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General Tabletop Discussion
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Table Dynamics: Fostering Collaboration
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<blockquote data-quote="Wolfpack48" data-source="post: 9625449" data-attributes="member: 6872648"><p>Sure.</p><p></p><p>Two of the players are veteran role-players and the defacto "speaker" is one of them. They both understand well at least the concept of cooperative play, but the "speaker" pretty much dictates all tactical operations. He doesn't talk to other players, only to the GM. Of the other players, one is a complete noobie, and the other is relatively new, but understands well roleplaying and cooperative play. The speaker is definitely an old wargamer at heart and wants exact measurements of the height of the wall, how many feet exactly something away is, etc, etc. I always joke that he needs a holodeck in order to envision any scene, though we do use battlemaps.</p><p></p><p>I think he thinks because he's the tactician that he needs to "lead" even though I have to say some of the tactical advice isn't necessarily good. In any case, I'd love if the players talked out how they were going to proceed, made a decision as a group so that I don't feel like it's one guy playing the game, and everyone else tagging along.</p><p></p><p>One other thing to mention: we have a long rectangular table, and 3 of the players sit on the long sides, while the "speaker" sits at the end opposite me. I have thought about asking everyone to take up the side positions on the table, so that the "speaker" doesn't feel like he has some kind of personal connection and sway with the GM from the position opposite on the table.</p></blockquote><p></p>
[QUOTE="Wolfpack48, post: 9625449, member: 6872648"] Sure. Two of the players are veteran role-players and the defacto "speaker" is one of them. They both understand well at least the concept of cooperative play, but the "speaker" pretty much dictates all tactical operations. He doesn't talk to other players, only to the GM. Of the other players, one is a complete noobie, and the other is relatively new, but understands well roleplaying and cooperative play. The speaker is definitely an old wargamer at heart and wants exact measurements of the height of the wall, how many feet exactly something away is, etc, etc. I always joke that he needs a holodeck in order to envision any scene, though we do use battlemaps. I think he thinks because he's the tactician that he needs to "lead" even though I have to say some of the tactical advice isn't necessarily good. In any case, I'd love if the players talked out how they were going to proceed, made a decision as a group so that I don't feel like it's one guy playing the game, and everyone else tagging along. One other thing to mention: we have a long rectangular table, and 3 of the players sit on the long sides, while the "speaker" sits at the end opposite me. I have thought about asking everyone to take up the side positions on the table, so that the "speaker" doesn't feel like he has some kind of personal connection and sway with the GM from the position opposite on the table. [/QUOTE]
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