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[T20] High Law and Low Justice, [Thread Closed]
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<blockquote data-quote="Orvallon" data-source="post: 1662505" data-attributes="member: 19212"><p>Well, here he is, as he stands now. Well, the crunchy bits anyway, I'm still working on the background material</p><p></p><p>Trelelawiero</p><p>Male Aslan Mercenary Pilot</p><p>Homeworld: Hryo</p><p>Height: 7’3”</p><p>Weight: 260 lbs</p><p>Fur: Brown, streaked with grey, “mane” is darker brown, almost reddish</p><p>Cr: 79815</p><p></p><p>Terms 8</p><p>Age 46 </p><p>XP:41,000</p><p>Level: 3rd Marine – 4th Mercenary – 2nd Traveller</p><p></p><p>Str 18 (+4) (+2 Race)</p><p>Dex 16 (+3)(-2 Race, +1 Level)</p><p>Con 14 (+2)</p><p>Int 12 (+1)</p><p>Wis 8 (-1) (-2 Race)</p><p>Cha 12 (+1) (+1 Level)</p><p>Edu 13 (+1) (+2 Muster Out)</p><p>Soc 10 </p><p></p><p>BAB: +9</p><p>AC: 17 (AR 4) Flak Jacket, AC 23 (AR 6) CES, AC 19 (AR 2) TVS</p><p>Melee: +13</p><p>Ranged: +12</p><p>Life Blood: 14</p><p>Stamina: 68</p><p>Init: +3</p><p>Fort: + 9</p><p>Reflex: +7</p><p>Will: +5</p><p>Move: 12m, 18 in combat</p><p></p><p>Marine Skills </p><p>Demolitions 6 (+9)</p><p>Pilot 12 (+15)</p><p>Gunnery 12 (+11)</p><p></p><p>Mercenary Skills </p><p>Intimidate 6 (+7)</p><p>T/Sensors 3 (+4)</p><p>Spot 3 (+2)</p><p></p><p>Traveller Skills</p><p>K/Gateway Domain Starports 2 (+3)</p><p></p><p>World Skills</p><p>Gambling 3 (+4)</p><p>T/Computer 0 (+1)</p><p></p><p>Feats</p><p>Vessel/Grav (world)</p><p>Vessel/Ship’s Boat (Marine bonus)</p><p>Vessel/Starship (Traveller bonus)</p><p>AP – Light (Marines)</p><p>AP – Medium (Marines)</p><p>AP – Vacc Suit (Marines)</p><p>WP – Marksman (Marines)</p><p>WP – Combat Rifleman (Marines)</p><p>WP – Swordsman (Marines)</p><p>WP – Ship’s Weapons (Marine bonus)</p><p>WF – Gauss Rifle (6th level)</p><p>WF- Cutlass (Marines)</p><p>Precise Shot (Merc bonus)</p><p>Rapid Shot (Merc bonus)</p><p>Point Blank Shot (3rd level)</p><p>Tolerance (1st level)</p><p>Zero/Low G Adaptation (Traveller bonus)</p><p>Zero-G Combat (9th level)</p><p></p><p>Weapons</p><p>Cutlass TL 3 Cr150 +14/+9 (1d8+4/18) 1250g</p><p>Blade TL 3 Cr50 +13/+8 (1d6+4/19) 350g</p><p>Dew Claw +14/+9 (1d6+4)</p><p>Auto Pistol TL 5 Cr200 Rng 45m +12/+7 (d10) 750g</p><p>3 magazines Cr30 750g</p><p>Autosnub Pistol TL8 Cr150 Rng 18m +12/+7 (d10) 250g</p><p>4 magazines Tranq Cr40 120g</p><p>4 magazines +8 AP Cr440 120g</p><p>Gauss Rifle w/ETS TL12 Cr4500 Rng 96m +13/+8 (2d12) 5300g </p><p>12 magazines Cr360 4800g</p><p>6 HEAP RAM grenades Cr90 6 kg</p><p>2 HEAP Hand grenades Cr30 2kg</p><p>2 Smoke Hand grenades Cr20 2kg</p><p></p><p>Stored Reserve Ammo: 30 magazines Autopistol Cr900, 20 magazines Autosnub Tranq Cr200, 40 magazines Autosnub +8 AP Cr4400, 60 magazines Gauss Rifle Cr1800, 1cs. HEAP RAM grenades Cr300, 1cs. HEAP Grenades Cr300, 1cs. Smoke Grenades Cr200, 1000 kg Plastic Explosive Cr20,000</p><p></p><p>Armor</p><p>Flak Jacket AR 4 Cr100 1kg</p><p>Or</p><p>Combat Environment Suit w/TL 14 Chameleon and Psi Shield AR 6 (AC +10) Cr10,500 3kg</p><p>Or </p><p>Tailored Vacc Suit w/ TL 14 Chameleon and Psi Shield AR 2 (AC +6) CR18000 no weight</p><p></p><p>Equipment (carried as needed)</p><p>LR Communicator Cr 500 1.5 kg</p><p>Personal Communicator Cr250 .3 kg</p><p>Personal Medkit Cr 15,000 (loaded with Medical Slow) (always carried)</p><p>2 Supply Reloads Cr 1,000</p><p>20 doses Medical drug Cr 2000</p><p>20 doses Medical Slow Cr 2000</p><p>Combination Mask (always carried in case on belt) Cr150 1 kg</p><p>Hand Computer Cr1000 .5 kg</p><p>TL13 Binoculars Cr75 1kg</p><p>Electric Torch Cr 10 .5kg</p><p></p><p>Lemme know what must go, etc.</p></blockquote><p></p>
