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T1: The Village of Hommlet - Rogues Gallery
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<blockquote data-quote="Nergal Pendragon" data-source="post: 6509227" data-attributes="member: 6777649"><p>[sblock=Character Sheet]<strong>Name:</strong> Ilyana "Thunderstep" Turikal</p><p><strong>Class/level:</strong> Sorcerer/1</p><p><strong>Background:</strong> Entertainer</p><p><strong>Race:</strong> Half-elf</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Languages:</strong> Common, Elven, Draconic</p><p><strong>Experience:</strong></p><p><strong>Inspiration:</strong></p><p></p><p><strong>HP:</strong> 8</p><p><strong>Hit dice:</strong> 1d6+2</p><p><strong>Passive Wisdom:</strong> 11</p><p><strong>AC:</strong> 11</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 30'</p><p><strong>Saving Throws:</strong></p><p>Str -1</p><p>Dex +1</p><p>*Con +4</p><p>Int +0</p><p>Wis +1</p><p>*Cha +5</p><p></p><p><strong>Base Stats</strong></p><p><strong>Strength:</strong> 8 (-1) <strong>Dexterity:</strong> 13 (+1) <strong>Constitution:</strong> 15 (+2) <strong>Intelligence:</strong> 11 (+0) <strong>Wisdom:</strong> 12 (+1) <strong>Charisma:</strong> 17 (+3)</p><p></p><p><strong>Skills</strong></p><p>*Acrobatics +3</p><p>Animal Handling +1</p><p>*Arcana +2</p><p>Athletics -1</p><p>*Deception +5</p><p>History +0</p><p>*Insight +3</p><p>Intimidation +3</p><p>Investigation +0</p><p>Medicine +1</p><p>Nature +0</p><p>Perception +1</p><p>*Performance +5</p><p>*Persuasion +5</p><p>Religion +0</p><p>Slight of Hand +1</p><p>Stealth +1</p><p>Survival +1</p><p></p><p>* = proficiency</p><p></p><p><strong>Other Proficiencies:</strong></p><p><strong>Armor:</strong> None</p><p><strong>Weapons:</strong> Daggers, darts, slings, quarterstaffs, light crossbows</p><p><strong>Tools:</strong> Disguise Kit, Lute</p><p></p><p><strong>Attacks</strong></p><p><strong>Melee:</strong> Dagger +3 (1d4+1/Piercing)</p><p><strong>Melee:</strong> Shocking Grasp +5 (1d8/Lightning)</p><p><strong>Ranged:</strong> Light Crossbow +3 (1d8+1/Piercing)</p><p><strong>Ranged:</strong> Ray of Frost +5 (1d8/Cold)</p><p><strong>Other</strong></p><p>Spells</p><p></p><p><strong>Equipment:</strong></p><p>Light crossbow with 20 bolts</p><p>Arcane Focus: Wand</p><p>Explorer's Pack</p><p>Two daggers</p><p>Lute</p><p>Costume</p><p>Belt Pouch</p><p>Traveler's Clothes</p><p>Trinket from admirer (small crystal that faintly glows in moonlight)</p><p></p><p>CP:</p><p>SP:</p><p>EP:</p><p>GP: 13</p><p>PP:</p><p></p><p><strong>Features and Traits</strong></p><p>Darkvision - In dim light, can see 60' as if in bright light. In darkness, can see as if in dim light but cannot make out colors.</p><p></p><p>Fey Ancestry - Advantage on saving throws against being charmed, magic cannot put to sleep.</p><p></p><p>Spellcasting - Can cast arcane spells known using Charisma.</p><p></p><p>Sorcerous Origin: Wild Magic - Casts spells using wild forces of chaos.</p><p></p><p>Wild Surge - When casting spell of level 1 or higher, DM can ask for a d20 roll. Consult surge table on page 104 if a 1 is rolled.</p><p></p><p>Tides of Chaos - Can gain advantage on roll. Long rest or Wild Surge to use again.</p><p></p><p>Entertainer Routines: Dancer, Singer, Storyteller</p><p></p><p>By Popular Demand - Can get free room and board at an inn for performing.</p><p></p><p><strong>Spellcasting</strong></p><p><strong>Spellcasting Class:</strong> Sorcerer</p><p><strong>Spell Save DC:</strong> 13</p><p><strong>Spell Attack Bonus:</strong> +5</p><p></p><p><strong>Spell Slots:</strong></p><p>1: 2</p><p></p><p><strong>Cantrips</strong></p><p>Light</p><p>Prestidigation</p><p>Ray of Frost</p><p>Shocking Grasp</p><p></p><p><strong>1st-Level Spells</strong></p><p>Magic Missile</p><p>Shield[/sblock]</p><p></p><p>[sblock=Background]<strong>Background Info</strong></p><p><strong>Age:</strong> 23</p><p><strong>Height:</strong> 5'7"</p><p><strong>Weight:</strong> 128 lbs.</p><p><strong>Eyes:</strong> Liquid gold in color</p><p><strong>Skin:</strong> Cream with a light copperish tint</p><p><strong>Hair:</strong> Fiery Red</p><p></p><p><strong>Personality Traits:</strong> A hopeless romantic who is searching for the right person. She also enjoys entertaining people.</p><p><strong>Ideals:</strong> Dancing, singing, and storytelling help make the world better. Magic exists to help people.</p><p><strong>Bonds:</strong> She prizes a trinket given to her by an adoring fan after her first show.