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Table practices for handling skills in 5e?
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<blockquote data-quote="Swarmkeeper" data-source="post: 9260570" data-attributes="member: 6921763"><p>Hmm... I actually think you <em>are </em>running Stealth as intended. The advice in the DMG (p. 237) is to only call for a roll if the outcome is in doubt <em>and</em> if there is a meaningful consequence for failure. If there is no uncertainty, the character can automatically succeed at their declared task - in this case, moving stealthily to avoid detection when there is no one around/able/caring to detect them. If they continue on the path and now there are some lookouts in range, well, sure, have them roll Dex(Stealth) against the lookouts' Wis(Perception). If the PC fails, they are detected and... consequences.</p><p></p><p>The other skills can be handled the same way: the DM should only call for an ability check roll when there is uncertainty in an outcome and a meaningful consequence for failure. Otherwise, auto-succeed (or auto-fail as the case may be) and move on.</p><p></p><p>Notably, this obviates the need for "secret" ability check rolls behind the DM screen as the dice only come out when the criteria are met.</p><p></p><p>TL;DR: we don't treat the rolling of different skills differently at our 5e table.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9260570, member: 6921763"] Hmm... I actually think you [I]are [/I]running Stealth as intended. The advice in the DMG (p. 237) is to only call for a roll if the outcome is in doubt [I]and[/I] if there is a meaningful consequence for failure. If there is no uncertainty, the character can automatically succeed at their declared task - in this case, moving stealthily to avoid detection when there is no one around/able/caring to detect them. If they continue on the path and now there are some lookouts in range, well, sure, have them roll Dex(Stealth) against the lookouts' Wis(Perception). If the PC fails, they are detected and... consequences. The other skills can be handled the same way: the DM should only call for an ability check roll when there is uncertainty in an outcome and a meaningful consequence for failure. Otherwise, auto-succeed (or auto-fail as the case may be) and move on. Notably, this obviates the need for "secret" ability check rolls behind the DM screen as the dice only come out when the criteria are met. TL;DR: we don't treat the rolling of different skills differently at our 5e table. [/QUOTE]
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