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T20 - High Law and Low Justice - Rogues Galley
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<blockquote data-quote="Douane" data-source="post: 1156256" data-attributes="member: 157"><p><strong>Zaedhrarrg</strong></p><p>Male Vargr (Academic 1/Scout 1/Traveller 5)</p><p>Age: 34</p><p>XP: 24,000</p><p>Cr: 33,110</p><p></p><p>Str: 12 (+1)</p><p>Dex: 20 (+5) [+1 added for 4th level]</p><p>Con: 13 (+1)</p><p>Int: 18 (+4) [+2 Mustering out]</p><p>Wis: 10 (+0)</p><p>Cha: 15 (+2)</p><p>Edu: 13 (+1) [+2 Mustering out]</p><p>Soc: 13 (+1)</p><p></p><p>Prestige: 8</p><p></p><p></p><p>BAB +2</p><p>Fort: +0 (Base) +1 CON = +1</p><p>Refl: +5 (Base) +5 DEX = +10</p><p>Will: +5 (Base) +0 WIS = +5</p><p></p><p>Stamina: 45</p><p>Lifeblood: 13</p><p></p><p>Speed: 12m</p><p>Low-Light Vision</p><p>+1 attack with Claw (1d4+1)</p><p>+1 attack with Bite (1d6+4)</p><p>+2 Listen</p><p>+2 Search</p><p>+1 Spot</p><p></p><p><u>Languages:</u></p><p>Arrghoun, Irilitok, Galanglic, Solomani, Oynprith </p><p></p><p><u>Skills:</u> </p><p>Gather Information 5 (+7) </p><p>Gunnery 10 (+10) </p><p>Knowledge (Ancients) 10 (+14) </p><p>Knowledge (Jump Space) 10 (+11) </p><p>Liason [CC] 1 (+3) </p><p>Linguist [CC] 5 (+9)</p><p>Pilot 10 (+15) </p><p>T/Engineering 4 (+5) </p><p>T/Astrogation 10 (+11) </p><p>T/Communications 3 (+4) [3x Homeworld skill]</p><p>T/Computer 1 (+2) </p><p>T/Medical 1 (+2) </p><p>T/Sensors 10 (+11) </p><p>Use Alien Device 10 (+10) </p><p></p><p></p><p><u>Feats:</u></p><p>Armor Proficiency (Light, Medium) [Class Traveller]</p><p>Weapon Proficiency (Marksman) [Class Traveller]</p><p>Vessel (Starships) [1st Traveller]</p><p>Weapon Proficiency (Ship's weapons) [2nd Traveller]</p><p>Obscure Knowledge [5th Traveller]</p><p></p><p>Research (Ancients) [Class Academic]</p><p>Skill Focus (Knowledge: Ancients) [Class Academic]</p><p>Pseudo-Eidetic Memory [1st Academic]</p><p></p><p>Armor Proficiency (Vac Suit) [Class Scout]</p><p>ZeroG/LowG Adaption [1st Scout]</p><p></p><p>Linguist [1st lvl] </p><p>Connections (Scouts) [3rd lvl]</p><p>Ship Tactics [6th lvl]</p><p></p><p>Vessel (Grav) [Homeworld]</p><p></p><p></p><p><strong>Equipment:</strong></p><p></p><p>Flak Jacket 2kg </p><p>> Reflec </p><p>Tailored Vac Suit 0kg </p><p></p><p>Long Range Communicator 1,5 kg </p><p>Short Range Communicator 0,3 </p><p></p><p>First Aid Kit (TL 13) 1kg </p><p>Medscanner 1kg </p><p>Atmosphere Tester 1kg </p><p>Combination Mask 1kg </p><p>Survival Kit 23kg </p><p></p><p>Hand Computer 0,8kg </p><p>> Personal Communicator</p><p></p><p>Inertial Locator 1,5kg </p><p></p><p>Instant Print Camera (w/ Flash Attachment) 0,5kg </p><p></p><p>Wrist Watch 0kg </p><p>> Magnetic Compass</p><p>> Geiger Counter</p><p>> Pocket Magnet (1kg)</p><p></p><p>Forged Papers (Forgery +12) 0kg</p><p></p><p>Map of all Ancients sites in Gateway and Crucis Margin subsectors </p><p></p><p>Map of Ancients site on ...</p><p></p><p>Alien Dagger 0,25kg </p><p></p><p>MW Rifle(LA) 4kg 15+1 shots </p><p>2x Snub Revolvers (w/ Laser Pointer) 2x 0,25kg 6 shots [personalized, silver-plated, engravings + gold inlay, mother-of-pearl handles]</p><p></p><p></p><p><strong>Description:</strong></p><p></p><p></p><p><strong>Background:</strong></p><p></p><p>It's an old saying among the stars that some people have to grow up far too early and some never really do so, staying children forever. If you want an example for the second sort, you have to look no further than Zaedhrarrg.</p><p></p><p>One could say that Zaedhrarrg's fate had been sealed the very day he began his life. Born on Tireen II, a world built the Ancients so long ago, Zaedhrarrg was doomed to never get truly away from them. From his earliest years on his interest for anything even remotely connected to this mysterious race bordered on obsession. He was quickly labeled as "Different", a term which doesn't carry any positive connotations in his native tongue of Arrghoun. In his youth Zaedhrarrg began to explore the planet, always hoping to discover any trace of the Ancients. He didn't.</p><p></p><p>Instead he found something different: The last remnants of a small community of Droyne hiding away from the Vargr, or at least that is what he told those of his clan willing to listen to his outrageous stories. Most of them scoffed at the very notion because the use of scanners and forays by other Vargr never turned up a single shred of evidence to support Zaedhrarrg’s wild claims. The question how he then had managed to teach himself to speak Oynprith remains unanswered.