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<blockquote data-quote="doghead" data-source="post: 1155331" data-attributes="member: 8243"><p><strong>Saanath</strong></p><p></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'"><strong>Saanath; Human; Male; Merchant 8.</strong></span></p><p><span style="font-family: 'COURIER NEW'">Height: 6'. Weight: 165lbs. Age: 27. XP: 33,000.</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">Str: 15 (+2)</span></p><p><span style="font-family: 'COURIER NEW'">Dex: 16 (+3)</span></p><p><span style="font-family: 'COURIER NEW'">Con: 13 (+1)</span></p><p><span style="font-family: 'COURIER NEW'">Int: 16 (+3) Level 8 increase here.</span></p><p><span style="font-family: 'COURIER NEW'">Wis: 16 (+3)</span></p><p><span style="font-family: 'COURIER NEW'">Cha: 10 (+0)</span></p><p><span style="font-family: 'COURIER NEW'">Edu: 12 (+1) High School, Level 4 increase here.</span></p><p><span style="font-family: 'COURIER NEW'">Soc: 10 (+0)</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'"><strong>Languages:</strong> Galanglic, Trokh (Aslan), Luriani.</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">Base Numbers</span></p><p><span style="font-family: 'COURIER NEW'">Base Speed: 9 meters</span></p><p><span style="font-family: 'COURIER NEW'">Base Attack: 4/+7 (+3 Dex)</span></p><p><span style="font-family: 'COURIER NEW'">Base FortSv: 4/+5 (+1 Con)</span></p><p><span style="font-family: 'COURIER NEW'">Base ReflexSv: 2/+5 (+3 Dex)</span></p><p><span style="font-family: 'COURIER NEW'">Base WillSv: 4/+7 (+3 Wis)</span></p><p><span style="font-family: 'COURIER NEW'">Stamina: ??</span></p><p><span style="font-family: 'COURIER NEW'">Lifeblood: 13</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'"><strong>Skills and Feats</strong></span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">Skill: Rank/+TotalBonus (Modifiers)</span></p><p><span style="font-family: 'COURIER NEW'">Appraise: 08/+11 (+3 Int)</span></p><p><span style="font-family: 'COURIER NEW'">Bluff: 11/+11 (+0 Cha)</span></p><p><span style="font-family: 'COURIER NEW'">Broker: 11/+16 (+3 Int, +2 Barter)</span></p><p><span style="font-family: 'COURIER NEW'">Gamble: 08/+13 (+3 Int, +2 Bluff Syn)</span></p><p><span style="font-family: 'COURIER NEW'">Gather Info: 08/+12 (+0 Cha, +4 Bluff/Carousing Syn)</span></p><p><span style="font-family: 'COURIER NEW'">K/Interstella Law 08/+11 (+3 Int)</span></p><p><span style="font-family: 'COURIER NEW'">Liaison: 09/+11 (+0 Cha, +2 Bluff Syn)</span></p><p><span style="font-family: 'COURIER NEW'">Pilot: 11/+15 (+3 Dex)</span></p><p><span style="font-family: 'COURIER NEW'">P/ComputerTech: 04/+07 (+1 Edu, +2 T/Comp Syn)</span></p><p><span style="font-family: 'COURIER NEW'">T/Astronavigation 05/+06 (+1 Edu)</span></p><p><span style="font-family: 'COURIER NEW'">T/Communications: 08/+09 (+1 Edu, poss: +2 Hacker)</span></p><p><span style="font-family: 'COURIER NEW'">T/Computer: 08/+09 (+1 Edu, poss: +2 Hacker)</span></p><p><span style="font-family: 'COURIER NEW'">T/Sensors: 03/+04 (+1 Edu)</span></p><p><span style="font-family: 'COURIER NEW'">Trader: 11/+16 (+3 Wis, +2 Barter)</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">Feats: ArmourP (Light); ArmourP (VacSuit); Barter; Brawling; Carousing; Hacker; Improved Unarmed Strike; Market Analyst; Martial Training, Vessel (Grav); Vessel (Ships Boat); Vessel (Starship); WeaponP (Marksman).</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'"><strong>Combat</strong></span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'"><strong>Equipment</strong></span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">Automatic Pistol, Vacc Suit, Combination Mask (cr150, 1kg); Hand Computer "Oyster"*** (cr2000, .5kg); WristWatch "Traveller"* (cr250, n/a); ColdLight Lantern (cr20, .25kg); Personal Datalink** (cr100, n/a); Cr 18530.</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">* Includes multiple time, AtmospherePressure, AtmosphereMix</span></p><p><span style="font-family: 'COURIER NEW'">and Gravity indicators.</span></p><p><span style="font-family: 'COURIER NEW'">** Includes GPS indicator.