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<blockquote data-quote="Shayuri" data-source="post: 3592730" data-attributes="member: 4936"><p>Here's my sheet so far!</p><p></p><p><strong>Basics</strong></p><p>Name: Melara Richter</p><p>Race: Human</p><p>Occupation: Navy 7 (Rank E-3)</p><p>Terms: 3</p><p>Exp: 26,000/28,000</p><p>Decorations: MCUFx2</p><p></p><p>Description: Melara has a light build, smallish and slim. Her skin is naturally a dusky tan, and her hair a few shades darker brown. She has striking pale green eyes, like jade and long lashes that belie her tomboyishly short, somewhat ruffled hairstyle. She dresses pragmatically, preferring pants to skirts and shipboard jumpsuits to just about anything. Quick to anger, quick to forgive and good-humored, it's rare that she's not smiling about something, even if it's a sarcastic one.</p><p></p><p>Homeworld: Jericho TL10 - C Starport, Non-agri Poor Desert</p><p></p><p>[sblock=Stats]</p><p>Str 9</p><p>Dex 18</p><p>Con 15</p><p>Int 16</p><p>Wis 12</p><p>Cha 13</p><p>Edu 11</p><p>Soc 8[/sblock]</p><p>[sblock=Combat and Saves]</p><p>BAB: +3</p><p>Init: +4</p><p>AC: 18</p><p>Lifeblood: 15</p><p>Stamina: 44</p><p></p><p>Fort: +4 (+2 base + 2 Con)</p><p>Reflex: +6 (+2 base + 4 Dex)</p><p>Will: +6 (+5 base + 1 Wis)[/sblock]</p><p>[sblock=Feats and Skills]</p><p>Feats</p><p>Home</p><p>Vessel: Grav</p><p></p><p>Career</p><p>Armor Prof: Light</p><p>Armor Prof: Vacc suit</p><p>Weapon Prof: Marksman</p><p>Weapon Prof: Laser</p><p></p><p>1 Psi Training</p><p> - Psi Index 14</p><p> - Affinities: Awareness, Clairvoyance, Telepathy, Telekinesis</p><p>1 Skill Focus: Pilot</p><p>3 Weapon Prof: Ship's Weapons</p><p>6 Clairvoyance - Sense</p><p></p><p>b1 Vessel Ship's Boat</p><p>b2 Vessel Starship</p><p>b3 PMOS: Pilot</p><p>b4 Ship's Tactics</p><p></p><p>Skills 40+60</p><p>Bribery (CHA) +6 (5 ranks + 1 Cha)</p><p>Driving (DEX)</p><p>Forgery (INT/DEX)</p><p>Forward Observer (INT)</p><p>Gambling (INT) +9 (5 ranks + 3 Int +1 luck)</p><p>Gather Information (CHA) +6 (5 ranks + 1 Cha)</p><p>Gunnery (WIS) +11 (10 ranks + 1 Wis)</p><p>Leader (INT/CHA)</p><p>Liaison (CHA) +7 (6 ranks + 1 Cha)</p><p>Navigation (EDU)</p><p>P/Administration (WIS) +10 (5 ranks + 1 Wis +4 synergy)</p><p>Pilot (INT/DEX) +17 (10 ranks + 4 Dex + 3 Feat)</p><p>Psionic: Clairvoyance +4 (2 ccranks + 2 Psi)</p><p>Recruiting (EDU)</p><p>Survival (WIS) +3 (2 ranks + 1 Wis)</p><p>T/Astrogation (EDU) +10 (10 ranks + 0 Edu)</p><p>T/Sensors (EDU) +10 (10 ranks + 0 Edu)</p><p></p><p>Spot (Wis) +10 (9 ranks + 1 Wis)</p><p>Bluff (Cha) +10 (9 ranks + 1 Cha)</p><p>T/Communications (Edu) +10 (10 ranks + 0 Edu)</p><p></p><p>Languages: Solomani, Vilani[/sblock]</p><p>[sblock=Equipment]</p><p>Money: 8,455cr</p><p></p><p>Weapons</p><p>Navy Laser Pistol, +7 to hit, 2d10 dmg, 25rnds, 1000cr (free), 1.2kg</p><p>Snub Pistol, +7 to hit, 1d10 dmg, 6/15rnds, 250cr, .25kg</p><p></p><p>Armor</p><p>Flack jacket, AR4, Max Dex +6, no penalty, 100cr, 1kg</p><p>TL 12 Vacc suit, AR3, Max Dex +2, -3 check penalty, 8,000cr, 2kg</p><p></p><p>Equipment</p><p>Personal Comm, 250cr, .3kg, cellphone, basically</p><p>Long Range Comm, 500cr, 1.5kg, 500km range</p><p>Combination Mask, 150cr, 1kg, breathe in thin, v.thin, or tainted</p><p>Hand Computer, 1000cr, .5kg, A computer</p><p>Radiation Counter, 250cr, 1kg</p><p>Watch, 25cr, -</p><p>Cold Light Lantern, 20cr, .25kg[/sblock]</p><p></p><p>[sblock=Background/History]</p><p></p><p>Melara was born on a planer in a distant sector called Jericho; an old world where most of the water had either dried up from the scorching surface heat, or migrated underground into aquifers. However, it had mineral wealth and the initial colonies were mostly mining. The sand of Jericho is rich in silicates, making it useful for proccessing into glass and semiconductors, and so manufacturing plants went up as well. Soon there was a thriving Human civilization, specializing in mining and high tech manufacturing, supported by imported food and what they could grow in subterranean gardens and hydroponics bays. While prospecting for such watery caves, the Humans encountered several colonies of Droyne, who had been living down there for some time, but making very little surface impression. Because the Droyne are scarce, and almost always live underground in the aquifers, racial tensions with the Humans are unusually low, and trade for food and equipment between them is common.