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<blockquote data-quote="DarrenGMiller" data-source="post: 2684742" data-attributes="member: 23174"><p>I don't think that the game degenerated BECAUSE of the table rules. I am just saying that if everyone uses common sense and common courtesy, then table rules are not even necessary. My old group did not abide by those things. Players often argued vehemently with each other about small things in game (a failed alchemy check, the usefulness of a magic item, etc.). One game completely degenerated due to bickering between two players. Several players were removed from the group at various points in time.</p><p></p><p>Our rules did not enforce a gaming style at all. They involved attendance, noise and distractions (ex. Do not talk or text message on the cell phone at the gaming table. Step away from the table if you must make or receive a call or message.), cheating, and standard rules of order. We also had to have a section on removal of players after that became an issue. They looked fairly similar to table rules that I have seen from Monte Cook in Dungeoncraft or that others have posted here at ENWORLD, including those in this thread. The group just had players who refused to "play nice." They took the game more seriously than work or relationships on a regular basis. It was very unpleasant.</p><p></p><p>My new group is laid back and even-tempered. Nobody really takes offense at anything or ridicules anyone or is rude or inconsiderate. They are just nice people. Any table rules we wrote would just legislate what we already do out of common courtesy.</p><p></p><p>DM</p></blockquote><p></p>
[QUOTE="DarrenGMiller, post: 2684742, member: 23174"] I don't think that the game degenerated BECAUSE of the table rules. I am just saying that if everyone uses common sense and common courtesy, then table rules are not even necessary. My old group did not abide by those things. Players often argued vehemently with each other about small things in game (a failed alchemy check, the usefulness of a magic item, etc.). One game completely degenerated due to bickering between two players. Several players were removed from the group at various points in time. Our rules did not enforce a gaming style at all. They involved attendance, noise and distractions (ex. Do not talk or text message on the cell phone at the gaming table. Step away from the table if you must make or receive a call or message.), cheating, and standard rules of order. We also had to have a section on removal of players after that became an issue. They looked fairly similar to table rules that I have seen from Monte Cook in Dungeoncraft or that others have posted here at ENWORLD, including those in this thread. The group just had players who refused to "play nice." They took the game more seriously than work or relationships on a regular basis. It was very unpleasant. My new group is laid back and even-tempered. Nobody really takes offense at anything or ridicules anyone or is rude or inconsiderate. They are just nice people. Any table rules we wrote would just legislate what we already do out of common courtesy. DM [/QUOTE]
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