</span></p><p><span style="font-family: 'COURIER NEW'">*** High end model (+100% cost)</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'"><strong>Appearance</strong></span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">When travelling, Saanath wears the equivalent of a dark suit, open necked shirt and black laceups. He found it useful to maintain a reasonably presentable, business like appearance as he never knew when he would be "doing business". His attire is smart but on the conservative side, as fashions tend to change world to world. What's hip on one can be ghastly on another. If he is carrying any gear, it would bein a leather bag slung across his body. He never really got into the backpack thing.</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">The rest of his wardrobe consists of fairly ordinary lightweight boots, cargo pants, T shirts, sweaters and a couple of coats. If there is any stylistic theme to it all, it would be his preference for greys and browns.</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'"><strong>His Story</strong></span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">Ask him and this is what he will tell you. Is it true? *shrugs*</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">Saanath was born the third child of four in an ordinary middle class family. What isn't so ordianary about them is that 3 of the 4 ended up offworld. His eldest sister, the second child, joined the Navy. His younger brother, the last child, has just accepted a position with an intersteller argri-corp as a researcher. Maths/science seemed to come easily to all of them. Meanwhile, his big brother works, as he has since leaving university, for a domestic agricultural machinery manufacturer. The last Saanath heard he was a sales engineer and father of 3.</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">As a kid, Saanath was faily wild. He ran with the lions, which is how the local people described those who hung out with the male children from the small Aslan community in his city. He drank, smoked and got into trouble. But what really chilled the relationship with his parents was joining the Merchants straight out of High School.</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">Merchant life.</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">Planetside. Not what Saanath had hoped for. 4 years of shuttling cargo and passengers, managing manifests and keeping tabs on in ships in-system. It did, however give him an insight into the mechanics of running a merchant enterprise. He proved to be a remarkably quick learner with a natural ability to read the market. The rather careless attitude towards security of many of Companies didn't hurt any, either. Bored out of his mind, Saanath was considering quitting at the end of his term when he was given training to upgrade his ShipsBoat familiarity to Starships. Offworld!</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">When the company offered Route, he almost quit on the spot. It was however, a offworld assignment, so he took it. Fortunately. Also on the same Duty Assignment was a 5 term veteren who had been busted down to 02-Crewman again for insubordination. It was a much more productive year. Saanath's new companion introduced Saanath to the free wheeling and often seemy life of the spaceports. And like most crewmen, Saanath's companion also ran a small "Locker Merchant" enterprise, trading in goods utilising some of their personal space allocation.</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">Saanath again learnt quickly, becoming remarkably adept at it. Within the first year he was in a position to Broker small bulk deals, but to do so he need to use some of the unallocated cargo space on the trader. Most Companies allow it. There were usually two options: a percentage of the profits or a fixed price. Saanath's Chief Purchasing Officer (CPO) insisted on a fixed price, despite the fact that in use of the space represented little in the way of a cost increase to the ship. Six months later, realising that Saanath had a knack trading, the CPO tried to insist on a percentage agreement. Saanath refused, explaining that he would wait until the new CPO arrived. The CPO, his performance record less than impressive, backed down.