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<blockquote data-quote="Lanefan" data-source="post: 3860140" data-attributes="member: 29398"><p>*If* you're looking only for speed of in-game progress, the following list makes sense. If people are having fun even if you're only getting through a room or two per session, don't change a thing! If attention is flagging, however, then crack the whip...</p><p>Again, if you and most of the players are happy with a slower pace of play, let it go...</p><p>Keep in mind, though, that what is "trivial" to you as DM might not be trivial to the players...particularly if they're heavy on the in-character role-play aspect of things. You'll get a feel for this soon enough.</p><p>I could not disagree more with this...but then, I don't mind in-party arguments. Let people play what they want, and you'll probably find there'll be some sessions where you as DM won't have to do a thing except give rulings, as the party will run the game for you by fighting each other. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Never mind that often the sessions that players remember fondly for years after are those where the party fights itself...</p><p>These last few are excellent advice regardless of the situation.</p><p></p><p>And, above all else, look for any possible chance to split the party in half, to become two separate parties run on separate nights. (says he, who has twice in his DMing career had to do just this...)</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3860140, member: 29398"] *If* you're looking only for speed of in-game progress, the following list makes sense. If people are having fun even if you're only getting through a room or two per session, don't change a thing! If attention is flagging, however, then crack the whip... Again, if you and most of the players are happy with a slower pace of play, let it go... Keep in mind, though, that what is "trivial" to you as DM might not be trivial to the players...particularly if they're heavy on the in-character role-play aspect of things. You'll get a feel for this soon enough. I could not disagree more with this...but then, I don't mind in-party arguments. Let people play what they want, and you'll probably find there'll be some sessions where you as DM won't have to do a thing except give rulings, as the party will run the game for you by fighting each other. :) Never mind that often the sessions that players remember fondly for years after are those where the party fights itself... These last few are excellent advice regardless of the situation. And, above all else, look for any possible chance to split the party in half, to become two separate parties run on separate nights. (says he, who has twice in his DMing career had to do just this...) Lanefan [/QUOTE]
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