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<blockquote data-quote="maggot" data-source="post: 1888311" data-attributes="member: 1005"><p>Our current ones:</p><p></p><p>1. DM makes all combat rolls in the open. (Removes temptation of DM to "fudge" rolls which seems only to lead to the DM making the next combat require even more "fudging.")</p><p></p><p>2. Players roll all their own rolls if there is any chance they could know how well they are doing. (Sneaking around you usually figure out you made a noise, so you can see you rolled a 1, but you don't know how alert the guards are.)</p><p></p><p>3. Reroll all cocked dice.</p><p></p><p>4. No looking up monsters you are fighting.</p><p></p><p>5. No TV. A quick check of the score of an important game is okay though.</p><p></p><p>6. Everyone pitches in for food and drinks. Any food or drink left at the game site can be consumed by the host. This is the "payment" for his hosting of the game, and storing of the consumables for the weeks between games.</p><p></p><p>7. If you are on the phone or in the bathroom on your combat initiative, your character is considered delaying.</p><p></p><p>The ones we would like to add:</p><p></p><p>8. Something to speed up combat decision time. 10-second rule or something. We've tried but we always go back to long decision times, usually during a very hard combat. I think we just have to stick to it and let the combat difficulty naturally adjust like we did in our all-DM-rolls-are-public decision.</p><p></p><p>9. Something to prevent overcoaching other players. In combat people provide way more information that is realistic, and outside combat other players are often providing way too much advice. We don't seem to be able to come to a solution on this one.</p><p></p><p>10. Something to prevent high-level spellcasters from wasting time by reselecting spells. This would be a bigger problem if there were more than one non-spellcaster in the party.</p><p></p><p>11. Leave your character sheet with the GM. I can't count the number of lost character sheets and remade characters I've seen due to not enforcing this rule. Players always rebel because they want to update the sheet at home, and then they lose it.</p><p></p><p>12. Limit discussion of DM calls during the game. I remember a discussion about wall of thorns going on for hours after the DM made his call.</p></blockquote><p></p>
[QUOTE="maggot, post: 1888311, member: 1005"] Our current ones: 1. DM makes all combat rolls in the open. (Removes temptation of DM to "fudge" rolls which seems only to lead to the DM making the next combat require even more "fudging.") 2. Players roll all their own rolls if there is any chance they could know how well they are doing. (Sneaking around you usually figure out you made a noise, so you can see you rolled a 1, but you don't know how alert the guards are.) 3. Reroll all cocked dice. 4. No looking up monsters you are fighting. 5. No TV. A quick check of the score of an important game is okay though. 6. Everyone pitches in for food and drinks. Any food or drink left at the game site can be consumed by the host. This is the "payment" for his hosting of the game, and storing of the consumables for the weeks between games. 7. If you are on the phone or in the bathroom on your combat initiative, your character is considered delaying. The ones we would like to add: 8. Something to speed up combat decision time. 10-second rule or something. We've tried but we always go back to long decision times, usually during a very hard combat. I think we just have to stick to it and let the combat difficulty naturally adjust like we did in our all-DM-rolls-are-public decision. 9. Something to prevent overcoaching other players. In combat people provide way more information that is realistic, and outside combat other players are often providing way too much advice. We don't seem to be able to come to a solution on this one. 10. Something to prevent high-level spellcasters from wasting time by reselecting spells. This would be a bigger problem if there were more than one non-spellcaster in the party. 11. Leave your character sheet with the GM. I can't count the number of lost character sheets and remade characters I've seen due to not enforcing this rule. Players always rebel because they want to update the sheet at home, and then they lose it. 12. Limit discussion of DM calls during the game. I remember a discussion about wall of thorns going on for hours after the DM made his call. [/QUOTE]
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