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"Tabletop D&D Has Lost Its Way" Says Pathfinder Video Game Exec
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<blockquote data-quote="Dire Bare" data-source="post: 7660490" data-attributes="member: 18182"><p>This might overlap with Defcon 1's post a bit. TSR mismanagement started with Gygax and the Blumes, it only became catastrophically worse under Williams. TSR was never run well from day one. Like so many before or since, Gygax (and Arneson) were the brilliant creators who lost their company because they didn't know how to run it well.</p><p></p><p>And the quality and quantity of product is almost a different thing than how well the company was run, although they are of course related. Gygax's mismanagement led to the Williams era which killed the company (although it took decades). But during the height of 2E's release schedule, the volume, quantity, and differentness of TSR's D&D output was pure awesomesauce to me at the time! I remember those days fondly, as the company burned down!</p><p></p><p>People aren't nostalgic for the crappy business decisions of course, it's just that not everybody is up on their D&D Corporate History 101 and legitimately miss the days when new D&D products filled multiple shelves and their seemed to be always something new to buy.</p><p></p><p>WotC is going even further away from that business model than they did during the 3E days, and it's natural people miss the "old days" even if the new release schedule is the best possible business decision WotC can make.</p><p></p><p>Business me cautiously approves of WotC's handling of the 5th edition. Gamer me wants MORE PRODUCT NOW!!! Hopefully, when WotC is ready to release the terms of the new OGL/GSL license, we'll begin to see some great 3rd party products to fill that void.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 7660490, member: 18182"] This might overlap with Defcon 1's post a bit. TSR mismanagement started with Gygax and the Blumes, it only became catastrophically worse under Williams. TSR was never run well from day one. Like so many before or since, Gygax (and Arneson) were the brilliant creators who lost their company because they didn't know how to run it well. And the quality and quantity of product is almost a different thing than how well the company was run, although they are of course related. Gygax's mismanagement led to the Williams era which killed the company (although it took decades). But during the height of 2E's release schedule, the volume, quantity, and differentness of TSR's D&D output was pure awesomesauce to me at the time! I remember those days fondly, as the company burned down! People aren't nostalgic for the crappy business decisions of course, it's just that not everybody is up on their D&D Corporate History 101 and legitimately miss the days when new D&D products filled multiple shelves and their seemed to be always something new to buy. WotC is going even further away from that business model than they did during the 3E days, and it's natural people miss the "old days" even if the new release schedule is the best possible business decision WotC can make. Business me cautiously approves of WotC's handling of the 5th edition. Gamer me wants MORE PRODUCT NOW!!! Hopefully, when WotC is ready to release the terms of the new OGL/GSL license, we'll begin to see some great 3rd party products to fill that void. [/QUOTE]
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"Tabletop D&D Has Lost Its Way" Says Pathfinder Video Game Exec
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