</p><p></p><p>Upon his coming to age Zaedhrarrg was summoned before the circle of Elders who were to decide upon his future. Given his potential for charismatic leadership and proven ability as a pilot, they favored to enlist him in the planetary navy so that he could one day take command of one the clan’s space vessels in order to protect the planet. Zaedhrarrg’s responses shattered those hopes (his introduction of itching powder into the ventilation system of the council chambers also didn’t help much) and branded him a “Loner”, free to pursue his own destiny, though outside of any pack structures. He was immensely pleased with this development.</p><p></p><p>Zaedhrarrg further confirmed his clan’s low opinion of him when he chose to join the Imperial Interstellar Scout Service. Few Vargr ever bothered to enlist in the Scout Corps because of the solitary nature of many of its missions which did not appeal in the slightest to the rather gregarious Vargr and the resulting very rare opportunities to gain prestige. Zaedhrarrg, however, had no objections to these circumstances and enjoyed his work within the Corps.</p><p></p><p>His first assignments were a lot of routine missions, mostly courier duty under the watchful eyes of a Scout veteran every newbie got as a supervisor. Most of his spare time was spent on visiting Ancients sites wherever he happened to be at the moment and further, and for the first formal, research into their past. With the start of the Third Frontier War, Zaedhrarrg’s missions, by now a full-blown Scout, changed quite a bit. Technically still on courier duty he now brought critical components to hapless worlds caught in the war. Whether scientific expertise (in human form), mechanical parts for water plants or much-needed organic food ingredients, Zaedhrarrg utilized his superior piloting expertise coupled with amazing reflexes to break both through Imperial and Zhodani lines and blockades. There was just one thing that left Zaedhrarrg a little bit suspicious, if looks back upon those days: The longer the war went on, the more he had to deliver his cargo to military officials. While he certainly understood the need for martial law in such stormy times, it left a sour taste.</p><p></p><p>Nothing lasts forever, though, and even a war has to stop sometime. With the Third Frontier War slowing down into a crawl, Zaedhrarrg used his overdue leave to visit his clan on Tireen II. Whatever happened there is still a mystery to everyone who knows him, but when Zaedhrarrg returned, or as some say fled, prematurely to active duty, he had somehow acquired a haunted look and the habit of looking over his shoulder almost constantly, as if he expected someone to pop out of nowhere. </p><p></p><p>In the following years he accepted more and more dangerous assignments which led him to the fringes of the Imperium and beyond, culminating in an undercover mission in the Solomani confederation prior to the outbreak of the Rim War. After this, suddenly and out of the blue, Zaedhrarrg quit the IISS, citing complete disregard of his gathered intelligence as the reason. The first year of hostilities seemed to validate this point-of-view, as the Imperial Navy got beaten again and again; something that caused him to crack many a grim smile.</p><p></p><p>Truly free of all obligations for the first time in many years, Zaedhrarrg took to wandering, always in search of the Ancients. The Merchant Council on Dukh should provide the perfect opportunity to exchange findings and rumours with other “Ancients-scholars”.</p><p></p><p><strong>Homeworld:</strong></p><p></p><p>Tireen II B484673 – B Agricultural, Rich</p><p></p><p>The Tireen system, in the Knaeleng sector (Vargr Extents), is the place of one of the most impressive engineering works left by the Ancients. Five planets were brought to equidistant orbital points around the star to form the only known multiworld rosette in charted space. The planets were also transformed to offer identical environments, presumably similar to that of the homeworld of the Ancients. </p><p>The system was first charted by the Vargr in -2,530, who found at least one of the worlds still inhabited by Droyne. These Droyne have since died out.</p><p>The system is currently disputed over by two middle-sized Vargr interstellar empires, the Alliance of Tju and the Koenotz Empire. Regional governors from the empire of Varroerth have also expressed an interest in settling the system in recent years. When the Alliance managed to set up a settlement on Tireen II, the Empire followed suit with their own colonists. In true Vargr fashion, they did not choose another of the Tireen worlds, but the same planet as their rivals. Since then both factions have grown far beyond their original numbers, bringing the planet’s population up to (estimated) 3,200,000 Vargr. </p><p>Another development was the continued and steadily increasing cooperation between the two factions in light of the adverse conditions they faced on Tireen. They even managed to put their differences aside long enough to build the new spaceport as a symbol of the newly-found unity. However, such a state of harmony runs contrary to many customs of the Vargr and new cracks appear all too often, threatening to tear the fledgling community apart.</p></blockquote><p></p>
