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<blockquote data-quote="Sammael" data-source="post: 3858107" data-attributes="member: 4475"><p>Well, generally speaking, I have discovered that <strong>four</strong> is the ideal number of players for me. Six is manageable but hard, and I am decidedly incapable of running the game for more than six people.</p><p></p><p>Having said that, here's what I'd do if I absolutely <strong>had</strong> to run a game for more than 6 players at a time:</p><p></p><ul> <li data-xf-list-type="ul">Disallow any animal companions/special mounts/familiars (replace them with bonus feats if needed)</li> <li data-xf-list-type="ul">Ban all summoning spells</li> <li data-xf-list-type="ul">Ban any other complex spells/effects that require a lot of adjudication (especially of the polymorph subschool)</li> <li data-xf-list-type="ul">The above three point to basically banning druids; oh well</li> <li data-xf-list-type="ul">Limit the amount of time per player per turn in combat</li> <li data-xf-list-type="ul">Limit the trivial roleplaying encounters (shopping, traveling, etc) to a minimum, and try to get all housekeeping between sessions</li> <li data-xf-list-type="ul">Use as much benign railroading as you can get away with (because the time it takes 10 people to agree on ANYTHING - like which inn to go to - is measured in HOURS); still, try not to take away the <em>important</em> choices (i.e. don't force them to go on a quest if they don't want to)</li> <li data-xf-list-type="ul">Force them to be of compatible alignment and behavior (to avoid party in-fighting...)</li> <li data-xf-list-type="ul">Use minis or tokens for combat</li> <li data-xf-list-type="ul">Try not to use too many opponents at the same time (better to focus on 2-3 more powerful creatures), so as not to take away game time from players (they are taking too much game time from each other anyway)</li> <li data-xf-list-type="ul">Enforce the "no two players may speak at one time" rule</li> </ul><p></p><p>At least, that's how I'd do it...</p></blockquote><p></p>
[QUOTE="Sammael, post: 3858107, member: 4475"] Well, generally speaking, I have discovered that [b]four[/b] is the ideal number of players for me. Six is manageable but hard, and I am decidedly incapable of running the game for more than six people. Having said that, here's what I'd do if I absolutely [b]had[/b] to run a game for more than 6 players at a time: [list] [*]Disallow any animal companions/special mounts/familiars (replace them with bonus feats if needed) [*]Ban all summoning spells [*]Ban any other complex spells/effects that require a lot of adjudication (especially of the polymorph subschool) [*]The above three point to basically banning druids; oh well [*]Limit the amount of time per player per turn in combat [*]Limit the trivial roleplaying encounters (shopping, traveling, etc) to a minimum, and try to get all housekeeping between sessions [*]Use as much benign railroading as you can get away with (because the time it takes 10 people to agree on ANYTHING - like which inn to go to - is measured in HOURS); still, try not to take away the [i]important[/i] choices (i.e. don't force them to go on a quest if they don't want to) [*]Force them to be of compatible alignment and behavior (to avoid party in-fighting...) [*]Use minis or tokens for combat [*]Try not to use too many opponents at the same time (better to focus on 2-3 more powerful creatures), so as not to take away game time from players (they are taking too much game time from each other anyway) [*]Enforce the "no two players may speak at one time" rule [/list] At least, that's how I'd do it... [/QUOTE]
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