</p><p></p><p>From early on, Melara disliked being confined. Even the huge sand screening dome of the factory city was ultimately too small for her, and she frequently went outside it's protective confines in small, rented personal air raft. She loved the wind and the spray of sand, and most of all the untethered openness of the sky. It was welcome relief from her tumultuous home life, where there was never enough money, never enough of anything. Being young though, she was also bold, and it nearly cost her big.</p><p></p><p>She really was out too far when the storm hit...a freak desert wind that stirred up a howling wall of sand. They weren't common at this latitude, but weren't unknown either, and there was no real way to predict them. As she struggled to keep control, the raft was damaged by sand getting into it, forcing her to land hard behind a rocky outcropping...the only shelter for miles. Fortunately, the outcropping was actually a cave entrance, and the Droyne scouts had seen her land. She was quickly ushered inside to wait the storm out.</p><p></p><p>With not much else to do, Melara talked with the sport she came to call 'Viktor,' (the closest approximation to his real name she could pronounce) who had brought her in. He was the only one who spoke Vilani in the nest, and was very curious about the surface and what it was like. She, in turn, was curious about them. When the storm subsided and Melara, Viktor and a contingent of workers went out to dig the raft up, they found a rescue flyer from the city had already tracked down its beacon.</p><p></p><p>Over the next few years, the droyne colony was a getaway for Mel. Her grades in school were lackluster, earning her a lot of grief at home. The Human culture of Jericho had a strong work ethic, even as most of the workers were systematically exploited. Melara's school scores meant she wouldn't be breaking out of the cycle of low paying jobs that had deviled her parents. The disappoint of that from them, and wretched defiance from her sparked a blowout row, and the end of which Mel promised not to be a burden to the family and stormed out.</p><p></p><p>With nowhere else to go, she returned to the droyne and asked if she could stay there until she worked out what she was going to do. Viktor put in a good word, and the tentative answer was yes...though she knew her welcome would expire soon. The droyne here was more used to Humans than most, but that didn't mean they wanted them wandering around the nests!</p><p></p><p>In the end, enlisting in the Navy was a way out. Quickly she came to appreciate it though. Not only because her native talents as a pilot were impressive, but because she had a definite value there. Something she'd rarely felt at home.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3592730, member: 4936"] Here's my sheet so far! [b]Basics[/b] Name: Melara Richter Race: Human Occupation: Navy 7 (Rank E-3) Terms: 3 Exp: 26,000/28,000 Decorations: MCUFx2 Description: Melara has a light build, smallish and slim. Her skin is naturally a dusky tan, and her hair a few shades darker brown. She has striking pale green eyes, like jade and long lashes that belie her tomboyishly short, somewhat ruffled hairstyle. She dresses pragmatically, preferring pants to skirts and shipboard jumpsuits to just about anything. Quick to anger, quick to forgive and good-humored, it's rare that she's not smiling about something, even if it's a sarcastic one. Homeworld: Jericho TL10 - C Starport, Non-agri Poor Desert [sblock=Stats] Str 9 Dex 18 Con 15 Int 16 Wis 12 Cha 13 Edu 11 Soc 8[/sblock] [sblock=Combat and Saves] BAB: +3 Init: +4 AC: 18 Lifeblood: 15 Stamina: 44 Fort: +4 (+2 base + 2 Con) Reflex: +6 (+2 base + 4 Dex) Will: +6 (+5 base + 1 Wis)[/sblock] [sblock=Feats and Skills] Feats Home Vessel: Grav Career Armor Prof: Light Armor Prof: Vacc suit Weapon Prof: Marksman Weapon Prof: Laser 1 Psi Training - Psi Index 14 - Affinities: Awareness, Clairvoyance, Telepathy, Telekinesis 1 Skill Focus: Pilot 3 Weapon Prof: Ship's Weapons 6 Clairvoyance - Sense b1 Vessel Ship's Boat b2 Vessel Starship b3 PMOS: Pilot b4 Ship's Tactics Skills 40+60 Bribery (CHA) +6 (5 ranks + 1 Cha) Driving (DEX) Forgery (INT/DEX) Forward Observer (INT) Gambling (INT) +9 (5 ranks + 3 Int +1 luck) Gather Information (CHA) +6 (5 ranks + 1 Cha) Gunnery (WIS) +11 (10 ranks + 1 Wis) Leader (INT/CHA) Liaison (CHA) +7 (6 ranks + 1 Cha) Navigation (EDU) P/Administration (WIS) +10 (5 ranks + 1 Wis +4 synergy) Pilot (INT/DEX) +17 (10 ranks + 4 Dex + 3 Feat) Psionic: Clairvoyance +4 (2 ccranks + 2 Psi) Recruiting (EDU) Survival (WIS) +3 (2 ranks + 1 Wis) T/Astrogation (EDU) +10 (10 ranks + 0 Edu) T/Sensors (EDU) +10 (10 ranks + 0 Edu) Spot (Wis) +10 (9 ranks + 1 Wis) Bluff (Cha) +10 (9 ranks + 1 Cha) T/Communications (Edu) +10 (10 ranks + 0 Edu) Languages: Solomani, Vilani[/sblock] [sblock=Equipment] Money: 8,455cr Weapons Navy Laser Pistol, +7 to hit, 2d10 dmg, 25rnds, 1000cr (free), 1.2kg Snub Pistol, +7 to hit, 1d10 dmg, 6/15rnds, 250cr, .25kg Armor Flack jacket, AR4, Max Dex +6, no penalty, 100cr, 1kg TL 12 Vacc suit, AR3, Max Dex +2, -3 check penalty, 8,000cr, 2kg Equipment Personal Comm, 250cr, .3kg, cellphone, basically Long Range Comm, 500cr, 1.5kg, 500km range Combination Mask, 150cr, 1kg, breathe in thin, v.thin, or tainted Hand Computer, 1000cr, .5kg, A computer Radiation Counter, 250cr, 1kg Watch, 25cr, - Cold Light Lantern, 20cr, .25kg[/sblock] [sblock=Background/History] Melara was born on a planer in a distant sector called Jericho; an old world where most of the water had either dried up from the scorching surface heat, or migrated underground into aquifers. However, it had mineral wealth and the initial colonies were mostly mining. The sand of Jericho is rich in silicates, making it useful for proccessing into glass and semiconductors, and so manufacturing plants went up as well. Soon there was a thriving Human civilization, specializing in mining and high tech manufacturing, supported by imported food and what they could grow in subterranean gardens and hydroponics bays. While prospecting for such watery caves, the Humans encountered several colonies of Droyne, who had been living down there for some time, but making very little surface impression. Because the Droyne are scarce, and almost always live underground in the aquifers, racial tensions with the Humans are unusually low, and trade for food and equipment between them is common. From early on, Melara disliked being confined. Even the huge sand screening dome of the factory city was ultimately too small for her, and she frequently went outside it's protective confines in small, rented personal air raft. She loved the wind and the spray of sand, and most of all the untethered openness of the sky. It was welcome relief from her tumultuous home life, where there was never enough money, never enough of anything. Being young though, she was also bold, and it nearly cost her big. She really was out too far when the storm hit...a freak desert wind that stirred up a howling wall of sand. They weren't common at this latitude, but weren't unknown either, and there was no real way to predict them. As she struggled to keep control, the raft was damaged by sand getting into it, forcing her to land hard behind a rocky outcropping...the only shelter for miles. Fortunately, the outcropping was actually a cave entrance, and the Droyne scouts had seen her land. She was quickly ushered inside to wait the storm out. With not much else to do, Melara talked with the sport she came to call 'Viktor,' (the closest approximation to his real name she could pronounce) who had brought her in. He was the only one who spoke Vilani in the nest, and was very curious about the surface and what it was like. She, in turn, was curious about them. When the storm subsided and Melara, Viktor and a contingent of workers went out to dig the raft up, they found a rescue flyer from the city had already tracked down its beacon. Over the next few years, the droyne colony was a getaway for Mel. Her grades in school were lackluster, earning her a lot of grief at home. The Human culture of Jericho had a strong work ethic, even as most of the workers were systematically exploited. Melara's school scores meant she wouldn't be breaking out of the cycle of low paying jobs that had deviled her parents. The disappoint of that from them, and wretched defiance from her sparked a blowout row, and the end of which Mel promised not to be a burden to the family and stormed out. With nowhere else to go, she returned to the droyne and asked if she could stay there until she worked out what she was going to do. Viktor put in a good word, and the tentative answer was yes...though she knew her welcome would expire soon. The droyne here was more used to Humans than most, but that didn't mean they wanted them wandering around the nests! In the end, enlisting in the Navy was a way out. Quickly she came to appreciate it though. Not only because her native talents as a pilot were impressive, but because she had a definite value there. Something she'd rarely felt at home.[/sblock] [/QUOTE]
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