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[T20] High Law and Low Justice, [Thread Closed]
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<blockquote data-quote="Maerdwyn" data-source="post: 1633165" data-attributes="member: 835"><p>For those without the book:</p><p> </p><p>Space combat actions (ones that directly affect the combat) usually fall into the following categories (sample activities follow) :</p><p> </p><p>We're using a rather cinematic blend of the basic and advanced rules - be as descriptive as you can in saying what your actions are - it will be rewarded.</p><p> </p><p>Captain/Commander Actions</p><p>...Command (Use Leadership skill to boost crews skill checks)</p><p>...Tactics (Requires Ships Tactics or Tactics feat)</p><p> </p><p>Pilot Actions</p><p>...Adjust speed (move)</p><p>...Adjust range to target (move)</p><p>...Avoid collision (full)</p><p>...Bank/Turn</p><p>...Break Pursuit (full)</p><p>...Evade Attack (full) -- This is what Ruzz'koff did by rolling the Dvonn</p><p>...Move/Stay Course (move)</p><p>...Breaking Drift</p><p>...Pusuit (full)</p><p>...Ram (full)</p><p>...Atmospheric Entry (full)</p><p>...Dock (full)</p><p>...Orbital insertion (full)</p><p> </p><p>Sensor Actions</p><p>...Sensor Jamming(full)</p><p>...Sensor Analysis (full)</p><p>...Sensor Targeting (full)</p><p> </p><p> </p><p>Astrogator Actions</p><p>...Range Check (Determines initiative for ships) (Standard)</p><p> </p><p>Communications Actions</p><p>...Tactical Communications (Full)</p><p>...Comms Jamming (Full)</p><p>...Intercept Enemy Communications (Full)</p><p> </p><p>Computer Actions</p><p>...Computer Fire Control (Full)</p><p>...Computer Aided Defense (Full)</p><p>...Computer Targeting (free)</p><p> </p><p>Gunner Actions</p><p>...Attack (Full)</p><p>...Point Defense Sandcasters (part of attack)</p><p>...Point Defense Lasers (part of attack)</p><p>...Point Defense Repulsors (part of attack action)</p><p>...Reload</p><p> </p><p>Mechanic/Engineering Actions</p><p>...Damage Control</p><p>...Power Routing</p><p>...Overpower Weapons</p></blockquote><p></p>
[QUOTE="Maerdwyn, post: 1633165, member: 835"] For those without the book: Space combat actions (ones that directly affect the combat) usually fall into the following categories (sample activities follow) : We're using a rather cinematic blend of the basic and advanced rules - be as descriptive as you can in saying what your actions are - it will be rewarded. Captain/Commander Actions ...Command (Use Leadership skill to boost crews skill checks) ...Tactics (Requires Ships Tactics or Tactics feat) Pilot Actions ...Adjust speed (move) ...Adjust range to target (move) ...Avoid collision (full) ...Bank/Turn ...Break Pursuit (full) ...Evade Attack (full) -- This is what Ruzz'koff did by rolling the Dvonn ...Move/Stay Course (move) ...Breaking Drift ...Pusuit (full) ...Ram (full) ...Atmospheric Entry (full) ...Dock (full) ...Orbital insertion (full) Sensor Actions ...Sensor Jamming(full) ...Sensor Analysis (full) ...Sensor Targeting (full) Astrogator Actions ...Range Check (Determines initiative for ships) (Standard) Communications Actions ...Tactical Communications (Full) ...Comms Jamming (Full) ...Intercept Enemy Communications (Full) Computer Actions ...Computer Fire Control (Full) ...Computer Aided Defense (Full) ...Computer Targeting (free) Gunner Actions ...Attack (Full) ...Point Defense Sandcasters (part of attack) ...Point Defense Lasers (part of attack) ...Point Defense Repulsors (part of attack action) ...Reload Mechanic/Engineering Actions ...Damage Control ...Power Routing ...Overpower Weapons [/QUOTE]
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[T20] High Law and Low Justice, [Thread Closed]
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