[QUOTE="Douane, post: 1156256, member: 157"] [b]Zaedhrarrg[/b] Male Vargr (Academic 1/Scout 1/Traveller 5) Age: 34 XP: 24,000 Cr: 33,110 Str: 12 (+1) Dex: 20 (+5) [+1 added for 4th level] Con: 13 (+1) Int: 18 (+4) [+2 Mustering out] Wis: 10 (+0) Cha: 15 (+2) Edu: 13 (+1) [+2 Mustering out] Soc: 13 (+1) Prestige: 8 BAB +2 Fort: +0 (Base) +1 CON = +1 Refl: +5 (Base) +5 DEX = +10 Will: +5 (Base) +0 WIS = +5 Stamina: 45 Lifeblood: 13 Speed: 12m Low-Light Vision +1 attack with Claw (1d4+1) +1 attack with Bite (1d6+4) +2 Listen +2 Search +1 Spot [u]Languages:[/u] Arrghoun, Irilitok, Galanglic, Solomani, Oynprith [u]Skills:[/u] Gather Information 5 (+7) Gunnery 10 (+10) Knowledge (Ancients) 10 (+14) Knowledge (Jump Space) 10 (+11) Liason [CC] 1 (+3) Linguist [CC] 5 (+9) Pilot 10 (+15) T/Engineering 4 (+5) T/Astrogation 10 (+11) T/Communications 3 (+4) [3x Homeworld skill] T/Computer 1 (+2) T/Medical 1 (+2) T/Sensors 10 (+11) Use Alien Device 10 (+10) [u]Feats:[/u] Armor Proficiency (Light, Medium) [Class Traveller] Weapon Proficiency (Marksman) [Class Traveller] Vessel (Starships) [1st Traveller] Weapon Proficiency (Ship's weapons) [2nd Traveller] Obscure Knowledge [5th Traveller] Research (Ancients) [Class Academic] Skill Focus (Knowledge: Ancients) [Class Academic] Pseudo-Eidetic Memory [1st Academic] Armor Proficiency (Vac Suit) [Class Scout] ZeroG/LowG Adaption [1st Scout] Linguist [1st lvl] Connections (Scouts) [3rd lvl] Ship Tactics [6th lvl] Vessel (Grav) [Homeworld] [b]Equipment:[/b] Flak Jacket 2kg > Reflec Tailored Vac Suit 0kg Long Range Communicator 1,5 kg Short Range Communicator 0,3 First Aid Kit (TL 13) 1kg Medscanner 1kg Atmosphere Tester 1kg Combination Mask 1kg Survival Kit 23kg Hand Computer 0,8kg > Personal Communicator Inertial Locator 1,5kg Instant Print Camera (w/ Flash Attachment) 0,5kg Wrist Watch 0kg > Magnetic Compass > Geiger Counter > Pocket Magnet (1kg) Forged Papers (Forgery +12) 0kg Map of all Ancients sites in Gateway and Crucis Margin subsectors Map of Ancients site on ... Alien Dagger 0,25kg MW Rifle(LA) 4kg 15+1 shots 2x Snub Revolvers (w/ Laser Pointer) 2x 0,25kg 6 shots [personalized, silver-plated, engravings + gold inlay, mother-of-pearl handles] [b]Description:[/b] [b]Background:[/b] It's an old saying among the stars that some people have to grow up far too early and some never really do so, staying children forever. If you want an example for the second sort, you have to look no further than Zaedhrarrg. One could say that Zaedhrarrg's fate had been sealed the very day he began his life. Born on Tireen II, a world built the Ancients so long ago, Zaedhrarrg was doomed to never get truly away from them. From his earliest years on his interest for anything even remotely connected to this mysterious race bordered on obsession. He was quickly labeled as "Different", a term which doesn't carry any positive connotations in his native tongue of Arrghoun. In his youth Zaedhrarrg began to explore the planet, always hoping to discover any trace of the Ancients. He didn't. Instead he found something different: The last remnants of a small community of Droyne hiding away from the Vargr, or at least that is what he told those of his clan willing to listen to his outrageous stories. Most of them scoffed at the very notion because the use of scanners and forays by other Vargr never turned up a single shred of evidence to support Zaedhrarrg’s wild claims. The question how he then had managed to teach himself to speak Oynprith remains unanswered. Upon his coming to age Zaedhrarrg was summoned before the circle of Elders who were to decide upon his future. Given his potential for charismatic leadership and proven ability as a pilot, they favored to enlist him in the planetary navy so that he could one day take command of one the clan’s space vessels in order to protect the planet. Zaedhrarrg’s responses shattered those hopes (his introduction of itching powder into the ventilation system of the council chambers also didn’t help much) and branded him a “Loner”, free to pursue his own destiny, though