</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">Over the next two years, they accrued a fairly substancial amount of money buying and selling on the various planets on the route. An amount that he learnt to add to at the gaming tables. However, their success, despite the fact that it helped him keep his job, earned them the displeasure of the CPO who was making significantly less return on the company investments.</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">Near the end of his term, Saanath's partner was dishonourably discharged. Saanath was enraged. Although he couldn't prove any direct connection with the CPO, he was convinced that the CPO had had a hand in the matter. So he handed over his share of the earnings to his friend and, at the end of his term, promptly retired.</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">His last act before walking away was to pass on his Low Passage benefit to the Chief Purchasing Officer's rather striking daughter who had dreams of being discovered on Neuvo Los Angeles.</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">Standing in Pioneer Park watching the shuttles and small starships lift of from the spaceport, Saanath, as he tries to work out his next step, finds himself wondering if he is interested in being a merchant any more. He has already made what many would consider a small fortune, then given it away. But if not a merchant, what else? He might have even considered the Navy had he not told his elder sister that it was for those who were too lazy to decide for themselves what to wear each day.</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">So what now? It has to be the Mercantile Council on Dukh, Saanath decides. If there is anywhere ideally suited to finding out whether he still wants to be a Merchant Prince, its there. If he doesn't its a better place than many to find a new start. Securing a working passage as far as Daramm at least shouldn't be a problem. And after that?</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">Prior History Summary</span></p><p><span style="font-family: 'COURIER NEW'">PHT1: (Planetside) 4000XP</span></p><p><span style="font-family: 'COURIER NEW'">Survives, No Promotion, XP or Cash Bonus.</span></p><p><span style="font-family: 'COURIER NEW'">PHT2: (Routine) 7000XP</span></p><p><span style="font-family: 'COURIER NEW'">Survives, XP Bonus (3000XP), No Promotion or Cash Bonus.</span></p><p><span style="font-family: 'COURIER NEW'">Mustering Out:</span></p><p><span style="font-family: 'COURIER NEW'">Cash - (+1 for retiring): Cr20,000.</span></p><p><span style="font-family: 'COURIER NEW'">Material - Low Passage.</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">Adventuring History Summary.</span></p><p><span style="font-family: 'COURIER NEW'">First XP award: 65000. Levelled up to 8th level (33,000XP) at the conclusion of the campaign.</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'"><strong>Homeword</strong></span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">Kansas (temp name) B-64735-11 Argricultural.</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">It's primary industries have and probably always will be the ship repair yards that cluster around the smaller planetary bodies near Kansas, and grains. Kansas's climate is hot and fairly dry, with water covering only 47% of the planets surface. However, a fortunate geography and some basic terraforming ensure resonably reliable precipitation.</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'">The presence of the repair yards have made Kansas a slightly more cosmopolitan place than it could have been. But basically, it is an ordinary, slightly run-down planet populated by ordinary people doing ordinary things. It has its share of civic leaders consistantly dreaming up new campaigns so convince people that it is a "a great place to be" or "visit", its rich and its poor, its lawabiding and lawless, its generous and venal. Most things and most races can be found there, somewhere, mostly in the half dozen spaceport cities that can be found around the equator.</span></p><p><span style="font-family: 'COURIER NEW'"></span></p><p><span style="font-family: 'COURIER NEW'"></span></p></blockquote><p></p>
