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T20 Traveller 3 Vs 3.5 Srd
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<blockquote data-quote="DMScott" data-source="post: 1725493" data-attributes="member: 11734"><p>Not really - I used to design MegaTraveller ships without a spreadsheet, and didn't find it any harder than High Guard. <em>Fire, Fusion, and Steel</em> for Traveller: New Era was the one that looked to me like a spreadsheet would be good, but I never really played around with it.</p><p></p><p>Nowadays, I've gone back to using the Book 2 rules from the original Traveller set, with some additions stolen from various house rule systems (such as the ones on Freelance Traveller, <a href="http://www.freelancetraveller.com/index.html" target="_blank">http://www.freelancetraveller.com/index.html</a>). Those aren't so good for wargame-quality naval ships, but they're darn good for a group of adventurers tooling around in a free trader. I also prefer the "small ships" feel since it means PCs won't automatically be outclassed by any military ship they see, which makes them more likely to do something entertaining.</p></blockquote><p></p>
[QUOTE="DMScott, post: 1725493, member: 11734"] Not really - I used to design MegaTraveller ships without a spreadsheet, and didn't find it any harder than High Guard. [i]Fire, Fusion, and Steel[/i] for Traveller: New Era was the one that looked to me like a spreadsheet would be good, but I never really played around with it. Nowadays, I've gone back to using the Book 2 rules from the original Traveller set, with some additions stolen from various house rule systems (such as the ones on Freelance Traveller, [url]http://www.freelancetraveller.com/index.html[/url]). Those aren't so good for wargame-quality naval ships, but they're darn good for a group of adventurers tooling around in a free trader. I also prefer the "small ships" feel since it means PCs won't automatically be outclassed by any military ship they see, which makes them more likely to do something entertaining. [/QUOTE]
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