[QUOTE="Orvallon, post: 1662505, member: 19212"] Well, here he is, as he stands now. Well, the crunchy bits anyway, I'm still working on the background material Trelelawiero Male Aslan Mercenary Pilot Homeworld: Hryo Height: 7’3” Weight: 260 lbs Fur: Brown, streaked with grey, “mane” is darker brown, almost reddish Cr: 79815 Terms 8 Age 46 XP:41,000 Level: 3rd Marine – 4th Mercenary – 2nd Traveller Str 18 (+4) (+2 Race) Dex 16 (+3)(-2 Race, +1 Level) Con 14 (+2) Int 12 (+1) Wis 8 (-1) (-2 Race) Cha 12 (+1) (+1 Level) Edu 13 (+1) (+2 Muster Out) Soc 10 BAB: +9 AC: 17 (AR 4) Flak Jacket, AC 23 (AR 6) CES, AC 19 (AR 2) TVS Melee: +13 Ranged: +12 Life Blood: 14 Stamina: 68 Init: +3 Fort: + 9 Reflex: +7 Will: +5 Move: 12m, 18 in combat Marine Skills Demolitions 6 (+9) Pilot 12 (+15) Gunnery 12 (+11) Mercenary Skills Intimidate 6 (+7) T/Sensors 3 (+4) Spot 3 (+2) Traveller Skills K/Gateway Domain Starports 2 (+3) World Skills Gambling 3 (+4) T/Computer 0 (+1) Feats Vessel/Grav (world) Vessel/Ship’s Boat (Marine bonus) Vessel/Starship (Traveller bonus) AP – Light (Marines) AP – Medium (Marines) AP – Vacc Suit (Marines) WP – Marksman (Marines) WP – Combat Rifleman (Marines) WP – Swordsman (Marines) WP – Ship’s Weapons (Marine bonus) WF – Gauss Rifle (6th level) WF- Cutlass (Marines) Precise Shot (Merc bonus) Rapid Shot (Merc bonus) Point Blank Shot (3rd level) Tolerance (1st level) Zero/Low G Adaptation (Traveller bonus) Zero-G Combat (9th level) Weapons Cutlass TL 3 Cr150 +14/+9 (1d8+4/18) 1250g Blade TL 3 Cr50 +13/+8 (1d6+4/19) 350g Dew Claw +14/+9 (1d6+4) Auto Pistol TL 5 Cr200 Rng 45m +12/+7 (d10) 750g 3 magazines Cr30 750g Autosnub Pistol TL8 Cr150 Rng 18m +12/+7 (d10) 250g 4 magazines Tranq Cr40 120g 4 magazines +8 AP Cr440 120g Gauss Rifle w/ETS TL12 Cr4500 Rng 96m +13/+8 (2d12) 5300g 12 magazines Cr360 4800g 6 HEAP RAM grenades Cr90 6 kg 2 HEAP Hand grenades Cr30 2kg 2 Smoke Hand grenades Cr20 2kg Stored Reserve Ammo: 30 magazines Autopistol Cr900, 20 magazines Autosnub Tranq Cr200, 40 magazines Autosnub +8 AP Cr4400, 60 magazines Gauss Rifle Cr1800, 1cs. HEAP RAM grenades Cr300, 1cs. HEAP Grenades Cr300, 1cs. Smoke Grenades Cr200, 1000 kg Plastic Explosive Cr20,000 Armor Flak Jacket AR 4 Cr100 1kg Or Combat Environment Suit w/TL 14 Chameleon and Psi Shield AR 6 (AC +10) Cr10,500 3kg Or Tailored Vacc Suit w/ TL 14 Chameleon and Psi Shield AR 2 (AC +6) CR18000 no weight Equipment (carried as needed) LR Communicator Cr 500 1.5 kg Personal Communicator Cr250 .3 kg Personal Medkit Cr 15,000 (loaded with Medical Slow) (always carried) 2 Supply Reloads Cr 1,000 20 doses Medical drug Cr 2000 20 doses Medical Slow Cr 2000 Combination Mask (always carried in case on belt) Cr150 1 kg Hand Computer Cr1000 .5 kg TL13 Binoculars Cr75 1kg Electric Torch Cr 10 .5kg Lemme know what must go, etc. [/QUOTE]
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