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Table practices for handling skills in 5e?
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<blockquote data-quote="DEFCON 1" data-source="post: 9261112" data-attributes="member: 7006"><p>All of these examples are good at highlighting the ways many of us choose to handle our checks. For example how I would handle it:</p><p></p><p>I don't ask for Dexterity (Stealth) checks at the time the person says they are sneaking, because as you point out... they think they are doing a good job. As far as I'm concerned... they have said they are sneaking, so they are. And the only time it matters <em>how well</em> they are sneaking is when there is someone out there who could find them. At which point (unless that creature was also trying to sneak) the PC knows the creature is out there possibly sensing them, and I ask the player <em>at that point</em> to make the check and then I compare it first to the creature's Passive Perception. If the PP is lower than the Stealth check, I determine whether the creature was actually using their action to be on the lookout, and if so I will then have them roll an active Perception check to see if they can roll over 10 and get a better result. But if they creature wasn't keeping an eye out and was doing something else... then its their Passive Perception only.</p><p></p><p>For Perception checks I use them for two different things at two different times. First time is purely for information gathering-- do they hear birds chirping, do they maybe hear water dripping etc. In this case I don't care who or how many make a check, so they can all go ahead and make them. As these are cases that I don't identify a DC to them and only keep it in my head (and give additional info if they roll however many steps above the base DC I have set)... none of them know if they have "succeeded" or "failed" because usually I will give at least something. "The sounds of nature seem normal."</p><p></p><p>Then in terms of Combat... Perception is used like I said above. Everyone's Passive Perception is always on and if anyone tries to sneak up on them but rolls under the PP, then that PC hears the specific creature whose stealth check was under their PP and the comparisons will determine who does or doesn't get to act in the first round of combat. For any PC whose PP did not hear the sneaking creatures... if any of them said they were using their action to "keep watch" (rather than searching for tracks, leading the group forward, foraging, mapping, sleeping, or any other things that they could be doing), those PCs get to make a Perception check to again try to roll higher than their PP number (and thus hopefully notice more sneaking people.)</p><p></p><p>Finally, in terms of the "opening a door" situation... that's one where I don't have anyone roll the check until everyone who says they want to assist states that fact. Then they'll designate which one is the primary check maker and rolling the die, and the others would be secondary helpers who I'd ask to make a DC 10 check first to give the primary person Advantage on their check. And then whatever happens, happens-- there's no "Oh, they failed, I'll now try!" calls.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9261112, member: 7006"] All of these examples are good at highlighting the ways many of us choose to handle our checks. For example how I would handle it: I don't ask for Dexterity (Stealth) checks at the time the person says they are sneaking, because as you point out... they think they are doing a good job. As far as I'm concerned... they have said they are sneaking, so they are. And the only time it matters [I]how well[/I] they are sneaking is when there is someone out there who could find them. At which point (unless that creature was also trying to sneak) the PC knows the creature is out there possibly sensing them, and I ask the player [I]at that point[/I] to make the check and then I compare it first to the creature's Passive Perception. If the PP is lower than the Stealth check, I determine whether the creature was actually using their action to be on the lookout, and if so I will then have them roll an active Perception check to see if they can roll over 10 and get a better result. But if they creature wasn't keeping an eye out and was doing something else... then its their Passive Perception only. For Perception checks I use them for two different things at two different times. First time is purely for information gathering-- do they hear birds chirping, do they maybe hear water dripping etc. In this case I don't care who or how many make a check, so they can all go ahead and make them. As these are cases that I don't identify a DC to them and only keep it in my head (and give additional info if they roll however many steps above the base DC I have set)... none of them know if they have "succeeded" or "failed" because usually I will give at least something. "The sounds of nature seem normal." Then in terms of Combat... Perception is used like I said above. Everyone's Passive Perception is always on and if anyone tries to sneak up on them but rolls under the PP, then that PC hears the specific creature whose stealth check was under their PP and the comparisons will determine who does or doesn't get to act in the first round of combat. For any PC whose PP did not hear the sneaking creatures... if any of them said they were using their action to "keep watch" (rather than searching for tracks, leading the group forward, foraging, mapping, sleeping, or any other things that they could be doing), those PCs get to make a Perception check to again try to roll higher than their PP number (and thus hopefully notice more sneaking people.) Finally, in terms of the "opening a door" situation... that's one where I don't have anyone roll the check until everyone who says they want to assist states that fact. Then they'll designate which one is the primary check maker and rolling the die, and the others would be secondary helpers who I'd ask to make a DC 10 check first to give the primary person Advantage on their check. And then whatever happens, happens-- there's no "Oh, they failed, I'll now try!" calls. [/QUOTE]
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