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T13K + Neverwinter Nights = Potential Coolness
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<blockquote data-quote="Renfield" data-source="post: 1200143" data-attributes="member: 13493"><p>Well, the purpose of doing this wouldn't exactly be to transfer the living part of our campaign to another medium, and as far as rules go I agree, it would be rather complicating and frustrating to try and keep a nice record of NWN characters. Hence the idea of building modules, not exactly having a campaign. Essentially what I'm thinking of involves one creating an adventure, whether single player or a game that can be DMed, then make sure to do some blatant and shameless advertising within the credits. Considering what curiosity can do to people it might bring in some new blood for our campaign giving other DM's a chance to show their stuff.</p><p></p><p>Who knows, perhaps a Persistant World (a world set up online kind of in the vein of MMORPG's only with the added benefit that DM's can pop up and create adventures and the like) can be somewhere in the future but that would definitely be an idea for a time when we have a larger population of players.</p><p></p><p>As for program languageses, there was a 2 part guide to NWN shortly after it hit the shelves. I never really bothered with the first part, the walkthrough and hint guide for the campaign, but I did get the second part, the one that described how to build modules and even had a mini scripting guide. Alas I have been too impatient to learn and chose to take the easy way out. (BTW: I believe the guide was put out by PRIMA)</p><p></p><p>If you want a suggestion for learning scripting and the like there's the scripting library at neverwinter connections. Though that's more helpful to those who already know a bit, therefor might not be of much help for you or I. The other option I've found quite useful: Go to the bioware website, register your NWN (if you haven't already), that'll unlock the forums for you along with news on expansion packs, nice downloads (including the free module put out by the BIOware team: Witch's Wake) and other goodies. In the boards you'll find every neverwinter nights topic available to man (or just about) one of the main threads involves module building and scripting assistance. There are guilds who's soul purpose is to keep track of these threads and help people like us who know next to nothing about scripting.</p><p></p><p>Another option is to use the plot wizard though I find that limited in it's capabilities. Anyway, hope I helped, have to run.</p></blockquote><p></p>
[QUOTE="Renfield, post: 1200143, member: 13493"] Well, the purpose of doing this wouldn't exactly be to transfer the living part of our campaign to another medium, and as far as rules go I agree, it would be rather complicating and frustrating to try and keep a nice record of NWN characters. Hence the idea of building modules, not exactly having a campaign. Essentially what I'm thinking of involves one creating an adventure, whether single player or a game that can be DMed, then make sure to do some blatant and shameless advertising within the credits. Considering what curiosity can do to people it might bring in some new blood for our campaign giving other DM's a chance to show their stuff. Who knows, perhaps a Persistant World (a world set up online kind of in the vein of MMORPG's only with the added benefit that DM's can pop up and create adventures and the like) can be somewhere in the future but that would definitely be an idea for a time when we have a larger population of players. As for program languageses, there was a 2 part guide to NWN shortly after it hit the shelves. I never really bothered with the first part, the walkthrough and hint guide for the campaign, but I did get the second part, the one that described how to build modules and even had a mini scripting guide. Alas I have been too impatient to learn and chose to take the easy way out. (BTW: I believe the guide was put out by PRIMA) If you want a suggestion for learning scripting and the like there's the scripting library at neverwinter connections. Though that's more helpful to those who already know a bit, therefor might not be of much help for you or I. The other option I've found quite useful: Go to the bioware website, register your NWN (if you haven't already), that'll unlock the forums for you along with news on expansion packs, nice downloads (including the free module put out by the BIOware team: Witch's Wake) and other goodies. In the boards you'll find every neverwinter nights topic available to man (or just about) one of the main threads involves module building and scripting assistance. There are guilds who's soul purpose is to keep track of these threads and help people like us who know next to nothing about scripting. Another option is to use the plot wizard though I find that limited in it's capabilities. Anyway, hope I helped, have to run. [/QUOTE]
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