[QUOTE="doghead, post: 1155331, member: 8243"] [b]Saanath[/b] [FONT=COURIER NEW] [b]Saanath; Human; Male; Merchant 8.[/b] Height: 6'. Weight: 165lbs. Age: 27. XP: 33,000. Str: 15 (+2) Dex: 16 (+3) Con: 13 (+1) Int: 16 (+3) Level 8 increase here. Wis: 16 (+3) Cha: 10 (+0) Edu: 12 (+1) High School, Level 4 increase here. Soc: 10 (+0) [b]Languages:[/b] Galanglic, Trokh (Aslan), Luriani. Base Numbers Base Speed: 9 meters Base Attack: 4/+7 (+3 Dex) Base FortSv: 4/+5 (+1 Con) Base ReflexSv: 2/+5 (+3 Dex) Base WillSv: 4/+7 (+3 Wis) Stamina: ?? Lifeblood: 13 [b]Skills and Feats[/b] Skill: Rank/+TotalBonus (Modifiers) Appraise: 08/+11 (+3 Int) Bluff: 11/+11 (+0 Cha) Broker: 11/+16 (+3 Int, +2 Barter) Gamble: 08/+13 (+3 Int, +2 Bluff Syn) Gather Info: 08/+12 (+0 Cha, +4 Bluff/Carousing Syn) K/Interstella Law 08/+11 (+3 Int) Liaison: 09/+11 (+0 Cha, +2 Bluff Syn) Pilot: 11/+15 (+3 Dex) P/ComputerTech: 04/+07 (+1 Edu, +2 T/Comp Syn) T/Astronavigation 05/+06 (+1 Edu) T/Communications: 08/+09 (+1 Edu, poss: +2 Hacker) T/Computer: 08/+09 (+1 Edu, poss: +2 Hacker) T/Sensors: 03/+04 (+1 Edu) Trader: 11/+16 (+3 Wis, +2 Barter) Feats: ArmourP (Light); ArmourP (VacSuit); Barter; Brawling; Carousing; Hacker; Improved Unarmed Strike; Market Analyst; Martial Training, Vessel (Grav); Vessel (Ships Boat); Vessel (Starship); WeaponP (Marksman). [b]Combat[/b] [b]Equipment[/b] Automatic Pistol, Vacc Suit, Combination Mask (cr150, 1kg); Hand Computer "Oyster"*** (cr2000, .5kg); WristWatch "Traveller"* (cr250, n/a); ColdLight Lantern (cr20, .25kg); Personal Datalink** (cr100, n/a); Cr 18530. * Includes multiple time, AtmospherePressure, AtmosphereMix and Gravity indicators. ** Includes GPS indicator. *** High end model (+100% cost) [b]Appearance[/b] When travelling, Saanath wears the equivalent of a dark suit, open necked shirt and black laceups. He found it useful to maintain a reasonably presentable, business like appearance as he never knew when he would be "doing business". His attire is smart but on the conservative side, as fashions tend to change world to world. What's hip on one can be ghastly on another. If he is carrying any gear, it would bein a leather bag slung across his body. He never really got into the backpack thing. The rest of his wardrobe consists of fairly ordinary lightweight boots, cargo pants, T shirts, sweaters and a couple of coats. If there is any stylistic theme to it all, it would be his preference for greys and browns. [b]His Story[/b] Ask him and this is what he will tell you. Is it true? *shrugs* Saanath was born the third child of four in an ordinary middle class family. What isn't so ordianary about them is that 3 of the 4 ended up offworld. His eldest sister, the second child, joined the Navy. His younger brother, the last child, has just accepted a position with an intersteller argri-corp as a researcher. Maths/science seemed to come easily to all of them. Meanwhile, his big brother works, as he has since leaving university, for a domestic agricultural machinery manufacturer. The last Saanath heard he was a sales engineer and father of 3. As a kid, Saanath was faily wild. He ran with the lions, which is how the local people described those who hung out with the male children from the small Aslan community in his city. He drank, smoked and got into trouble. But what really chilled the relationship with his parents was joining the Merchants straight out of High School. Merchant life. Planetside. Not what Saanath had hoped for. 4 years of shuttling cargo and passengers, managing manifests and keeping tabs on in ships in-system. It did, however give him an insight into the mechanics of running a merchant enterprise. He proved to be a remarkably quick learner with a natural ability to read the market. The rather careless attitude towards security of many of Companies didn't hurt any, either. Bored out of his mind, Saanath was considering quitting at the end of his term when he was given training to upgrade his ShipsBoat familiarity to Starships. Offworld! When the company offered Route, he almost quit on the spot. It was however, a offworld assignment, so he took it. Fortunately. Also on the same Duty Assignment was a 5 term veteren