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<blockquote data-quote="Xath" data-source="post: 2705666" data-attributes="member: 17040"><p>I had a DM who made an extensive list of rules. I had adhered to the theory that as adults, I didn't need a sheet of rules to tell me how to behave. But the rules themselves didn't really bother me. What did bother me was that the DM wanted us to sign our rules sheet, and then he collected them as a sort of contract. I don't need a legal contract to play D&D. </p><p></p><p>I dunno, I've always been under the assumption that if you had problems with someone, you could talk about them. But that turned out not to be a viable option in our group, and so the rules developed. They didn't really help out. The issues were still there, and I was left to stew in them because I was under the impression that talking wasn't an option, lest feelings be hurt. </p><p></p><p>So I left the group. I tried to maintain the friendship at the same time, but despite the efforts on my part, the former group members seem to have little desire to associate anymore. It's a shame; I thought our group had always prided itself on the fact that we were friends outside of gaming. But that no longer seems to be the case. Oh well.</p><p></p><p>I'm now part of a group that doesn't need written rules. As issues have arisen, we've talked about them right away, and it seems to be doing us well. I'd say the written rules aren't really for me.</p></blockquote><p></p>
[QUOTE="Xath, post: 2705666, member: 17040"] I had a DM who made an extensive list of rules. I had adhered to the theory that as adults, I didn't need a sheet of rules to tell me how to behave. But the rules themselves didn't really bother me. What did bother me was that the DM wanted us to sign our rules sheet, and then he collected them as a sort of contract. I don't need a legal contract to play D&D. I dunno, I've always been under the assumption that if you had problems with someone, you could talk about them. But that turned out not to be a viable option in our group, and so the rules developed. They didn't really help out. The issues were still there, and I was left to stew in them because I was under the impression that talking wasn't an option, lest feelings be hurt. So I left the group. I tried to maintain the friendship at the same time, but despite the efforts on my part, the former group members seem to have little desire to associate anymore. It's a shame; I thought our group had always prided itself on the fact that we were friends outside of gaming. But that no longer seems to be the case. Oh well. I'm now part of a group that doesn't need written rules. As issues have arisen, we've talked about them right away, and it seems to be doing us well. I'd say the written rules aren't really for me. [/QUOTE]
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