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Table practices for handling skills in 5e?
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<blockquote data-quote="Clint_L" data-source="post: 9260571" data-attributes="member: 7035894"><p>Skill checks are called for as needed, or when the players want to use one, and are mostly done publicly. Up to two players can roll, or one player with advantage if someone else is assisting and qualified to assist. Guidance, bardic inspiration, etc. have to be announced before the roll, not after.</p><p></p><p>I usually make my rolls publicly too, except in cases where the characters wouldn't immediately know if they are successful or not. For example, if you are trying to deceive the guard, you roll your deception check and I secretly make his insight roll if he has any reason to be suspicious.</p><p></p><p>For a lot of rolls, I will allow different options - various lore skills might be applicable to a piece of knowledge, acrobatics or athletics to climb a tree, etc. When in doubt, I try to give players the benefit.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9260571, member: 7035894"] Skill checks are called for as needed, or when the players want to use one, and are mostly done publicly. Up to two players can roll, or one player with advantage if someone else is assisting and qualified to assist. Guidance, bardic inspiration, etc. have to be announced before the roll, not after. I usually make my rolls publicly too, except in cases where the characters wouldn't immediately know if they are successful or not. For example, if you are trying to deceive the guard, you roll your deception check and I secretly make his insight roll if he has any reason to be suspicious. For a lot of rolls, I will allow different options - various lore skills might be applicable to a piece of knowledge, acrobatics or athletics to climb a tree, etc. When in doubt, I try to give players the benefit. [/QUOTE]
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Table practices for handling skills in 5e?
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