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T20 - High Law and Low Justice - Rogues Galley
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<blockquote data-quote="Tonguez" data-source="post: 1158302" data-attributes="member: 1125"><p>Tomas Makea </p><p>Human (Mixed), Navy 3 / Belter 3</p><p></p><p>Str:12(+1) Dex:14*(+2) Con:13(+1) Int:14(+2) Wis:15(+2) Cha:12(+1)</p><p>Edu: 17 (+3) Soc: 12 (+1)</p><p></p><p></p><p>BAB: +2 M+3 R+4 UBab +3 Dam1d4 (Brawling)</p><p>Fort:: +2 Base +1 Con = +3</p><p>Refl.: +2 Base +2 Dex = +4</p><p>Will: +6 Base +2 Wis = +8</p><p></p><p>Stamina: 35 (7+ 23 (roll 5, 3, 5, 5, 5 =)+5). Lifeblood: 13</p><p></p><p>Credits: 5200 XP: 18000</p><p></p><p>Languages: Galanglic, Vargr </p><p></p><p>Skills:73 (Total/Rank)</p><p></p><p>T/Engineering 11/8 </p><p>T/Mechanical 11/8)</p><p>T/Electronics 11/8 </p><p>T/Computer 3/0 (World rank 0)</p><p>T/Gravitics 9/6</p><p>T/Astrogation 8/5</p><p>T/Communications 4/1</p><p></p><p>Bluff 7/6</p><p>Demolitions 9/7</p><p>Gunnery (Ships Weapons) 9/7 </p><p>K/Geology 4/1 </p><p>Pilot 10/8</p><p>Survival 7/4 </p><p>Appraise 5/3</p><p>P/Prospecting 3/1</p><p></p><p>Feats:</p><p>Starting Feats. : AP (Light, VacSuit); WP(Marksman, Laser); ZeroG/LowG Adaptation</p><p>Bonus Feats: Gearhead, Miracle Wkr, Jury Rig, Vessel (Starship), Vessel (Grav), WP(Ships Weapons), Brawling, Improved Zero-G Adaption, <u><em>Ship Tactics or Damage Control (pending)</em></u></p><p></p><p>Equipment: 10,000 Cr</p><p>TAS membership (Traveller's Aid Society)</p><p>Backpack, Laser Pistol (and beltpack), Snub Pistol (and 10 rounds), Electronic Toolset, Mechanical Tool Set, Combo: Hand Computer + Personal Comunicator, Combination Mask, Metal Detector, Light Intensifier Googles.</p><p></p><p>Home World: Tech 10 Industrial </p><p></p><p></p><p>Appearance</p><p>Broad shoulders, tall and healthy Tomas is a fine man, who has benefited from a good hard working lifestyle in the Navy and as a Belt Miner. He has a mop of curly black hair with some grey creeping in around the sides, his eye are brown and his complexion tanned. His clothes are plain and functional for the most part, and he is rarely seen without his trusty hobnailed boots. </p><p></p><p></p><p>Age 31 </p><p>Term1</p><p>12 yrs ago Tomas Makea was aged 19, he was a bored youth who had mostly stayed out of trouble (except for a couple of fights and petty crimes). Finally he joined the Imperial Navy his aptitude for mechanics earning him a place in the Engineering Branch were he excelled soon earning a reputation of being able to push any mechanical or electronic system way past its specs. Only problem was he also got a reputation for ‘amping’ things so much that they meltdown in a blaze of glory.</p><p></p><p>Age 21 and Tomas is sent out on a Heavy Cruiser fighting pirates enclaves out amongst the Spinward Marches on the fringes of the Empire. It was a real learning curve actually facing the reality of combat, especially when he earns a promotion to Space Hand.and become part of the ‘external crew’ assigned to work on the outside hull of the ship. Zero-G, and Pirate raids soon had Tomas becoming slightly more focussed and serious about life than he had been before. (6000xp, Rank=E2. 4 Years.)</p><p></p><p>It was also during this time on the fringes of the Empire that Tomas become intrigued, perhaps even enamored with Belters and the rough, simple life they lead. Okay it may have been romanticised but he was only 23 and the Belters he meet were the kind of hardworking, hardplaying types that make the job look easier than it really is. During the increasing quiet times between pirate strikes (the Navy was having a successful run so far) the again promoted Ensign Makea started heading out with the Belter Crews, taking more of an interest in the artifacts to be salvaged than the actual task of nickle extraction. His own talent for amping up the machines was something that every Belter could appreciate too and he was soon consider one of the crew. That all came to an end quickly when the Pirates made a last ditch raid on the Navy Installation and the Belter town that had formed around it</p><p></p><p>The Surprise is complete, with many afterwards suspecting treachery was involved, the fighting is hard a furious and many fall. The Base and Belter town is evacuated leaving Tomas amidst a small strike force to make a last ditch effort to use every resource available to ensure that the evacuation is a success and the Pirates stopped.</p><p> Taking a strikeship up with a load of high explosives the few survivors of the raid stop the Pirates in a most spectacular fashion – Tomas still wont discuss exactly what they did to blow the ship at just the right time and place. Many of the crew are never found but by some miracle Tomas and three others survive and are recovered three days later. It is two months before he recovers from his coma (8000XP, Rank O1,10000Cr and +1 Int.)