>Unarmed, +5, 1d4+3</p><p>Darts (10), +5, 1d4+3, 2.5lbs, thrown 20/60</p><p>Shortsword (monk), +5, 1d6+3, 2lbs</p><p></p><p>Armor</p><p>------</p><p>Common Clothes</p><p></p><p>Gear</p><p>-----</p><p>Backpack, 2gp, 5lbs</p><p>- Blanket, 5sp, 3lbs</p><p>- Hooded Lantern, 5gp, 2lbs</p><p>- Oil (3 pints), 3sp, 3lbs</p><p></p><p>Belt Pouch, 1lb</p><p>- Small knife, 1lb</p><p>- Caltrops, 1gp, 2lbs</p><p>- Memento (trinket) 22[/sblock]</p><p></p><p>[sblock=Background]Kestrel was an orphan of the Battle of Emridy Meadows, though not from Hommlett. Growing up at first in an overcrowded orphanage, she went out on her own a lot, got into trouble, and finally ran away entirely. She lived on the streets until a one-eyed beggar who went by the name Old Squint took her under his wing and began teaching her to defend herself, to be effective at crime, and of course to bring him much of the profits.</p><p></p><p>One night though, she was awakened by shadowy figures swooping on her where she lay. Before she could react, she was gagged, stuffed into a bag, and carried off into the night.</p><p></p><p>She was taken to a strange place; a large building of carved granite, peopled by grim, silent men and women in black cassocks. The Quiet Tabernacle. Here she was given the ultimatum...she would learn, or die. And what they taught was how to move without a sound, where and how to strike to bring death, and of course obedience. Always obedience.</p><p></p><p>The girl who was given the name Kestrel by the monks of the Quiet Tabernacle learned her lessons quickly and well. Through misery and terror, she was a survivor first. But all through the training, all through doing what was required and saying what they wanted to hear, she never forgot herself, and never quite let go of the desire to one day be free of them. No matter what it would take.</p><p></p><p>Recently, as Kestrel drew close to the end of her training, she recieved a missive from one of the shadowy guildmasters of the Tabernacle, instructing her to go to the hamlet of Hommlet and investigate the rumors of ancient temples and strange powers that have reached his ears.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6509158, member: 4936"] Kestrel, human urchin monk. [sblock]The Kestrel Neutral Human Monk 1 Background: Urchin (City secrets) Str 10 2 Dex 16 9 Con 12 4 Int 10 2 Wis 16 9 Cha 09 1 HP 9/ AC 16 (10 +3 dex + 3 Wis) Prof Bonus +2 Init +3 Exp: 0 Race ------- Human - +1 to 2 attributes - Bonus Skill Proficiency - Bonus feat Class ------- Monk - Unarmored Defense: Use Dex and Wis to modify base AC - Martial Arts: Use Dex with unarmed or monk weapons, unarmed or monk can do 1d4 damage, bonus unarmed atk Proficiencies -------------- Weapons: Simple, Shortsword Armor: None Tools: Thief tools, Disguise kit, Flute Saves: Strength, Dexterity Feats ------ Defensive Duellist (use reaction to add prof bonus to AC vs triggering atk) Skills ------- Acrobatics +5 Athletics +2 Insight +5 Perception +5 Sleight of Hand +5 Stealth +5 Languages ---------- Common Equipment ------------- Cash: 5sp Weapons -------- Unarmed, +5, 1d4+3 Darts (10), +5, 1d4+3, 2.5lbs, thrown 20/60 Shortsword (monk), +5, 1d6+3, 2lbs Armor ------ Common Clothes Gear ----- Backpack, 2gp, 5lbs - Blanket, 5sp, 3lbs - Hooded Lantern, 5gp, 2lbs - Oil (3 pints), 3sp, 3lbs Belt Pouch, 1lb - Small knife, 1lb - Caltrops, 1gp, 2lbs - Memento (trinket) 22[/sblock] [sblock=Background]Kestrel was an orphan of the Battle of Emridy Meadows, though not from Hommlett. Growing up at first in an overcrowded orphanage, she went out on her own a lot, got into trouble, and finally ran away entirely. She lived on the streets until a one-eyed beggar who went by the name Old Squint took her under his wing and began teaching her to defend herself, to be effective at crime, and of course to bring him much of the profits. One night though, she was awakened by shadowy figures swooping on her where she lay. Before she could react, she was gagged, stuffed into a bag, and carried off into the night. She was taken to a strange place; a large building of carved granite, peopled by grim, silent men and women in black cassocks. The Quiet Tabernacle. Here she was given the ultimatum...she would learn, or die. And what they taught was how to move without a sound, where and how to strike to bring death, and of course obedience. Always obedience. The girl who was given the name Kestrel by the monks of the Quiet Tabernacle learned her lessons quickly and well. Through misery and terror, she was a survivor first. But all through the training, all through doing what was required and saying what they wanted to hear, she never forgot herself, and never quite let go of the desire to one day be free of them. No matter what it would take. Recently, as Kestrel drew close to the end of her training, she recieved a missive from one of the shadowy guildmasters of the Tabernacle, instructing her to go to the hamlet of Hommlet and investigate the rumors of ancient temples and strange powers that have reached his ears.[/sblock] [/QUOTE]
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