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Table practices for handling skills in 5e?
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<blockquote data-quote="ezo" data-source="post: 9261074" data-attributes="member: 7037866"><p>I've gotten more into the whole "don't call for the roll until needed".</p><p></p><p>Consider Stealth. The PC always <em>thinks</em> they are being steathy, don't they? They are doing their best, I assume. When they finally get into range of a creature which might hear, see, or even smell them ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), then I have the player roll because <em>at that moment</em> is when it is actually important. Prior to that, they should <em>think</em> they are being quiet, unseen, or whatever.</p><p></p><p>Other skills cause issues as well. Particularly with Perception. They whole "he failed, can I try?" thing. Breaking open a stuck door is also a problem. Now, with many things it is ok, but sometimes it just strains believability especially when you consider the swingyness of the d20.</p><p></p><p>The raging barbarian rolls Str with advantage, getting just a 1 and 3, failing the DC 15 check to open the door. Then, the sorcerer with 8 Str rolls a lucky 19, beating the DC and opens the door. Yes, this can be comical... the party looks to the barbarian, who shame-faced says, "Um, I weakened it for him..." and people snicker. But in general it doesn't really fly for me.</p></blockquote><p></p>
[QUOTE="ezo, post: 9261074, member: 7037866"] I've gotten more into the whole "don't call for the roll until needed". Consider Stealth. The PC always [I]thinks[/I] they are being steathy, don't they? They are doing their best, I assume. When they finally get into range of a creature which might hear, see, or even smell them ( :) ), then I have the player roll because [I]at that moment[/I] is when it is actually important. Prior to that, they should [I]think[/I] they are being quiet, unseen, or whatever. Other skills cause issues as well. Particularly with Perception. They whole "he failed, can I try?" thing. Breaking open a stuck door is also a problem. Now, with many things it is ok, but sometimes it just strains believability especially when you consider the swingyness of the d20. The raging barbarian rolls Str with advantage, getting just a 1 and 3, failing the DC 15 check to open the door. Then, the sorcerer with 8 Str rolls a lucky 19, beating the DC and opens the door. Yes, this can be comical... the party looks to the barbarian, who shame-faced says, "Um, I weakened it for him..." and people snicker. But in general it doesn't really fly for me. [/QUOTE]
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Table practices for handling skills in 5e?
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