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Table practices for handling skills in 5e?
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<blockquote data-quote="Quickleaf" data-source="post: 9260580" data-attributes="member: 20323"><p>I wouldn't have thought much of the idea of rolling Stealth more like a saving throw until I tried it – it worked great for the players I tried it with. Tastes differ, but it actually preserves the mystery more like what you miss from the days of rolling behind the DM screen!</p><p></p><p>Edit: I've also found that reworking Perception to function more as a reaction to threat (i.e. saving throw) to avoid traps or ambushes at the last second <em>vastly </em>improved game flow in the sessions where I've been able to try it out.</p><p></p><p></p><p>All good ideas in my book. Do you handle Lore skills the same as other skills at your table? Roll to meet a DC, then GM spouts some lore, and player says something "ok yeah, I'll share that with the party"? I ask, because I find that immensely unsatisfying at the table.</p><p></p><p></p><p>That may be, but in actual play? I NEVER saw anyone using Stealth more like a saving throw in 5e or any other edition. It was always the player declared "I'll try to hide behind the standing stone", and boom the roll was immediate. I get your point, but my counterpoint is regardless of what the rules say or do not say about rolling procedure in regards to skills, switching it up this way with Stealth is a very different way from handling sneaking rolls I've ever seen at the table.</p><p></p><p></p><p>With your example of deceiving a guard... how has that played out at your table? Did the player say "I want to trick the guard into letting us pass by claiming we're the rotation duty?" and you said "sure, roll Deception" player rolled, succeeded, and you narrated happened? Did it begin with the player speaking in-character to the guard, then at a certain point in the conversation, you called for a roll, with the DC set irrespective of what the player said leading up to that?</p><p></p><p>What I'm driving at is the uniqueness of social skill checks compared to other skills, at least from what I've observed.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9260580, member: 20323"] I wouldn't have thought much of the idea of rolling Stealth more like a saving throw until I tried it – it worked great for the players I tried it with. Tastes differ, but it actually preserves the mystery more like what you miss from the days of rolling behind the DM screen! Edit: I've also found that reworking Perception to function more as a reaction to threat (i.e. saving throw) to avoid traps or ambushes at the last second [I]vastly [/I]improved game flow in the sessions where I've been able to try it out. All good ideas in my book. Do you handle Lore skills the same as other skills at your table? Roll to meet a DC, then GM spouts some lore, and player says something "ok yeah, I'll share that with the party"? I ask, because I find that immensely unsatisfying at the table. That may be, but in actual play? I NEVER saw anyone using Stealth more like a saving throw in 5e or any other edition. It was always the player declared "I'll try to hide behind the standing stone", and boom the roll was immediate. I get your point, but my counterpoint is regardless of what the rules say or do not say about rolling procedure in regards to skills, switching it up this way with Stealth is a very different way from handling sneaking rolls I've ever seen at the table. With your example of deceiving a guard... how has that played out at your table? Did the player say "I want to trick the guard into letting us pass by claiming we're the rotation duty?" and you said "sure, roll Deception" player rolled, succeeded, and you narrated happened? Did it begin with the player speaking in-character to the guard, then at a certain point in the conversation, you called for a roll, with the DC set irrespective of what the player said leading up to that? What I'm driving at is the uniqueness of social skill checks compared to other skills, at least from what I've observed. [/QUOTE]
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