outside of any pack structures. He was immensely pleased with this development. Zaedhrarrg further confirmed his clan’s low opinion of him when he chose to join the Imperial Interstellar Scout Service. Few Vargr ever bothered to enlist in the Scout Corps because of the solitary nature of many of its missions which did not appeal in the slightest to the rather gregarious Vargr and the resulting very rare opportunities to gain prestige. Zaedhrarrg, however, had no objections to these circumstances and enjoyed his work within the Corps. His first assignments were a lot of routine missions, mostly courier duty under the watchful eyes of a Scout veteran every newbie got as a supervisor. Most of his spare time was spent on visiting Ancients sites wherever he happened to be at the moment and further, and for the first formal, research into their past. With the start of the Third Frontier War, Zaedhrarrg’s missions, by now a full-blown Scout, changed quite a bit. Technically still on courier duty he now brought critical components to hapless worlds caught in the war. Whether scientific expertise (in human form), mechanical parts for water plants or much-needed organic food ingredients, Zaedhrarrg utilized his superior piloting expertise coupled with amazing reflexes to break both through Imperial and Zhodani lines and blockades. There was just one thing that left Zaedhrarrg a little bit suspicious, if looks back upon those days: The longer the war went on, the more he had to deliver his cargo to military officials. While he certainly understood the need for martial law in such stormy times, it left a sour taste. Nothing lasts forever, though, and even a war has to stop sometime. With the Third Frontier War slowing down into a crawl, Zaedhrarrg used his overdue leave to visit his clan on Tireen II. Whatever happened there is still a mystery to everyone who knows him, but when Zaedhrarrg returned, or as some say fled, prematurely to active duty, he had somehow acquired a haunted look and the habit of looking over his shoulder almost constantly, as if he expected someone to pop out of nowhere. In the following years he accepted more and more dangerous assignments which led him to the fringes of the Imperium and beyond, culminating in an undercover mission in the Solomani confederation prior to the outbreak of the Rim War. After this, suddenly and out of the blue, Zaedhrarrg quit the IISS, citing complete disregard of his gathered intelligence as the reason. The first year of hostilities seemed to validate this point-of-view, as the Imperial Navy got beaten again and again; something that caused him to crack many a grim smile. Truly free of all obligations for the first time in many years, Zaedhrarrg took to wandering, always in search of the Ancients. The Merchant Council on Dukh should provide the perfect opportunity to exchange findings and rumours with other “Ancients-scholars”. [b]Homeworld:[/b] Tireen II B484673 – B Agricultural, Rich The Tireen system, in the Knaeleng sector (Vargr Extents), is the place of one of the most impressive engineering works left by the Ancients. Five planets were brought to equidistant orbital points around the star to form the only known multiworld rosette in charted space. The planets were also transformed to offer identical environments, presumably similar to that of the homeworld of the Ancients. The system was first charted by the Vargr in -2,530, who found at least one of the worlds still inhabited by Droyne. These Droyne have since died out. The system is currently disputed over by two middle-sized Vargr interstellar empires, the Alliance of Tju and the Koenotz Empire. Regional governors from the empire of Varroerth have also expressed an interest in settling the system in recent years. When the Alliance managed to set up a settlement on Tireen II, the Empire followed suit with their own colonists. In true Vargr fashion, they did not choose another of the Tireen worlds, but the same planet as their rivals. Since then both factions have grown far beyond their original numbers, bringing the planet’s population up to (estimated) 3,200,000 Vargr. Another development was the continued and steadily increasing cooperation between the two factions in light of the adverse conditions they faced on Tireen. They even managed to put their differences aside long enough to build the new spaceport as a symbol of the newly-found unity. However, such a state of harmony runs contrary to many customs of the Vargr and new cracks appear all too often, threatening to tear the fledgling community apart. [/QUOTE]
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