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T5 - The Verdict
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<blockquote data-quote="Water Bob" data-source="post: 6148458" data-attributes="member: 92305"><p><em><strong>On The Turning Away...</strong></em><p style="margin-left: 20px"><p style="margin-left: 20px"><strong>-- Pink Floyd</strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> </p><p></p><p></p><p></p><p></p><p>Although I haven't read the entire book cover to cover, I've studied major parts of the game, and I've commented quite a lot about what I've found.</p><p></p><p>Yesterday, I came to a decision about T5 when I was answering a post about yet another problem found in the game.</p><p></p><p>What I said was...</p><p></p><p><strong>As much as I wanted to like T5, it's really just too broken to play. The game is a mess. Yes, there are a couple of good ideas presented in the game--some brillant ones, even. But, as a whole, the game will bring nothing but heartache to the T5 Ref, constantly forcing him to tweak and fix and House Rule broken or ugly parts of the game.</strong></p><p><strong></strong></p><p><strong>The reason we pay for Core Rulebooks is to have someone else spend a lot of time and energy working out a fun, viable game system to use in our games. Otherwise, we'd just save the money and make up our own games.</strong></p><p><strong></strong></p><p><strong>T5, plain and simple, is just not delivering.</strong></p><p></p><p></p><p></p><p></p><p>It's a shame, really. I had so much hope for T5. I feel like I did when the new Star Wars prequels came out: At first, elated at the idea of new Star Wars, then disappointed with the result.</p><p></p><p>Maybe T5 will turn into a viable game, down the road, after published supplements that not only fix the eratta but the downright broken parts, too. And, if that happens, I'll look at T5 again.</p><p></p><p>But, for now, with the game the way it is, I'm going to have to stick with Classic Traveller.</p><p></p><p>And, my opinion on T5 is: Thumbs Down.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6148458, member: 92305"] [I][B]On The Turning Away...[/B][/I][INDENT][INDENT][B]-- Pink Floyd[/B] [/INDENT] [/INDENT] Although I haven't read the entire book cover to cover, I've studied major parts of the game, and I've commented quite a lot about what I've found. Yesterday, I came to a decision about T5 when I was answering a post about yet another problem found in the game. What I said was... [B]As much as I wanted to like T5, it's really just too broken to play. The game is a mess. Yes, there are a couple of good ideas presented in the game--some brillant ones, even. But, as a whole, the game will bring nothing but heartache to the T5 Ref, constantly forcing him to tweak and fix and House Rule broken or ugly parts of the game. The reason we pay for Core Rulebooks is to have someone else spend a lot of time and energy working out a fun, viable game system to use in our games. Otherwise, we'd just save the money and make up our own games. T5, plain and simple, is just not delivering.[/B] It's a shame, really. I had so much hope for T5. I feel like I did when the new Star Wars prequels came out: At first, elated at the idea of new Star Wars, then disappointed with the result. Maybe T5 will turn into a viable game, down the road, after published supplements that not only fix the eratta but the downright broken parts, too. And, if that happens, I'll look at T5 again. But, for now, with the game the way it is, I'm going to have to stick with Classic Traveller. And, my opinion on T5 is: Thumbs Down. [/QUOTE]
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