</p><p></p><p>Weighing up the options Tomas declined the invitation to go back into Naval duty and instead joined up with the some of his old Belter Crew, where he has been working for the past 4 years, salvaging space junk, collecting interesting rock samples and amping machines</p><p></p><p>But the life on the fringes is getting hard too and so taking his leave Tomas decided to head home to see his father but before that happens…</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1158302, member: 1125"] Tomas Makea Human (Mixed), Navy 3 / Belter 3 Str:12(+1) Dex:14*(+2) Con:13(+1) Int:14(+2) Wis:15(+2) Cha:12(+1) Edu: 17 (+3) Soc: 12 (+1) BAB: +2 M+3 R+4 UBab +3 Dam1d4 (Brawling) Fort:: +2 Base +1 Con = +3 Refl.: +2 Base +2 Dex = +4 Will: +6 Base +2 Wis = +8 Stamina: 35 (7+ 23 (roll 5, 3, 5, 5, 5 =)+5). Lifeblood: 13 Credits: 5200 XP: 18000 Languages: Galanglic, Vargr Skills:73 (Total/Rank) T/Engineering 11/8 T/Mechanical 11/8) T/Electronics 11/8 T/Computer 3/0 (World rank 0) T/Gravitics 9/6 T/Astrogation 8/5 T/Communications 4/1 Bluff 7/6 Demolitions 9/7 Gunnery (Ships Weapons) 9/7 K/Geology 4/1 Pilot 10/8 Survival 7/4 Appraise 5/3 P/Prospecting 3/1 Feats: Starting Feats. : AP (Light, VacSuit); WP(Marksman, Laser); ZeroG/LowG Adaptation Bonus Feats: Gearhead, Miracle Wkr, Jury Rig, Vessel (Starship), Vessel (Grav), WP(Ships Weapons), Brawling, Improved Zero-G Adaption, [U][I]Ship Tactics or Damage Control (pending)[/I][/U] Equipment: 10,000 Cr TAS membership (Traveller's Aid Society) Backpack, Laser Pistol (and beltpack), Snub Pistol (and 10 rounds), Electronic Toolset, Mechanical Tool Set, Combo: Hand Computer + Personal Comunicator, Combination Mask, Metal Detector, Light Intensifier Googles. Home World: Tech 10 Industrial Appearance Broad shoulders, tall and healthy Tomas is a fine man, who has benefited from a good hard working lifestyle in the Navy and as a Belt Miner. He has a mop of curly black hair with some grey creeping in around the sides, his eye are brown and his complexion tanned. His clothes are plain and functional for the most part, and he is rarely seen without his trusty hobnailed boots. Age 31 Term1 12 yrs ago Tomas Makea was aged 19, he was a bored youth who had mostly stayed out of trouble (except for a couple of fights and petty crimes). Finally he joined the Imperial Navy his aptitude for mechanics earning him a place in the Engineering Branch were he excelled soon earning a reputation of being able to push any mechanical or electronic system way past its specs. Only problem was he also got a reputation for ‘amping’ things so much that they meltdown in a blaze of glory. Age 21 and Tomas is sent out on a Heavy Cruiser fighting pirates enclaves out amongst the Spinward Marches on the fringes of the Empire. It was a real learning curve actually facing the reality of combat, especially when he earns a promotion to Space Hand.and become part of the ‘external crew’ assigned to work on the outside hull of the ship. Zero-G, and Pirate raids soon had Tomas becoming slightly more focussed and serious about life than he had been before. (6000xp, Rank=E2. 4 Years.) It was also during this time on the fringes of the Empire that Tomas become intrigued, perhaps even enamored with Belters and the rough, simple life they lead. Okay it may have been romanticised but he was only 23 and the Belters he meet were the kind of hardworking, hardplaying types that make the job look easier than it really is. During the increasing quiet times between pirate strikes (the Navy was having a successful run so far) the again promoted Ensign Makea started heading out with the Belter Crews, taking more of an interest in the artifacts to be salvaged than the actual task of nickle extraction. His own talent for amping up the machines was something that every Belter could appreciate too and he was soon consider one of the crew. That all came to an end quickly when the Pirates made a last ditch raid on the Navy Installation and the Belter town that had formed around it The Surprise is complete, with many afterwards suspecting treachery was involved, the fighting is hard a furious and many fall. The Base and Belter town is evacuated leaving Tomas amidst a small strike force to make a last ditch effort to use every resource available to ensure that the evacuation is a success and the Pirates stopped. Taking a strikeship up with a load of high explosives the few survivors of the raid stop the Pirates in a most spectacular fashion – Tomas still wont discuss exactly what they did to blow the ship at just the right time and place. Many of the crew are never found but by some miracle Tomas and three others survive and are recovered three days later. It is two months before he recovers from his coma (8000XP, Rank O1,10000Cr and +1 Int.) Weighing up the options Tomas declined the invitation to go back into Naval duty and instead joined up with the some of his old Belter Crew, where he has been working for the past 4 years, salvaging space junk, collecting interesting rock samples and amping machines But the life on the fringes is getting hard too and so taking his leave Tomas decided to head home to see his father but before that happens… [/QUOTE]
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