who had been busted down to 02-Crewman again for insubordination. It was a much more productive year. Saanath's new companion introduced Saanath to the free wheeling and often seemy life of the spaceports. And like most crewmen, Saanath's companion also ran a small "Locker Merchant" enterprise, trading in goods utilising some of their personal space allocation. Saanath again learnt quickly, becoming remarkably adept at it. Within the first year he was in a position to Broker small bulk deals, but to do so he need to use some of the unallocated cargo space on the trader. Most Companies allow it. There were usually two options: a percentage of the profits or a fixed price. Saanath's Chief Purchasing Officer (CPO) insisted on a fixed price, despite the fact that in use of the space represented little in the way of a cost increase to the ship. Six months later, realising that Saanath had a knack trading, the CPO tried to insist on a percentage agreement. Saanath refused, explaining that he would wait until the new CPO arrived. The CPO, his performance record less than impressive, backed down. Over the next two years, they accrued a fairly substancial amount of money buying and selling on the various planets on the route. An amount that he learnt to add to at the gaming tables. However, their success, despite the fact that it helped him keep his job, earned them the displeasure of the CPO who was making significantly less return on the company investments. Near the end of his term, Saanath's partner was dishonourably discharged. Saanath was enraged. Although he couldn't prove any direct connection with the CPO, he was convinced that the CPO had had a hand in the matter. So he handed over his share of the earnings to his friend and, at the end of his term, promptly retired. His last act before walking away was to pass on his Low Passage benefit to the Chief Purchasing Officer's rather striking daughter who had dreams of being discovered on Neuvo Los Angeles. Standing in Pioneer Park watching the shuttles and small starships lift of from the spaceport, Saanath, as he tries to work out his next step, finds himself wondering if he is interested in being a merchant any more. He has already made what many would consider a small fortune, then given it away. But if not a merchant, what else? He might have even considered the Navy had he not told his elder sister that it was for those who were too lazy to decide for themselves what to wear each day. So what now? It has to be the Mercantile Council on Dukh, Saanath decides. If there is anywhere ideally suited to finding out whether he still wants to be a Merchant Prince, its there. If he doesn't its a better place than many to find a new start. Securing a working passage as far as Daramm at least shouldn't be a problem. And after that? Prior History Summary PHT1: (Planetside) 4000XP Survives, No Promotion, XP or Cash Bonus. PHT2: (Routine) 7000XP Survives, XP Bonus (3000XP), No Promotion or Cash Bonus. Mustering Out: Cash - (+1 for retiring): Cr20,000. Material - Low Passage. Adventuring History Summary. First XP award: 65000. Levelled up to 8th level (33,000XP) at the conclusion of the campaign. [b]Homeword[/b] Kansas (temp name) B-64735-11 Argricultural. It's primary industries have and probably always will be the ship repair yards that cluster around the smaller planetary bodies near Kansas, and grains. Kansas's climate is hot and fairly dry, with water covering only 47% of the planets surface. However, a fortunate geography and some basic terraforming ensure resonably reliable precipitation. The presence of the repair yards have made Kansas a slightly more cosmopolitan place than it could have been. But basically, it is an ordinary, slightly run-down planet populated by ordinary people doing ordinary things. It has its share of civic leaders consistantly dreaming up new campaigns so convince people that it is a "a great place to be" or "visit", its rich and its poor, its lawabiding and lawless, its generous and venal. Most things and most races can be found there, somewhere, mostly in the half dozen spaceport cities that can be found around the equator. [/FONT] [/QUOTE]
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