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"Tabletop D&D Has Lost Its Way" Says Pathfinder Video Game Exec
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<blockquote data-quote="Pauper" data-source="post: 7660343" data-attributes="member: 17607"><p>Stories like this make a lot more sense when put into Hasbro's perspective.</p><p></p><p>Sure, Paizo's folks are (justifiably) happy with the thought that their game is now the #1 mindshare and revenue-maker in the RPG market space. And sure, the WotC folks are likely hoping to get back on top, or at least maintain their position as a major player in the marketplace.</p><p></p><p>But when Hasbro looks at the bottom line and sees that they made more money from My Little Pony than they did from the D&D TRPG? *That's* why D&D, from Hasbro's perspective, is all about cross-licensing: different kinds of games (D&D Attack Wing, D&D Dice Masters), different delivery systems (Neverwinter MMO, D&D Arena of War tablet/mobile game).</p><p></p><p>Heck, I'm surprised that somebody hasn't figured out that the current wave of MOBA games owes its pedigree to D&D (through World of Warcraft) and isn't figuring out how to put together a D&D MOBA featuring the greatest characters from D&D's past and present. Perceived market saturation is the only sensible reason why I can't take Mordenkainen and fight alongside Driz'zt against Eclavdra and Storm Silverhand in the Demonweb.</p><p></p><p>tl;dr: Any market small enough that a single designer can make a living in it is way too small to be interesting to an international corporation all by itself.</p></blockquote><p></p>
[QUOTE="Pauper, post: 7660343, member: 17607"] Stories like this make a lot more sense when put into Hasbro's perspective. Sure, Paizo's folks are (justifiably) happy with the thought that their game is now the #1 mindshare and revenue-maker in the RPG market space. And sure, the WotC folks are likely hoping to get back on top, or at least maintain their position as a major player in the marketplace. But when Hasbro looks at the bottom line and sees that they made more money from My Little Pony than they did from the D&D TRPG? *That's* why D&D, from Hasbro's perspective, is all about cross-licensing: different kinds of games (D&D Attack Wing, D&D Dice Masters), different delivery systems (Neverwinter MMO, D&D Arena of War tablet/mobile game). Heck, I'm surprised that somebody hasn't figured out that the current wave of MOBA games owes its pedigree to D&D (through World of Warcraft) and isn't figuring out how to put together a D&D MOBA featuring the greatest characters from D&D's past and present. Perceived market saturation is the only sensible reason why I can't take Mordenkainen and fight alongside Driz'zt against Eclavdra and Storm Silverhand in the Demonweb. tl;dr: Any market small enough that a single designer can make a living in it is way too small to be interesting to an international corporation all by itself. [/QUOTE]
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"Tabletop D&D Has Lost Its Way" Says Pathfinder Video Game Exec
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