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"Tabletop D&D Has Lost Its Way" Says Pathfinder Video Game Exec
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<blockquote data-quote="Iosue" data-source="post: 7660728" data-attributes="member: 6680772"><p>The original WotC page that had the information is now gone, so I only have <a href="http://www.enworld.org/forum/showthread.php?334907-Legend-Lore-says-story-not-rules-(3-4)&p=6095912&viewfull=1#post6095912" target="_blank">this post</a> of mine referencing the material, but it clearly shows that Cook was the Design Team Lead. That's why he was given the Legends & Lore articles to do. Mearls mentioned hiring him in the September 20th, 2011 <a href="http://archive.wizards.com/DnD/Article.aspx?x=dnd/4ll/20110920" target="_blank">L&L</a>, but he was first mentioned in an earlier one from <a href="http://archive.wizards.com/DnD/Article.aspx?x=dnd/4ll/20110816" target="_blank">August</a>. Cook <a href="http://archive.wizards.com/DnD/Article.aspx?x=dnd/4news/20120425a" target="_blank">left WotC</a> in late April, 2012, so he was there for about 8 months. The first playtest packet came out a month after he left, with the game <em>largely</em> in the form we have it now, as far as the core chassis. A review of his L&L's indicates, to me anyway, that 5e's development proceeded along the lines he outlined in those articles, and as Design Team Lead, presumably had a hand in deciding.</p><p></p><p>Just to clarify (not to Mark CMG, but to the wider audience), the Design Team basically sets strategy -- they say, "We want the game to do this." The nitty-gritty mechanical expression of that is then created by the Development Team. So Monte's role in the 5e process was not to create mechanics or write rules necessarily, but to provide goals and objectives for the development team, and then evaluate the results.</p></blockquote><p></p>
[QUOTE="Iosue, post: 7660728, member: 6680772"] The original WotC page that had the information is now gone, so I only have [URL="http://www.enworld.org/forum/showthread.php?334907-Legend-Lore-says-story-not-rules-(3-4)&p=6095912&viewfull=1#post6095912"]this post[/URL] of mine referencing the material, but it clearly shows that Cook was the Design Team Lead. That's why he was given the Legends & Lore articles to do. Mearls mentioned hiring him in the September 20th, 2011 [URL="http://archive.wizards.com/DnD/Article.aspx?x=dnd/4ll/20110920"]L&L[/URL], but he was first mentioned in an earlier one from [URL="http://archive.wizards.com/DnD/Article.aspx?x=dnd/4ll/20110816"]August[/URL]. Cook [URL="http://archive.wizards.com/DnD/Article.aspx?x=dnd/4news/20120425a"]left WotC[/URL] in late April, 2012, so he was there for about 8 months. The first playtest packet came out a month after he left, with the game [i]largely[/i] in the form we have it now, as far as the core chassis. A review of his L&L's indicates, to me anyway, that 5e's development proceeded along the lines he outlined in those articles, and as Design Team Lead, presumably had a hand in deciding. Just to clarify (not to Mark CMG, but to the wider audience), the Design Team basically sets strategy -- they say, "We want the game to do this." The nitty-gritty mechanical expression of that is then created by the Development Team. So Monte's role in the 5e process was not to create mechanics or write rules necessarily, but to provide goals and objectives for the development team, and then evaluate the results. [/QUOTE]
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"Tabletop D&D Has Lost Its Way" Says Pathfinder Video Game Exec
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