Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Table practices for handling skills in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 9261181" data-attributes="member: 20323"><p>Yeah, I appreciate you endeavoring to come up with specific examples, because I think those are the most illustrative when we're talking about table practices. Even if it's hard to remember an <em>exact </em>situation, being able to aggregate your GM experience and distill how you handle skills into prototypical scenarios is still really useful.</p><p></p><p>To use your example of <strong>Jumping</strong>, we can use <a href="https://www.enworld.org/threads/table-practices-for-handling-skills-in-5e.702529/page-2#post-9261030" target="_blank">my 3-axis graphic</a> (which I'm sure is flawed and doesn't include all the potential axis that we could talk about) to just look at how 5e treats jumping.</p><p></p><p>It seems relatively transparent on the Y-axis (transparence/hiding), right? You have a pre-defined number of feet you jump depending on your Strength and whether you have a running start, with a few class features interacting with that.</p><p></p><p>On the X-axis, well when it comes to making a check to jump (more on that below), we don't have specific guidance on what the strict interpretation of a failed jump check would be. So the strict interpretation might be "you fall." Whereas another GM might use degrees of failure, so "you fall" if you fail by 5+, but if you fail by 1-4 then you just manage to grab the other side dropping something or being in a compromised position when initiative rolled.</p><p></p><p>On the Z-axis, jumping is radically different from how most of 5e's skills work... So someone might argue "well jumping isn't a skill check." Which is technically true, but not holistically totally true. Because we have the Athletics skill described as "...covers difficult situations you encounter while climbing, jumping, or swimming... You try to jump an unusually long distance or pull off a stunt midjump."</p><p></p><p>Now that's interesting, because jumping now bridges 2 things:</p><ol> <li data-xf-list-type="ol">"Normal Jumping" which is not a check, but an automatic thing governed by Strength.</li> <li data-xf-list-type="ol">"Unusual Jumping" which IS a check... if you're performing or a stunt and that <em>seems </em>(but is not explicitly stated to) involve exceeding that hard-codified Strength distance.</li> </ol><p>In a way Jumping is a two-tiered skill like <em>Detect Magic </em>is to Arcana, but in that case, it's flipped where the normal info is the Arcana check, and then the unusual info is the spell.</p><p></p><p>So perhaps we can establish in 5e that one of the skill typologies is "The Two-Tiered Skill."</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9261181, member: 20323"] Yeah, I appreciate you endeavoring to come up with specific examples, because I think those are the most illustrative when we're talking about table practices. Even if it's hard to remember an [I]exact [/I]situation, being able to aggregate your GM experience and distill how you handle skills into prototypical scenarios is still really useful. To use your example of [B]Jumping[/B], we can use [URL='https://www.enworld.org/threads/table-practices-for-handling-skills-in-5e.702529/page-2#post-9261030']my 3-axis graphic[/URL] (which I'm sure is flawed and doesn't include all the potential axis that we could talk about) to just look at how 5e treats jumping. It seems relatively transparent on the Y-axis (transparence/hiding), right? You have a pre-defined number of feet you jump depending on your Strength and whether you have a running start, with a few class features interacting with that. On the X-axis, well when it comes to making a check to jump (more on that below), we don't have specific guidance on what the strict interpretation of a failed jump check would be. So the strict interpretation might be "you fall." Whereas another GM might use degrees of failure, so "you fall" if you fail by 5+, but if you fail by 1-4 then you just manage to grab the other side dropping something or being in a compromised position when initiative rolled. On the Z-axis, jumping is radically different from how most of 5e's skills work... So someone might argue "well jumping isn't a skill check." Which is technically true, but not holistically totally true. Because we have the Athletics skill described as "...covers difficult situations you encounter while climbing, jumping, or swimming... You try to jump an unusually long distance or pull off a stunt midjump." Now that's interesting, because jumping now bridges 2 things: [LIST=1] [*]"Normal Jumping" which is not a check, but an automatic thing governed by Strength. [*]"Unusual Jumping" which IS a check... if you're performing or a stunt and that [I]seems [/I](but is not explicitly stated to) involve exceeding that hard-codified Strength distance. [/LIST] In a way Jumping is a two-tiered skill like [I]Detect Magic [/I]is to Arcana, but in that case, it's flipped where the normal info is the Arcana check, and then the unusual info is the spell. So perhaps we can establish in 5e that one of the skill typologies is "The Two-Tiered Skill." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Table practices for handling skills in 5e?
Top