</p><p><strong>Flaws:</strong> Hides her magical abilities out of fear of losing control. Sometimes doesn't pay enough attention due to overconfidence.</p><p></p><p><strong>Character Backstory:</strong></p><p></p><p>Ilyana is the child of an elven adventurer, one of many who came through the town over the years, and a local barmaid who found herself taken by his fae graces. Alas, their romance was not to be; five years after Ilyana was born, her father simply stopped coming by. His last letter stated simply that he was checking out a rumor about orcs and would stop by after.</p><p></p><p>Until about ten years ago, Ilyana was told the adventuring life was simply too hazardous and too many died for no good reason. So, she focused on life in her small town instead, where she found her singing voice gained her positive attention and encouragement, with her even singing before groups at the local inn when she was young. She did not dream of life beyond her small town in her childhood, finding herself happy with how things were.</p><p></p><p>Ten years ago, everything changed. The Temple of Elemental Evil gathered great armies to strike out at all that was good and decent, and armies of heroes descended upon the town to fight back. It was during that time that she saw how much good a group willing to leave their homes and fight can do in the world, and their victory left her wondering how much of what she had been told about adventuring was because her father died. And it was also around this time she began to manifest magical talent.</p><p></p><p>Ilyana began to practice her magic in secret, during what few times she could, and tried to refine it so she could someday match the power of the heroes of legend. She did not inform her mother of this, though she may not have been entirely as discreet as she should have been during some at-home practice sessions; whether or not her mother knows, Ilyana has no clue. Unfortunately, Ilyana's lack of formal magical education and her infrequent practice sessions have left her control a little unrefined. Sometimes, spells don't go exactly as planned.</p><p></p><p>What Ilyana has told no-one is that she yearns for a chance to prove herself a hero, to emulate her father and those who took on the Temple of Elemental Evil. But she keeps it to herself, since she knows of no evil that threatens the land close-by enough that she can help. And she keeps performing at the Inn of the Welcome Wench, singing and telling stories to keep spirits up and patrons happy. She also sometimes performs at the worker's camp near the castle, where her spirited dancing style combined with little magical flourishes she sometimes unconsciously throws in earned her the nickname Thunderstep. She hopes Ostler never learns why some of the workers call her that, for she fears he would fire her if he knew of her other performances.</p><p></p><p>But if only an adventure would come along...[/sblock]</p></blockquote><p></p>
[QUOTE="Nergal Pendragon, post: 6509227, member: 6777649"] [sblock=Character Sheet][B]Name:[/B] Ilyana "Thunderstep" Turikal [B]Class/level:[/B] Sorcerer/1 [B]Background:[/B] Entertainer [B]Race:[/B] Half-elf [B]Alignment:[/B] Chaotic Good [B]Languages:[/B] Common, Elven, Draconic [B]Experience:[/B] [B]Inspiration:[/B] [B]HP:[/B] 8 [B]Hit dice:[/B] 1d6+2 [B]Passive Wisdom:[/B] 11 [B]AC:[/B] 11 [B]Initiative:[/B] +1 [B]Speed:[/B] 30' [B]Saving Throws:[/B] Str -1 Dex +1 *Con +4 Int +0 Wis +1 *Cha +5 [B]Base Stats[/B] [B]Strength:[/B] 8 (-1) [B]Dexterity:[/B] 13 (+1) [B]Constitution:[/B] 15 (+2) [B]Intelligence:[/B] 11 (+0) [B]Wisdom:[/B] 12 (+1) [B]Charisma:[/B] 17 (+3) [B]Skills[/B] *Acrobatics +3 Animal Handling +1 *Arcana +2 Athletics -1 *Deception +5 History +0 *Insight +3 Intimidation +3 Investigation +0 Medicine +1 Nature +0 Perception +1 *Performance +5 *Persuasion +5 Religion +0 Slight of Hand +1 Stealth +1 Survival +1 * = proficiency [B]Other Proficiencies:[/B] [B]Armor:[/B] None [B]Weapons:[/B] Daggers, darts, slings, quarterstaffs, light crossbows [B]Tools:[/B] Disguise Kit, Lute [B]Attacks[/B] [B]Melee:[/B] Dagger +3 (1d4+1/Piercing) [B]Melee:[/B] Shocking Grasp +5 (1d8/Lightning) [B]Ranged:[/B] Light Crossbow +3 (1d8+1/Piercing) [B]Ranged:[/B] Ray of Frost +5 (1d8/Cold) [B]Other[/B] Spells [B]Equipment:[/B] Light crossbow with 20 bolts Arcane Focus: Wand Explorer's Pack Two daggers Lute Costume Belt Pouch Traveler's Clothes Trinket