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Table practices for handling skills in 5e?
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<blockquote data-quote="Swarmkeeper" data-source="post: 9261130" data-attributes="member: 6921763"><p>I guess, as [USER=6779196]@Charlaquin[/USER] alludes to above, that many tables that you have encountered run 5e like they've run prior editions or like the person who taught them has run prior editions. That doesn't make it wrong or bad. Just maybe not as the 5e rules intend.</p><p></p><p></p><p>Huh? Maybe I'm misreading something here, but I didn't provide an example of deceiving a guard... but, for the sake of discussion, let's run with it.</p><p></p><p>If the scene consists of the party encountering a guard and someone has a plan to trick the guard I, as DM, would likely, but not necessarily, call for a roll. </p><p></p><p>The player indicates their PC's goal - "I want to trick the guard into letting us pass" - and their approach - "by claiming we're the rotation duty" - and now I have something to adjudicate. Maybe the player is speaking in-character to the guard or maybe the player is just describing a third person view of what their character is doing. As long as they are reasonably specific about goal and approach, I can make a ruling.</p><p></p><p>If a roll is warranted, I would base the DC on the overall situation, which includes the goal and approach. I don't base the DC on how "good" or "entertaining" the roleplay is. In this case, I would call for an opposed roll rather than a set DC, something like: "Roll a Charisma(Deception) check. You can roll with advantage since you are wearing a guard outfit. The guard will be rolling a Wisdom(Insight) check. If you succeed, the guard is none the wiser lets you pass. If you fail, the guard is going to think you are full of it and react accordingly."</p><p></p><p>I like telling the player the stakes and, when applicable, the DC as well. To me that represents that the PC is a capable adventurer who has a sense of the difficulty of their action(s) and the potential consequences for failing said action(s). It also gets around the conundrum that the PC has capabilities that we in the real world do not.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9261130, member: 6921763"] I guess, as [USER=6779196]@Charlaquin[/USER] alludes to above, that many tables that you have encountered run 5e like they've run prior editions or like the person who taught them has run prior editions. That doesn't make it wrong or bad. Just maybe not as the 5e rules intend. Huh? Maybe I'm misreading something here, but I didn't provide an example of deceiving a guard... but, for the sake of discussion, let's run with it. If the scene consists of the party encountering a guard and someone has a plan to trick the guard I, as DM, would likely, but not necessarily, call for a roll. The player indicates their PC's goal - "I want to trick the guard into letting us pass" - and their approach - "by claiming we're the rotation duty" - and now I have something to adjudicate. Maybe the player is speaking in-character to the guard or maybe the player is just describing a third person view of what their character is doing. As long as they are reasonably specific about goal and approach, I can make a ruling. If a roll is warranted, I would base the DC on the overall situation, which includes the goal and approach. I don't base the DC on how "good" or "entertaining" the roleplay is. In this case, I would call for an opposed roll rather than a set DC, something like: "Roll a Charisma(Deception) check. You can roll with advantage since you are wearing a guard outfit. The guard will be rolling a Wisdom(Insight) check. If you succeed, the guard is none the wiser lets you pass. If you fail, the guard is going to think you are full of it and react accordingly." I like telling the player the stakes and, when applicable, the DC as well. To me that represents that the PC is a capable adventurer who has a sense of the difficulty of their action(s) and the potential consequences for failing said action(s). It also gets around the conundrum that the PC has capabilities that we in the real world do not. [/QUOTE]
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