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T20 - High Law and Low Justice - Rogues Galley
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<blockquote data-quote="Wilphe" data-source="post: 2953465" data-attributes="member: 8221"><p>Deck Plan & Stuff:</p><p></p><p>Those are GURPS stats BTW, when I have a day or two to kill I'll translate into T20</p><p></p><p>That day has arrived:</p><p></p><p>Vykris, ne Taran's Wanderer</p><p></p><p>Class: Scout Merchant, Type SM</p><p>Tech Level: 9 w10 & 12 components</p><p>Size: Medium, 400dt</p><p>Streamlining: Partial</p><p>Jump Range: 1 x J3</p><p>Acceleration: 2G</p><p>Fuel: 120 tons</p><p>Duration: 4 weeks*</p><p>Crew: 1 Pilot, 1 Astrogator, 2 Engineers (Really 1.37), 1 Medic (1 steward - depending on Payload)</p><p>Staterooms: 8</p><p>Small Cabins: 0</p><p>Bunks: 0</p><p>Couches: 0</p><p>Low Berths: 2</p><p>Cargo Space: 91 tons</p><p>Atmospheric Speeds:</p><p> Max 3500 kph, Cruise 2625 kph, NOE 875 kph</p><p></p><p></p><p>EP Output: 16 ( 2 extra)</p><p>Agility: .5 (ie: 0)</p><p>Initative: 0</p><p>AC: 10</p><p>Repulsors: None</p><p>Nuclear Dampers: 0</p><p>Meson Screens: 0</p><p>Black Globes: 0</p><p>AR: 0</p><p>SI: 145</p><p>Main Computer: Model 3 (300CPU)</p><p>Sensor Range: Medium (3)</p><p>Comms Range: Close (2)</p><p>Cost: 216,392,000 (NEW)</p><p></p><p>Triple Turret:</p><p> 3 x Missile Racks</p><p>Triple Turret:</p><p> 3 x Pulse Lasers</p><p>Triple Turret:</p><p> 3 x Sandcasters</p><p>Triple Turret</p><p> 2 x Beam Lasers</p><p> 1 x Mining Laser</p><p></p><p>Other Equipment:</p><p>Engineering Shop</p><p>3 missile Magazines (60 missiles)</p><p>1 Sandcaster Magazine (20 shots)</p><p>Gig.</p><p>TL 12 Fuel Processor</p><p>Fuel Scoops</p><p>Lab</p><p>Sickbay</p><p></p><p></p><p></p><p>Gig</p><p>Cone w/Airframe Hull</p><p>Acceleration: 4G</p><p>Small Craft Couch: 10</p><p>Cargo: 5.1</p><p>Computer: Model 1 bis</p><p>Sensors: (1)</p><p>Comms: (1)</p><p></p><p></p><p>Design Specs:</p><p></p><p></p><p>* Note that I am not playing that Fusion Reactors need 1 ton of fuel a week…</p></blockquote><p></p>
[QUOTE="Wilphe, post: 2953465, member: 8221"] Deck Plan & Stuff: Those are GURPS stats BTW, when I have a day or two to kill I'll translate into T20 That day has arrived: Vykris, ne Taran's Wanderer Class: Scout Merchant, Type SM Tech Level: 9 w10 & 12 components Size: Medium, 400dt Streamlining: Partial Jump Range: 1 x J3 Acceleration: 2G Fuel: 120 tons Duration: 4 weeks* Crew: 1 Pilot, 1 Astrogator, 2 Engineers (Really 1.37), 1 Medic (1 steward - depending on Payload) Staterooms: 8 Small Cabins: 0 Bunks: 0 Couches: 0 Low Berths: 2 Cargo Space: 91 tons Atmospheric Speeds: Max 3500 kph, Cruise 2625 kph, NOE 875 kph EP Output: 16 ( 2 extra) Agility: .5 (ie: 0) Initative: 0 AC: 10 Repulsors: None Nuclear Dampers: 0 Meson Screens: 0 Black Globes: 0 AR: 0 SI: 145 Main Computer: Model 3 (300CPU) Sensor Range: Medium (3) Comms Range: Close (2) Cost: 216,392,000 (NEW) Triple Turret: 3 x Missile Racks Triple Turret: 3 x Pulse Lasers Triple Turret: 3 x Sandcasters Triple Turret 2 x Beam Lasers 1 x Mining Laser Other Equipment: Engineering Shop 3 missile Magazines (60 missiles) 1 Sandcaster Magazine (20 shots) Gig. TL 12 Fuel Processor Fuel Scoops Lab Sickbay Gig Cone w/Airframe Hull Acceleration: 4G Small Craft Couch: 10 Cargo: 5.1 Computer: Model 1 bis Sensors: (1) Comms: (1) Design Specs: * Note that I am not playing that Fusion Reactors need 1 ton of fuel a week… [/QUOTE]
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