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<blockquote data-quote="Olaf the Stout" data-source="post: 2677990" data-attributes="member: 13703"><p>I'm sure that I've seen a thread on this before but I couldn't find it for the life of me.</p><p></p><p>Does your group have a list of table conventions and rules, either written or unwritten that you all abide by. Things such as:</p><p></p><p>- Everyone brings a snack or a drink for everyone to share (or everyone bring their own food to eat!)</p><p>- No rules-laywering (with a system in place to solve rule disputes such as, if the person can not find a relevant rule in 5 minutes or less, the DM just makes a decision and further discussion is left until after the game)</p><p>- No trying to play other people's characters (i.e. let people decide for themselves what they want their character to do)</p><p>- Unless specified otherwise, everything you say is assumed to be in character</p><p>- Everyone chips in towards the cost of pizza (except for the DM!)</p><p>- All player rolls must be made in the open</p><p>- If the die comes to rest against a book/cup/whatever so that it is not flat, roll the die again</p><p>- If a player is missing from a session his character magically disappears/is played by the DM/is played by another PC</p><p>- If a player is missing from a session he receives full/half/no experience for the session</p><p>- When a character dies/a new character is brought into the campaign s/he starts at a level below/equal to the lowest level character, etc (many different options to choose from for this one)</p><p>- If more than x people are not able to attend a session it is cancelled/another game/campaign is played instead</p><p>- If a mistake was made by the DM and more than a round passes before it is realised the mistake stands</p><p>- Core rules only/WotC products only/Anything outside of the core rules (PrC, magic items, races, etc.) must get the Dm's ok before it can be used/Free for all!</p><p>- All actions must be declared within 30 seconds of your turn coming up otherwise you do nothing this round</p><p>- Only the DM may have access to the DMG and the MM at the table</p><p></p><p>These are not necessarily the table rules and conventions that I use or have encountered, it is just what I have thought of as examples. So what sorts of table rules and conventions does your group have?</p><p></p><p>Olaf the Stout</p><p></p><p>These table rules and conventions I'm talking about are just for your normal, everyday, private gaming group, not convention rules or anything like that. I accidently gave it the GenCon category title instead of the General title. Doh!</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 2677990, member: 13703"] I'm sure that I've seen a thread on this before but I couldn't find it for the life of me. Does your group have a list of table conventions and rules, either written or unwritten that you all abide by. Things such as: - Everyone brings a snack or a drink for everyone to share (or everyone bring their own food to eat!) - No rules-laywering (with a system in place to solve rule disputes such as, if the person can not find a relevant rule in 5 minutes or less, the DM just makes a decision and further discussion is left until after the game) - No trying to play other people's characters (i.e. let people decide for themselves what they want their character to do) - Unless specified otherwise, everything you say is assumed to be in character - Everyone chips in towards the cost of pizza (except for the DM!) - All player rolls must be made in the open - If the die comes to rest against a book/cup/whatever so that it is not flat, roll the die again - If a player is missing from a session his character magically disappears/is played by the DM/is played by another PC - If a player is missing from a session he receives full/half/no experience for the session - When a character dies/a new character is brought into the campaign s/he starts at a level below/equal to the lowest level character, etc (many different options to choose from for this one) - If more than x people are not able to attend a session it is cancelled/another game/campaign is played instead - If a mistake was made by the DM and more than a round passes before it is realised the mistake stands - Core rules only/WotC products only/Anything outside of the core rules (PrC, magic items, races, etc.) must get the Dm's ok before it can be used/Free for all! - All actions must be declared within 30 seconds of your turn coming up otherwise you do nothing this round - Only the DM may have access to the DMG and the MM at the table These are not necessarily the table rules and conventions that I use or have encountered, it is just what I have thought of as examples. So what sorts of table rules and conventions does your group have? Olaf the Stout These table rules and conventions I'm talking about are just for your normal, everyday, private gaming group, not convention rules or anything like that. I accidently gave it the GenCon category title instead of the General title. Doh! [/QUOTE]
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