from admirer (small crystal that faintly glows in moonlight) CP: SP: EP: GP: 13 PP: [B]Features and Traits[/B] Darkvision - In dim light, can see 60' as if in bright light. In darkness, can see as if in dim light but cannot make out colors. Fey Ancestry - Advantage on saving throws against being charmed, magic cannot put to sleep. Spellcasting - Can cast arcane spells known using Charisma. Sorcerous Origin: Wild Magic - Casts spells using wild forces of chaos. Wild Surge - When casting spell of level 1 or higher, DM can ask for a d20 roll. Consult surge table on page 104 if a 1 is rolled. Tides of Chaos - Can gain advantage on roll. Long rest or Wild Surge to use again. Entertainer Routines: Dancer, Singer, Storyteller By Popular Demand - Can get free room and board at an inn for performing. [B]Spellcasting[/B] [B]Spellcasting Class:[/B] Sorcerer [B]Spell Save DC:[/B] 13 [B]Spell Attack Bonus:[/B] +5 [B]Spell Slots:[/B] 1: 2 [B]Cantrips[/B] Light Prestidigation Ray of Frost Shocking Grasp [B]1st-Level Spells[/B] Magic Missile Shield[/sblock] [sblock=Background][B]Background Info[/B] [B]Age:[/B] 23 [B]Height:[/B] 5'7" [B]Weight:[/B] 128 lbs. [B]Eyes:[/B] Liquid gold in color [B]Skin:[/B] Cream with a light copperish tint [B]Hair:[/B] Fiery Red [B]Personality Traits:[/B] A hopeless romantic who is searching for the right person. She also enjoys entertaining people. [B]Ideals:[/B] Dancing, singing, and storytelling help make the world better. Magic exists to help people. [B]Bonds:[/B] She prizes a trinket given to her by an adoring fan after her first show. [B]Flaws:[/B] Hides her magical abilities out of fear of losing control. Sometimes doesn't pay enough attention due to overconfidence. [B]Character Backstory:[/B] Ilyana is the child of an elven adventurer, one of many who came through the town over the years, and a local barmaid who found herself taken by his fae graces. Alas, their romance was not to be; five years after Ilyana was born, her father simply stopped coming by. His last letter stated simply that he was checking out a rumor about orcs and would stop by after. Until about ten years ago, Ilyana was told the adventuring life was simply too hazardous and too many died for no good reason. So, she focused on life in her small town instead, where she found her singing voice gained her positive attention and encouragement, with her even singing before groups at the local inn when she was young. She did not dream of life beyond her small town in her childhood, finding herself happy with how things were. Ten years ago, everything changed. The Temple of Elemental Evil gathered great armies to strike out at all that was good and decent, and armies of heroes descended upon the town to fight back. It was during that time that she saw how much good a group willing to leave their homes and fight can do in the world, and their victory left her wondering how much of what she had been told about adventuring was because her father died. And it was also around this time she began to manifest magical talent. Ilyana began to practice her magic in secret, during what few times she could, and tried to refine it so she could someday match the power of the heroes of legend. She did not inform her mother of this, though she may not have been entirely as discreet as she should have been during some at-home practice sessions; whether or not her mother knows, Ilyana has no clue. Unfortunately, Ilyana's lack of formal magical education and her infrequent practice sessions have left her control a little unrefined. Sometimes, spells don't go exactly as planned. What Ilyana has told no-one is that she yearns for a chance to prove herself a hero, to emulate her father and those who took on the Temple of Elemental Evil. But she keeps it to herself, since she knows of no evil that threatens the land close-by enough that she can help. And she keeps performing at the Inn of the Welcome Wench, singing and telling stories to keep spirits up and patrons happy. She also sometimes performs at the worker's camp near the castle, where her spirited dancing style combined with little magical flourishes she sometimes unconsciously throws in earned her the nickname Thunderstep. She hopes Ostler never learns why some of the workers call her that, for she fears he would fire her if he knew of her other performances. But if only an adventure would come along...[/sblock] [/QUOTE]
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